[MOD]External TP/TS docking (update 07/12/08) for 1.3
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Well with X3R all that was required was to 'respawn' the ship for it to recognize it had the docking added. It was only because an existing model wouldnt have the docking ports themselves.
So their should be a simple solution, A) cheat and respawn your ship B) buy a new one C) reverse engineer your old one and procude a new one.
So their should be a simple solution, A) cheat and respawn your ship B) buy a new one C) reverse engineer your old one and procude a new one.
Nice thanks! Looking forward to updating my Cerberus.
BTW will this work on added ships? Or did you have to mod ships by hand for this? I added 171 new ships and just wondering if this take those into account by size or if they will not change.
BTW will this work on added ships? Or did you have to mod ships by hand for this? I added 171 new ships and just wondering if this take those into account by size or if they will not change.
Take it light.....
Malakie
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Malakie
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I got my game save to continue by being out of sector that had any changed ships in it.
However Fud I found 2 small bugs:
**Edit** Can this be ran as a false patch?
However Fud I found 2 small bugs:
- if you change to the externally docked ship it does not undock and leaves you in limbo. (no biggy really undock then teleport or eject and enter will suffice I think)
- M6 Heavy Centaur clips body of ship its docked to also no biggy!
**Edit** Can this be ran as a false patch?
Puruco, that's what it does. I'm assuming the mammoth was alraedy owned by you in game?
If so, you can try going to an unpopulated sector and saving with salvage insurance, reinstall the mod, load, and try again.
That's the issue I was having with existing games as well. The unknown sector save thing fixed it for me.
Anytime you change a scene file of a ship that already exists, there can be problems like this.
If so, you can try going to an unpopulated sector and saving with salvage insurance, reinstall the mod, load, and try again.
That's the issue I was having with existing games as well. The unknown sector save thing fixed it for me.
Anytime you change a scene file of a ship that already exists, there can be problems like this.
That's what I was saying. It may need a new start, and it's appearing to be that way.
You could try to destroy/sell your existing TLs/etc, and spawn a new one, to see if the issue is still there.
When the ship that's ordered to dock sits there and does nothing (or does circles) forever, it means the model has changed and the game didn't recognize it.
It's trying to dock to the old scene of the ship.
You could try to destroy/sell your existing TLs/etc, and spawn a new one, to see if the issue is still there.
When the ship that's ordered to dock sits there and does nothing (or does circles) forever, it means the model has changed and the game didn't recognize it.
It's trying to dock to the old scene of the ship.
I can't get more than one ship to dock in my Boreas. I can get either 1 fighter or 1 TS (I haven't tried TP or M6), but not 2 fighters, and not 1 fighter and 1 TS. The info screen for the Boreas says it has 1 docked out of 2 spots.
Otherwise, everything seems to be working great! Thanks for the mod!
Otherwise, everything seems to be working great! Thanks for the mod!
That's not quite what I had in mind... I thought that M2s were getting 1 TS slot and 1 fighter slot.fud wrote:Changing Tships is easy enough.
If you don't have the time to do this, or just don't want to, it's not a big deal - I can live with just having a Springblossom docked.
Either way, thanks for the mod!