[MOD]External TP/TS docking (update 07/12/08) for 1.3

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TSM
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Post by TSM » Wed, 12. Nov 08, 16:22

gets excited Egosoft your smiley's suck there is no excited one :D

Can't wait for this Fud!
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Post by fud » Wed, 12. Nov 08, 16:27

I'm hoping to get the last few tested so I can upload it, so people can give it a shot.

What I'm curious about most, is if it'll work with an existing game.

I have a hunch it won't, due to what I've seen. But, there may be a way around it.

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Post by Saint-Ashley » Thu, 13. Nov 08, 05:24

Well with X3R all that was required was to 'respawn' the ship for it to recognize it had the docking added. It was only because an existing model wouldnt have the docking ports themselves.

So their should be a simple solution, A) cheat and respawn your ship B) buy a new one C) reverse engineer your old one and procude a new one.

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Post by fud » Fri, 14. Nov 08, 02:19

OP updated with download link and instructions.

Let me know if you have any issues or ideas to refine it. It's not perfect, but all ships were tested and worked (thus why it took so damn long).

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Post by TSM » Fri, 14. Nov 08, 02:28

gonna give it a whirl I hope you added a TS/TP/TM dock to cerebus or i am going to cry!
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Post by Malakie » Fri, 14. Nov 08, 02:38

Nice thanks! Looking forward to updating my Cerberus.

BTW will this work on added ships? Or did you have to mod ships by hand for this? I added 171 new ships and just wondering if this take those into account by size or if they will not change.
Take it light.....

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Post by fud » Fri, 14. Nov 08, 02:44

It will only affect the 30 or so scenes I edited.

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Post by TSM » Fri, 14. Nov 08, 02:56

I got my game save to continue by being out of sector that had any changed ships in it.

However Fud I found 2 small bugs:
  • if you change to the externally docked ship it does not undock and leaves you in limbo. (no biggy really undock then teleport or eject and enter will suffice I think)
  • M6 Heavy Centaur clips body of ship its docked to also no biggy!
But both I perosnally can live with nice work Fud :)

**Edit** Can this be ran as a false patch?
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Post by fud » Fri, 14. Nov 08, 04:00

I'm using it as a false patch.

As for the limbo thing, I tested by ordering ships to dock to them.

I didn't try too many while actually being in the ship.


Like I said, it's probably not perfect.

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Post by Puruco » Fri, 14. Nov 08, 15:08

Just reporting fud. I dont think that work with saved game, at least not with mine. Try to dock a mystral in a Mammoth, the ts manouver into position and then stop. I wil try tonite again desinstalling and installing again. Let you know.

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Post by fud » Fri, 14. Nov 08, 15:44

Puruco, that's what it does. I'm assuming the mammoth was alraedy owned by you in game?

If so, you can try going to an unpopulated sector and saving with salvage insurance, reinstall the mod, load, and try again.

That's the issue I was having with existing games as well. The unknown sector save thing fixed it for me.

Anytime you change a scene file of a ship that already exists, there can be problems like this.

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Post by Puruco » Fri, 14. Nov 08, 16:32

Yes i did what you said in the instructions, go to unknown sector with no shops, save, quit game, install mod as false patch. If it work for you have to work for me...:) Yes i own already the tl and the ts. Have to be something i did wrong, doing all again tonite and let you know.

Ty fud...:)

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Post by TSM » Fri, 14. Nov 08, 19:28

Puruco wrote:Just reporting fud. I dont think that work with saved game, at least not with mine. Try to dock a mystral in a Mammoth, the ts manouver into position and then stop. I wil try tonite again desinstalling and installing again. Let you know.
Confirmed also doing this on my saved game.
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Post by fud » Fri, 14. Nov 08, 19:55

That's what I was saying. It may need a new start, and it's appearing to be that way.

You could try to destroy/sell your existing TLs/etc, and spawn a new one, to see if the issue is still there.

When the ship that's ordered to dock sits there and does nothing (or does circles) forever, it means the model has changed and the game didn't recognize it.

It's trying to dock to the old scene of the ship.

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Post by TSM » Fri, 14. Nov 08, 20:24

Fud if your name wasn't so odd I would name our expecetant child after you :P

All works now I can even enter external ship and undock with it :)
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Post by wraith303 » Sat, 15. Nov 08, 02:18

I can't get more than one ship to dock in my Boreas. I can get either 1 fighter or 1 TS (I haven't tried TP or M6), but not 2 fighters, and not 1 fighter and 1 TS. The info screen for the Boreas says it has 1 docked out of 2 spots.

Otherwise, everything seems to be working great! Thanks for the mod!

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Post by fud » Sat, 15. Nov 08, 03:02

Thanks for the heads up.

I see what I did. The Boreas only has 1 clamp. I must have edited Tships to read 2 slots...

I looked in the scene, it's just got the one TS/etc dock.

It was one of the last ships I did too... :evil:

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Post by wraith303 » Mon, 17. Nov 08, 08:22

fud wrote:Thanks for the heads up.

I see what I did. The Boreas only has 1 clamp. I must have edited Tships to read 2 slots...

I looked in the scene, it's just got the one TS/etc dock.

It was one of the last ships I did too... :evil:
Any chance of getting this fixed? ::Wink-Wink-Nudge-Nudge:: :roll:

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Post by fud » Mon, 17. Nov 08, 13:06

Changing Tships is easy enough. :)

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Post by wraith303 » Mon, 17. Nov 08, 23:24

fud wrote:Changing Tships is easy enough. :)
That's not quite what I had in mind... :D I thought that M2s were getting 1 TS slot and 1 fighter slot.

If you don't have the time to do this, or just don't want to, it's not a big deal - I can live with just having a Springblossom docked.

Either way, thanks for the mod!

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