[MOD]External TP/TS docking (update 07/12/08) for 1.3
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- Posts: 72
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Hello fud,
hope you had a nice chrismas time!
I just looked for an update of external docking and i hope you will be successful in the next weeks.
But on the other hand i have a question about something else!
Perhaps, you have an idea, solving my problem!
I have an argon military outpost (AMO) and i want to use it like a personal headquater. But the storage is to small. HQ storage is 500.000 units, the Storage of an AMO is very small.
I try to change it in the t-files with xeditor 0.24 but it didn´t work!
You know?
Thanks for an idea!
greetings to the USA!
hardyfis
hope you had a nice chrismas time!
I just looked for an update of external docking and i hope you will be successful in the next weeks.
But on the other hand i have a question about something else!
Perhaps, you have an idea, solving my problem!
I have an argon military outpost (AMO) and i want to use it like a personal headquater. But the storage is to small. HQ storage is 500.000 units, the Storage of an AMO is very small.
I try to change it in the t-files with xeditor 0.24 but it didn´t work!
You know?
Thanks for an idea!
greetings to the USA!
hardyfis
- mostlikely
- Posts: 157
- Joined: Sat, 29. Nov 03, 23:20
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- Posts: 409
- Joined: Sun, 28. Dec 03, 02:38
also how do I know this mod will work with other scripts/mods I have? here is a list of the ones that I am currently using
if any of these mods/scripts will not work with this mod please let me know which ones so I can remove them
if any of these mods/scripts will not work with this mod please let me know which ones so I can remove them
Code: Select all
a1.yaki.eq.dock.wt.v101.7z
Angelwing.xsp
Apricot_Mapping_Service_Mod_X3TC_v1.zip
ATF_Agent_1.0_by_Seathal.rar
ATF_Shipyard_v.3.spk
auto-aim.zip
aXeL White Star 1.1.spk
aXeL_WhiteStar_1.28.rar
Befehlsbibliothek_X3TC.zip
Befehlsbibliothek_X3TC_V3206.zip
Bulk_beam_upgrade.spk
CheatCollectionPackage-V1.41-07.11.2008.spk
CommunityPluginConfiguration-V1.10-28.10.2008.spk
comp_cleaner-tc.zip
Compare_Ships.spk
ConflictsV0.84.rar
Conflicts-V0.84.spk
CopyFileListClipboard.zip
E.M-W.I.v01a.zip
emp.1.4.unpacked.zip
external-docking.rar
Factory_Complex_Constructor_4.01_PLUS.zip
Fleet Supply_V1_32.zip
follow_me.zip
friendly.pirates.rar
hacked_HQ.rar
Handelsvertretung_X3TC_V3201.zip
Hangarmod15eng.zip
Hangarmod-P15.zip
identify.wav
ImprovedBoarding-V1.10-28.10.2008.spk
Invasionwarnings-V1.1-28.11.2008.spk
Izverg.cat
Izverg.dat
JumperbrCarrierCommands101.spk
landing-booster.zip
lazcorp_crystal_free_spp_v1_02.spk
lazcorp-military-scanner-v_1_01.spk
Loadouts.zip
mars-tc.zip
medusa.tc.1.2.spk
Military_Outpost_at_Shipy1.spk
Mobile_Ship_Repairs_v1.7.spk
NPCBailingAddon-V1.6.3-05.12.2008.spk
numeric_ranks_tc.zip
OTAS_Shipyard_v.2.spk
OWPConstruction v-100.spk
password.wav
Prospektor_X3TC_V3103.zip
ryans tat.jpg
SatelliteEarlyWarningNetwork-V1.20-31.10.2008.spk
SCS3.04TC.spk
super_tractor_tc.zip
tc.bountyboost.1.1.spk
tc.bountyboost.1.1.zip
tc.imp.labs.1.1.spk
tc.imp.labs.1.1.zip
tc.jdk.1.5.spk
tc.jdk.1.5.zip
tc.medusa.1.2.unpacked.zip
tc.medusa.1.2.zip
TheMarauderShipyard-v0.4-21.12.2008.spk
TheTravelingMechanic-v0.2-03.12.2008.spk
turret_fix.zip
types.rar
UniversalBestBuysSells_221.spk
Warenlogistiksoftware_X3TC_V3105.zip
WhiteStar.jpg
Winghotkeys-V1.10-28.10.2008.spk
Wirtschaftshaendler_X3TC_V3101.zip
WoB-ITS-v1.30-11-12-08.spk
WoB-RemComSoft-v0.94.2.spk
X3-Handbook-v3-bookmarked.zip
x3screen00001.JPG
X3TC-Apricot_Mapping_Service_Mod_v1.zip
X3TC-Apricot-Beamdock-v1.spk
X3TC-Apricot-Cbeam-v1.spk
X3TC-Apricot-Claim-v1.spk
X3TC-Apricot-Extended-PHQ-Patch.zip
X3TC-Apricot-Medium-Hub-Plot.zip
X3TC-Apricot-Merge-Mod-v1.0.zip
X3TC-Apricot-STUT-most-ships-v1.spk
X3TC-Apricot-Very-Easy-HUB-Plot.zip
X3TC-Cycrow-CommunityPluginConfiguration-V1.10-28.10.2008.spk
X3TC-Logain Abler-Freight-Distribution-Network-FDNv3.zip
X3TC-WeaponSwitcher-X3TC-1.0.zip
XenoTec_Shipyard_V.1.spk
Yaki_Shipyard_v.6.spk
yaX3TCsm_v1.1.zip
Steelhawk, real life isn't helping....
The way I had my mod setup, the clamps allowed for any ship up to and including an M6. All TLs had two of theses.
rdf0022, any mods that include a Tships, or alter ship scenes will conflict each other. Whichever mod you have in the highest-numbered cat file will take priority. If you have another one in a lower numbered cat file, it will simply be looked over.
Off the top of my head with your list:
Hangar mod (both)
exteernal-docking
and Axel's white star will most likely be conflicting. If you want them all to work (except external docking and hangarmods, they are the same thing, achieved differently), you'll have to merge them togther.
The way I had my mod setup, the clamps allowed for any ship up to and including an M6. All TLs had two of theses.
rdf0022, any mods that include a Tships, or alter ship scenes will conflict each other. Whichever mod you have in the highest-numbered cat file will take priority. If you have another one in a lower numbered cat file, it will simply be looked over.
Off the top of my head with your list:
Hangar mod (both)
exteernal-docking
and Axel's white star will most likely be conflicting. If you want them all to work (except external docking and hangarmods, they are the same thing, achieved differently), you'll have to merge them togther.
This mod isn't really available anymore.
It was for 1.3, it's not updated for the current version of TC (2.0).
I simply don't have the time to update it. There is another one by Coffee-Man that may be up to date.
http://forum.egosoft.com/viewtopic.php?t=228147
It was for 1.3, it's not updated for the current version of TC (2.0).
I simply don't have the time to update it. There is another one by Coffee-Man that may be up to date.
http://forum.egosoft.com/viewtopic.php?t=228147