If you want to use EMP with other mods feel free to contact me, I can help you with the current aspects of merging TwareT content, might get a bit technical and require some of the various editing tools though. Though might be best waiting to make those choices after this debate, as merging mods requires some self-editing for version control.X2-Eliah wrote:I am speaking from a basic end-user viewpoint, so if I am speaking nonsense, feel free to ignore this. But maybe it will help anyway.
One problem I see with the EMP mod is that it cannot be installed purely as a fake patch - there are several other mods out there (and more likely will be) that tend to use the same mod enabling thing that is used for this one.. Having the EMP thus allows for some scripts (pelador's drones, for example) while denying the use of some mods..
I imagine DIGSIN might want to offer guidance for merging with independant mods where these issues occur. I suppose its then a question of wether they are EMP freindly, I'm not a confident modder so dont want to come over the "expert" on finding best solutions to merged content. But I understand the use of the Twares types files however, well enough for custom work anyhow, I hope.
Modders will also understand the implications of merging content and will consider the issues that are being discussed here, so it's just as good to discuss with the development in question also. Its not my place to dictate or impose how people develop S&M solutions but EMP is designed with a community focus in mind to help avoid the above issues. So with the improvements DIGSIN is suggesting it makes it more attractive for others, especially scripters to use EMP for wares they wish to include (at least on the smaller scale) or design mods with EMP in mind.
Thats my point of view, other modders especially large scale developments will understandably want to remain seperate, having their own managed process, but will consider EMP, currently I know of one main development in mind that will have the strategy to be considerate of EMP including its content. But I cant state for all. Examples of other script work have made themselves EMP freindly also but remain independant. So there is more than one solution to the issues of utilising game content.