[SCRIPT] Salvage Commands & NPCs v1.5 [2008-11-20]
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- dragonsblade71uk
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- dragonsblade71uk
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Anyway of getting TECSG's SCS MK1 http://forum.egosoft.com/viewtopic.php?t=223882 intergraded into this? Cycrow's SCS hates me. Ive always had problems with his even since the x3R days :/
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When I first saw that script I wondered if I would end up having to support it here... I'll try to sort out a version that supports it, hopefully soon.asser69 wrote:Anyway of getting TECSG's SCS MK1 http://forum.egosoft.com/viewtopic.php?t=223882 intergraded into this? Cycrow's SCS hates me. Ive always had problems with his even since the x3R days :/
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Update v1.4
Added support for TECSG's Salvage Claim Software Mk. 1 as well as Cycrow's Salvage Claim software.
I've barely tested this so please let me know if there is a problem.
Added support for TECSG's Salvage Claim Software Mk. 1 as well as Cycrow's Salvage Claim software.
I've barely tested this so please let me know if there is a problem.
Last edited by ThisIsHarsh on Wed, 19. Nov 08, 00:06, edited 1 time in total.
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Err, if you want... The plugin should still work precisely the same as before if you just install this new version. It's just that it will work whether you use TECSG's script or Cycrow's script. Or indeed, if you use neither script (then you need the built-in, illegal, System Override Software).TSM wrote:So it would be ok for me to extract the spk add the 'Strip All Ships' command change's and repack 1.3?
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Ahh, that explains something... I assume the one you are talking about is also called 'System Override Software'? If so then yes, it should work with that. There are two wares called System Override Software, so I just enabled it for both.asser69 wrote:Hmm, you say it works with the illegal one, how about the one for 900k that isnt illegal but only gotten at once place? Figured id ask
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Well sector collect seems to work, but universe doesnt at all.
I can manualy send the ship into the zone, hit universe then it will land at a base then go out and collect stuff in that area.
Ive had this problem for awhile, so im wondering if something else is effecting it from performing.
Last time i went and did a patrol, had lots of loot in a sector, had up adv satilites and left the area, and the ship just sat a few zones away, had the US tag on, then went standby, then put the tag back on (in current commands).
How long of a wait before it would go out?
Plus almost all of lucike's ones.
mars
Think any of those would effect it? I had this problem before with the last version and cycrow's SCS also. Im seeing ships also that are claimable with a long flight time. So i dont think the NPC ones are even going out. I did change the time to 20 minutes before they go out tho. Wondering if that could have confused it maybe.
I can manualy send the ship into the zone, hit universe then it will land at a base then go out and collect stuff in that area.
Ive had this problem for awhile, so im wondering if something else is effecting it from performing.
Last time i went and did a patrol, had lots of loot in a sector, had up adv satilites and left the area, and the ship just sat a few zones away, had the US tag on, then went standby, then put the tag back on (in current commands).
How long of a wait before it would go out?
Code: Select all
Script Packages:
Asset Summary :: Someone :: Yes :: 1.02 ::
Bribe A Pilot :: Nividium :: Yes :: 1.00 :: 12/11/2008
Cheat Collection Package :: Cycrow :: Yes :: 1.41 :: 07/11/2008
Community Plugin Configuration :: Cycrow :: Yes :: 1.10 :: 28/10/2008
Compare Ships :: Graxster :: Yes :: 1.0 :: 05/11/2008
Explorer Command Extension :: ThisIsHarsh :: Yes :: 1.2 :: 01/11/2008
Factory Complex Constructor :: Dusty :: Yes :: 4.01 :: 25/10/2008
Free Jump :: Graxster :: Yes :: 1.3 :: 12/11/2008
Froce NPC Undocking :: Graxster :: Yes :: 1.0 :: 08/11/2008
Improved Boarding :: Cycrow :: Yes :: 1.10 :: 28/10/2008
LazCorp Military Scanner - X3TC :: Lazerath :: Yes :: 1.01 :: 04/11/2008
Marine Repairs :: Tatakau :: Yes :: 1.01 :: 01/11/2008
Military HUD for Terran Conflict :: Ulfius :: Yes :: 1.0 :: 25/10/2008
NPC Bailing Addon :: ThisIsHarsh :: Yes :: 1.6.1 :: 15/11/2008
Numeric Ranks :: Gazz :: Yes :: 1.0 ::
Refuel Ships (fix) :: Graxster :: Yes :: 1.0 :: 09/11/2008
Remove Rocks :: Grax :: Yes :: 1.0 ::
Salvage Claim Software Mk. 1 :: TECSG :: Yes :: 3.04 :: 14/11/2008
Salvage Commands and NPCs :: ThisIsHarsh :: Yes :: 1.4 :: 15/11/2008
Satellite Early Warning Network :: Cycrow :: Yes :: 1.20 :: 31/10/2008
Scan Target Object :: Korval :: Yes :: 1.1 :: 19/11/2008
Shield Boost TC :: X3R Script by LV, Updated for X3TC and features modified by Malakie :: Yes :: 1.02 :: 15/11/2008
Ship killed notifications :: ThisIsHarsh :: Yes :: 1.0.3 :: 16/11/2008
Station Repacker :: alex2069 :: Yes :: 1.00 :: 19/11/2008
The Marauder Shipyard :: Teladidrone :: Yes :: 0.1 :: 11/11/2008
Turbo Booster :: Cycrow :: Yes :: 1.00 :: 20/10/2008
Universal Best Buys/Sells :: alex2069 :: Yes :: 1.10 :: 18/11/2008
Upgrade Kits (formerly Jumpdrive Kits) :: Lord Vader :: Yes :: 1.4 TC :: 19/11/2008
Wing Equip Like Extention :: silentdeth :: Yes :: 0.01 :: 17/11/2008
Wing hotkeys :: Cycrow :: Yes :: 1.10 :: 28/10/2008
g15 :: german :: Yes :: ::
lazcorp_crystal_free_spp_v1_01 :: Lazerath :: Yes :: 1.01 :: 08/11/2008
wing.cmd.equiplike.fix :: silentdeth :: Yes :: .02 :: 19/11/2008
mars
Think any of those would effect it? I had this problem before with the last version and cycrow's SCS also. Im seeing ships also that are claimable with a long flight time. So i dont think the NPC ones are even going out. I did change the time to 20 minutes before they go out tho. Wondering if that could have confused it maybe.
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If it goes into Standby it means it's finished searching the universe and couldn't find anything. Then when it goes back into 'Universe salvager' mode it's started searching again. So if you see a full cycle between these two states and you're sure there is something to salvage, then there is a problem with it finding stuff.
There is no wait once it finds a ship to salvage. It will leave immediately to go to the sector and start Sector salvager.
The NPCs share some scripts with the Universe/Sector salvager commands, so if one is having problems it could affect the other, however the delay time is unrelated, so changing that won't have caused any problem.
I can't see any reason those scripts would cause a problem, but I'm unfamiliar with most of them.
I did some testing and can't find any potential issues, everything seems to work as it should.
Only thing I can immediately suggest is to uninstall and reinstall in case one of the script files wasn't updated at some point... but that's unlikely to be the problem.
If you can send me one of your savegames I'll take a look for you.
There is no wait once it finds a ship to salvage. It will leave immediately to go to the sector and start Sector salvager.
The NPCs share some scripts with the Universe/Sector salvager commands, so if one is having problems it could affect the other, however the delay time is unrelated, so changing that won't have caused any problem.
I can't see any reason those scripts would cause a problem, but I'm unfamiliar with most of them.
I did some testing and can't find any potential issues, everything seems to work as it should.
Only thing I can immediately suggest is to uninstall and reinstall in case one of the script files wasn't updated at some point... but that's unlikely to be the problem.
If you can send me one of your savegames I'll take a look for you.
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Ok! spent about 2 hours doing every test i could think of.
With just that and nothing else, it fails on universe salvage. I took out tecsg's one and tossed on cycrow's and it worked. One thing i did notice was tecsg's one, it would only do sector salvage and when it was going to claim a ship it would show it doing UNKNOWN COMMAND but it would claim it. The TM could be parked in a station with a sector and it would pop out and do it then return back.
Other thing i checked on was the built in ones in the game. While System override software (illegal) would work with scs and scs mk1 and without any of the 2 claiming scripts (I know there is a 3rd one but i havent tried it yet). I then tried the other built in game one, Software signature scrambler (legal but hard to get) and that would not work. I tried it with scs mk1 installed and nothing, i didnt try it with scs or no 3rd party claiming ones (figured i would get same resaults since it comes with the game).
I tried all posibilities with a clean install so as to be sure 100% there was no taint left over anywhere.
Code: Select all
Cheat Collection Package :: Cycrow :: Yes :: 1.41 :: 07/11/2008
Community Plugin Configuration :: Cycrow :: Yes :: 1.10 :: 28/10/2008
NPC Bailing Addon :: ThisIsHarsh :: Yes :: 1.6.1 :: 15/11/2008
Salvage Claim Software Mk. 1 :: TECSG :: Yes :: 3.04 :: 14/11/2008
Salvage Commands and NPCs :: ThisIsHarsh :: Yes :: 1.4 :: 15/11/2008
Other thing i checked on was the built in ones in the game. While System override software (illegal) would work with scs and scs mk1 and without any of the 2 claiming scripts (I know there is a 3rd one but i havent tried it yet). I then tried the other built in game one, Software signature scrambler (legal but hard to get) and that would not work. I tried it with scs mk1 installed and nothing, i didnt try it with scs or no 3rd party claiming ones (figured i would get same resaults since it comes with the game).
I tried all posibilities with a clean install so as to be sure 100% there was no taint left over anywhere.
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- Posts: 1135
- Joined: Sun, 19. Oct 08, 18:46
asser69 wrote:Ok! spent about 2 hours doing every test i could think of.
With just that and nothing else, it fails on universe salvage. I took out tecsg's one and tossed on cycrow's and it worked. One thing i did notice was tecsg's one, it would only do sector salvage and when it was going to claim a ship it would show it doing UNKNOWN COMMAND but it would claim it. The TM could be parked in a station with a sector and it would pop out and do it then return back.Code: Select all
Cheat Collection Package :: Cycrow :: Yes :: 1.41 :: 07/11/2008 Community Plugin Configuration :: Cycrow :: Yes :: 1.10 :: 28/10/2008 NPC Bailing Addon :: ThisIsHarsh :: Yes :: 1.6.1 :: 15/11/2008 Salvage Claim Software Mk. 1 :: TECSG :: Yes :: 3.04 :: 14/11/2008 Salvage Commands and NPCs :: ThisIsHarsh :: Yes :: 1.4 :: 15/11/2008
Other thing i checked on was the built in ones in the game. While System override software (illegal) would work with scs and scs mk1 and without any of the 2 claiming scripts (I know there is a 3rd one but i havent tried it yet). I then tried the other built in game one, Software signature scrambler (legal but hard to get) and that would not work. I tried it with scs mk1 installed and nothing, i didnt try it with scs or no 3rd party claiming ones (figured i would get same resaults since it comes with the game).
I tried all posibilities with a clean install so as to be sure 100% there was no taint left over anywhere.
Wow, thanks a lot for all that testing, very very helpful! I have an idea now where a few of those problems could lie. I'll get on it asap. Awesome work, thanks.
As for the Software Signature Scrambler, you need to have BOTH Software Signature Scrambler AND System Override Software (one claims the ships, the other blocks police from seeing it as illegal) - AFAIK, anyway.