[EMP]Extended Mod Pack (2.7 compatible) [Not needed for latest Plugin Manager]
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Help! I can't get EMP to work!
I have been trying to figure this out for a few hours now, but I can't seem to get it to work. I cannot seem to get the extended mod package to work.
Is there anyone who can give me a comprehensive walk through on how to install this mod?
{[url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url]. Merge. jlehtone}
Is there anyone who can give me a comprehensive walk through on how to install this mod?
{[url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url]. Merge. jlehtone}
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the plugin manager already includes EMP so you dont need to install it seperatly
and sometimes installing it seperatly can conflict and cause the text for wares to not appear correctly.
best way to check if its working is to use the cheat scripts, and goto Add Any Ware, at the bottom of that list you should have a load of blank emp entries
and sometimes installing it seperatly can conflict and cause the text for wares to not appear correctly.
best way to check if its working is to use the cheat scripts, and goto Add Any Ware, at the bottom of that list you should have a load of blank emp entries
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- Joined: Fri, 5. Feb 10, 00:08
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- Posts: 5
- Joined: Fri, 5. Feb 10, 00:08
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Emp 1.4 Spk
NVM - saves were corrupted, unfortunately.
My own silly fault.
Note to self: don't disable random things for testing and not back up your saves.
Sorry to clog up the EMP thread.
My own silly fault.
Note to self: don't disable random things for testing and not back up your saves.
Sorry to clog up the EMP thread.
I think i may have found the cause of the EMP text going back to ZA_
I was messing with tfiles to make myself a MD MKII and noticed all weapons that do not need ammo list the same EMP ware
[ external image ]
I do not mod so have no idea how to fix but I assume some of the more exp modders around here know how to
therefore i'm looking for someone to fix
I was messing with tfiles to make myself a MD MKII and noticed all weapons that do not need ammo list the same EMP ware
[ external image ]
I do not mod so have no idea how to fix but I assume some of the more exp modders around here know how to
therefore i'm looking for someone to fix
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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It should install ok, i havent updated the readme is allVivicector wrote:Can anybody make it clear... It is written in the readme, that there is a problem with installing new version of this mod as fake patch. What problem? Will it be fixed? Does it even exist right now or readme was just not refreshed?
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Ok, tried to read this thread and figure out if I can fix my own issue, but after reading and tinkering I'm still confused and stuck with the wares changing to ZA_whatever issue.
Basically I have the Advanced Jumpdrive script which when I start my game shows the wares properly in the Argon stations, but then after undocking they seem to change to the ZA_ stuff. Is there no reliable fix for this or am I just not getting what is being explained in here?
I have a boatload of other scripts installed and everything except this one thing appears to be working properly. Sure, it's a minor issue...but man, it bugs me every time I see it. =)
Basically I have the Advanced Jumpdrive script which when I start my game shows the wares properly in the Argon stations, but then after undocking they seem to change to the ZA_ stuff. Is there no reliable fix for this or am I just not getting what is being explained in here?
I have a boatload of other scripts installed and everything except this one thing appears to be working properly. Sure, it's a minor issue...but man, it bugs me every time I see it. =)
do you have the plugin manager installed?
that has emp built in and willl need to be updated to 2.7 and i'm hoping the game calling the wares twice (once with PM once with the dat/cat file) is the problem
if not i'll build a global signal docked script into it and see if reloading the emp text everytime playership docks could fix
need cycrow to update the plugman first though
that has emp built in and willl need to be updated to 2.7 and i'm hoping the game calling the wares twice (once with PM once with the dat/cat file) is the problem
if not i'll build a global signal docked script into it and see if reloading the emp text everytime playership docks could fix
need cycrow to update the plugman first though
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses