[MOD]External TP/TS docking (update 07/12/08) for 1.3

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fud
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Post by fud » Thu, 25. Dec 08, 15:52

I have tomorrow off of work, so I was going to try and get the 1.4 ships updated with the docking.

Key word "try", this is a particularly hard time of year to get anything done outside of family things. :)

StratonAce
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Post by StratonAce » Thu, 25. Dec 08, 19:23

Thank you FUD! I've got a few days off work myself and was hoping to do a TC marathon. Would love to have an updated version of the mod to play with. :D

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Steelhawk
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Post by Steelhawk » Sun, 28. Dec 08, 00:42

How does the work go on?

hardyfis
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Post by hardyfis » Mon, 29. Dec 08, 11:16

Hello fud,

hope you had a nice chrismas time!

I just looked for an update of external docking and i hope you will be successful in the next weeks.

But on the other hand i have a question about something else! :?

Perhaps, you have an idea, solving my problem!

I have an argon military outpost (AMO) and i want to use it like a personal headquater. But the storage is to small. HQ storage is 500.000 units, the Storage of an AMO is very small.

I try to change it in the t-files with xeditor 0.24 but it didn´t work!

You know?

Thanks for an idea!

greetings to the USA!

hardyfis

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mostlikely
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Post by mostlikely » Tue, 6. Jan 09, 10:13

Is the Atmospheric Lifter modified by this mod in any way?

I've read reports that in vanilla tp/ts's had it as a valid docking target which was a bug and the ships never actually docked.

tikanderoga
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Post by tikanderoga » Wed, 7. Jan 09, 13:25

how is the work progressing?

I tried it on 1.4, didn't work, so I guess I'll sit tight and wait for your newest release.
If you got a monopoly on an operating system, and you make tons of money by supporting it, why fix it?

fud
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Post by fud » Wed, 7. Jan 09, 14:29

Things are slow. That real life thing is interfering.

mostlikely, the atmo lifter was one of those modified in mine. I gave it 4 TS/TP clamps.


I'll see if I can get a little more progress done on it in the next few days.

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Steelhawk
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Post by Steelhawk » Fri, 9. Jan 09, 12:08

Yea fud. That would be great. I know that there were other docking mods, but i found yours has got the better settings.

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Steelhawk
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Post by Steelhawk » Wed, 14. Jan 09, 13:50

Any NEws? :roll:

However, is there another docking mod avaiable which gives the TL two docking slots (M6 and TP)?

rdf0022
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Post by rdf0022 » Sun, 18. Jan 09, 13:49

also how do I know this mod will work with other scripts/mods I have? here is a list of the ones that I am currently using

if any of these mods/scripts will not work with this mod please let me know which ones so I can remove them

Code: Select all

a1.yaki.eq.dock.wt.v101.7z
Angelwing.xsp
Apricot_Mapping_Service_Mod_X3TC_v1.zip
ATF_Agent_1.0_by_Seathal.rar
ATF_Shipyard_v.3.spk
auto-aim.zip
aXeL White Star 1.1.spk
aXeL_WhiteStar_1.28.rar
Befehlsbibliothek_X3TC.zip
Befehlsbibliothek_X3TC_V3206.zip
Bulk_beam_upgrade.spk
CheatCollectionPackage-V1.41-07.11.2008.spk
CommunityPluginConfiguration-V1.10-28.10.2008.spk
comp_cleaner-tc.zip
Compare_Ships.spk
ConflictsV0.84.rar
Conflicts-V0.84.spk
CopyFileListClipboard.zip
E.M-W.I.v01a.zip
emp.1.4.unpacked.zip
external-docking.rar
Factory_Complex_Constructor_4.01_PLUS.zip
Fleet Supply_V1_32.zip
follow_me.zip
friendly.pirates.rar
hacked_HQ.rar
Handelsvertretung_X3TC_V3201.zip
Hangarmod15eng.zip
Hangarmod-P15.zip
identify.wav
ImprovedBoarding-V1.10-28.10.2008.spk
Invasionwarnings-V1.1-28.11.2008.spk
Izverg.cat
Izverg.dat
JumperbrCarrierCommands101.spk
landing-booster.zip
lazcorp_crystal_free_spp_v1_02.spk
lazcorp-military-scanner-v_1_01.spk
Loadouts.zip
mars-tc.zip
medusa.tc.1.2.spk
Military_Outpost_at_Shipy1.spk
Mobile_Ship_Repairs_v1.7.spk
NPCBailingAddon-V1.6.3-05.12.2008.spk
numeric_ranks_tc.zip
OTAS_Shipyard_v.2.spk
OWPConstruction v-100.spk
password.wav
Prospektor_X3TC_V3103.zip
ryans tat.jpg
SatelliteEarlyWarningNetwork-V1.20-31.10.2008.spk
SCS3.04TC.spk
super_tractor_tc.zip
tc.bountyboost.1.1.spk
tc.bountyboost.1.1.zip
tc.imp.labs.1.1.spk
tc.imp.labs.1.1.zip
tc.jdk.1.5.spk
tc.jdk.1.5.zip
tc.medusa.1.2.unpacked.zip
tc.medusa.1.2.zip
TheMarauderShipyard-v0.4-21.12.2008.spk
TheTravelingMechanic-v0.2-03.12.2008.spk
turret_fix.zip
types.rar
UniversalBestBuysSells_221.spk
Warenlogistiksoftware_X3TC_V3105.zip
WhiteStar.jpg
Winghotkeys-V1.10-28.10.2008.spk
Wirtschaftshaendler_X3TC_V3101.zip
WoB-ITS-v1.30-11-12-08.spk
WoB-RemComSoft-v0.94.2.spk
X3-Handbook-v3-bookmarked.zip
x3screen00001.JPG
X3TC-Apricot_Mapping_Service_Mod_v1.zip
X3TC-Apricot-Beamdock-v1.spk
X3TC-Apricot-Cbeam-v1.spk
X3TC-Apricot-Claim-v1.spk
X3TC-Apricot-Extended-PHQ-Patch.zip
X3TC-Apricot-Medium-Hub-Plot.zip
X3TC-Apricot-Merge-Mod-v1.0.zip
X3TC-Apricot-STUT-most-ships-v1.spk
X3TC-Apricot-Very-Easy-HUB-Plot.zip
X3TC-Cycrow-CommunityPluginConfiguration-V1.10-28.10.2008.spk
X3TC-Logain Abler-Freight-Distribution-Network-FDNv3.zip
X3TC-WeaponSwitcher-X3TC-1.0.zip
XenoTec_Shipyard_V.1.spk
Yaki_Shipyard_v.6.spk
yaX3TCsm_v1.1.zip

fud
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Post by fud » Mon, 19. Jan 09, 12:56

Steelhawk, real life isn't helping....

The way I had my mod setup, the clamps allowed for any ship up to and including an M6. All TLs had two of theses.



rdf0022, any mods that include a Tships, or alter ship scenes will conflict each other. Whichever mod you have in the highest-numbered cat file will take priority. If you have another one in a lower numbered cat file, it will simply be looked over.


Off the top of my head with your list:

Hangar mod (both)
exteernal-docking
and Axel's white star will most likely be conflicting. If you want them all to work (except external docking and hangarmods, they are the same thing, achieved differently), you'll have to merge them togther.

fud
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Post by fud » Mon, 19. Jan 09, 12:57

double post...
Last edited by fud on Tue, 20. Jan 09, 13:06, edited 1 time in total.

fud
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Post by fud » Mon, 19. Jan 09, 12:57

triple, ack.
Last edited by fud on Tue, 20. Jan 09, 13:05, edited 1 time in total.

rdf0022
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Joined: Sat, 3. Jan 09, 00:12
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Post by rdf0022 » Tue, 20. Jan 09, 06:15

can I get some info on how to merge them?

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Spectre01
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Post by Spectre01 » Tue, 20. Jan 09, 09:05

Any hope to get an updated tship file for 1.4 within this week?

fud
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Post by fud » Tue, 20. Jan 09, 13:07

If it was just a tship file, it'd be out already. I've got to go through the ship scenes and add the docking to them again, then test them in game.

With everything else that's going on right now, it's a slow process.

Khas
Posts: 55
Joined: Sat, 12. Jul 08, 03:27

Post by Khas » Fri, 23. Jan 09, 21:26

This doesn't work for the Xenon J :-(

Any chance of getting that fixed?

(There's room for a good 4 M6s underneath...that would be nice... ;-) )

Swan-HP
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Post by Swan-HP » Mon, 11. May 09, 17:54

Man, could you fix link? It doesnt work.

fud
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Post by fud » Mon, 11. May 09, 20:31

This mod isn't really available anymore.

It was for 1.3, it's not updated for the current version of TC (2.0).

I simply don't have the time to update it. There is another one by Coffee-Man that may be up to date.

http://forum.egosoft.com/viewtopic.php?t=228147

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