[EMP]Extended Mod Pack (2.7 compatible) [Not needed for latest Plugin Manager]
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- Posts: 9
- Joined: Mon, 16. Jul 07, 17:25
Hi Cycrow LV and all other great modders here,
First off, thanks for all your work on this game , your mods make X3 the game it should be . , For me I wouldn't be playing if you folks weren't on the scene.
okay , so enough of the props,,
I am having a problem with wares not showing up, most do, however the slipstream drive, and Advanced Hyperdrive, turbo booster, and the bulk transporter for sure are showing up as
" SW_ware_sw new numbered 1-20 " roughly ,
and then
SW_ware_sw x3tc , numberd 2-6
,
there may be a couple of others I haven't figured out yet,
they have worked on previous installs with the same mods in place .
Any advice here, would be great,
Thanks again, Ensign Jordan
First off, thanks for all your work on this game , your mods make X3 the game it should be . , For me I wouldn't be playing if you folks weren't on the scene.
okay , so enough of the props,,
I am having a problem with wares not showing up, most do, however the slipstream drive, and Advanced Hyperdrive, turbo booster, and the bulk transporter for sure are showing up as
" SW_ware_sw new numbered 1-20 " roughly ,
and then
SW_ware_sw x3tc , numberd 2-6
,
there may be a couple of others I haven't figured out yet,
they have worked on previous installs with the same mods in place .
Any advice here, would be great,
Thanks again, Ensign Jordan
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- Posts: 9
- Joined: Mon, 16. Jul 07, 17:25
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- Posts: 9
- Joined: Mon, 16. Jul 07, 17:25
Actually I'm noticing that the wares display list in stations, menus and MSCI will blink back and forth (within the same game session) between displaying the wares from the Advanced Jumpdrive set. Except I actually get the ZA_WTF_EMP (and not SW_WTF_SS) in the list when the names don't display properly. Was installed SPK version.
EMP Plugin Installer?
Hi, bit of silly question possibly. Is there a way to install this using Crycrow's plugin installer, last time I tried fiddling with some files in the game directory it buggered my game up completely. I saw that there was a similar post above this but the author seemed to work it out. I've downloaded the files but the only files within the .rar are the .dat and .cat files.
Any help would be greatly appreciated and sorry if this is a simple question with a simple answer, I tend to look too deeply sometimes and miss what's right in front of me
Any help would be greatly appreciated and sorry if this is a simple question with a simple answer, I tend to look too deeply sometimes and miss what's right in front of me
Re: EMP Plugin Installer?
did you miss the picture tutorial in the first post?jak893 wrote:I tend to look too deeply sometimes and miss what's right in front of me
there isn't a cycrow package i'm aware of
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Hi Cycrow,
I've run into a similar problem as mentioned above with items not showing up in a station's inventory. It specificially deals with the DMA mod and items that should show up inside the DMA HQ trade menu. I spoke briefly with LV and his assessment was that the EMP wasn't installed correctly. Here is what is (still) showing up:
[ external image ]
I have re-installed the emp mod, and rtfm'd as much info on the mod as I could find but the items that should show up in the top 3 spots: emergency jump generator, subspace cloak generator and shield transfer generator still fail to show up correctrly, as shown in the image above. I really love the DMA mod but don't want to continue further till I can get the emp working correctly.
Is there a way I can test the installation to see if the EMP has installed correctly? I'm not new to game modding, but haven't even touched any of the modding tools or try to make any of my own scripts yet for this game so I'm at a bit of a loss in terms of troubleshooting, and doing something that would forcibly invoke the script (and hopefully pop up some kind of useful error in which to work from).
I've run into a similar problem as mentioned above with items not showing up in a station's inventory. It specificially deals with the DMA mod and items that should show up inside the DMA HQ trade menu. I spoke briefly with LV and his assessment was that the EMP wasn't installed correctly. Here is what is (still) showing up:
[ external image ]
I have re-installed the emp mod, and rtfm'd as much info on the mod as I could find but the items that should show up in the top 3 spots: emergency jump generator, subspace cloak generator and shield transfer generator still fail to show up correctrly, as shown in the image above. I really love the DMA mod but don't want to continue further till I can get the emp working correctly.
Is there a way I can test the installation to see if the EMP has installed correctly? I'm not new to game modding, but haven't even touched any of the modding tools or try to make any of my own scripts yet for this game so I'm at a bit of a loss in terms of troubleshooting, and doing something that would forcibly invoke the script (and hopefully pop up some kind of useful error in which to work from).
The surest way to make something easy to use, with few errors, is to make it impossible to do otherwise
- Donald Norman
- Donald Norman
I've got a lot, any that can be installed via the plugin manager have been done so in that manner, here's what I'm currently using:
Grax Marine Trainer
EMP
Super Tractor Beam (one that moves astroids)
DMA 1.21
lv.lib.1.7
AdvancedHyperDrive(AHD)-V2.0-09.04.2009 (the quantum hyperdrive)
Bulk Beam Transporter
Cargo Delivery Service V2.02
CheatCollectionPackage-V1.50-02.06.2009
CommunityPluginConfiguration-V1.20-03.06.2009
Comp Cleaner
EquipmentResearchandDevelopment-V1.00-03.06.2009
Factory_Complex_Constructor_4.01_PLUS
Gates No Rep Loss
ImprovedBoarding-V1.10-28.10.2008
lazcorp_crystal_free_spp_v1_02
Marine Repairs
MARS
rff_selective
nividium.processing.plant.v.1.0
TheMarauderShipyard-v0.5-23.01.2009
TheTravelingMechanic-v0.2-03.12.2008
WareManager-V1.00-31.05.2009
So far all the other mods/scripts have performed flawlessly. Certain aspects of DMA function perfectly (like the increase engine speed, increase race relations, buy sector, research blueprints, specialist stations) its just the items I'm most looking forward to are the ones that seem to be failing from the emp
Grax Marine Trainer
EMP
Super Tractor Beam (one that moves astroids)
DMA 1.21
lv.lib.1.7
AdvancedHyperDrive(AHD)-V2.0-09.04.2009 (the quantum hyperdrive)
Bulk Beam Transporter
Cargo Delivery Service V2.02
CheatCollectionPackage-V1.50-02.06.2009
CommunityPluginConfiguration-V1.20-03.06.2009
Comp Cleaner
EquipmentResearchandDevelopment-V1.00-03.06.2009
Factory_Complex_Constructor_4.01_PLUS
Gates No Rep Loss
ImprovedBoarding-V1.10-28.10.2008
lazcorp_crystal_free_spp_v1_02
Marine Repairs
MARS
rff_selective
nividium.processing.plant.v.1.0
TheMarauderShipyard-v0.5-23.01.2009
TheTravelingMechanic-v0.2-03.12.2008
WareManager-V1.00-31.05.2009
So far all the other mods/scripts have performed flawlessly. Certain aspects of DMA function perfectly (like the increase engine speed, increase race relations, buy sector, research blueprints, specialist stations) its just the items I'm most looking forward to are the ones that seem to be failing from the emp
The surest way to make something easy to use, with few errors, is to make it impossible to do otherwise
- Donald Norman
- Donald Norman
Formatted my laptop this weekend and switched OS's. I'll be doing a clean install of X3TC, specifically for the EMP and LV libraries, should I use the exe installer or manually put all the files into the proper folders? Hopefully the problem will resolve itself after the install.
The surest way to make something easy to use, with few errors, is to make it impossible to do otherwise
- Donald Norman
- Donald Norman
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- Posts: 357
- Joined: Sun, 1. Jul 07, 03:33
I know im a week old with this post for Azalyn, but heres something ive noticed with your problem with blank items. If i have emp as a early cab file, my items go blank, if i keep it towards the end, it will work.
10 = low poly roids
11 = signal boost
12 = Different starts
13 = SRM
14 = No Civil
15 = Missle Redone Mod
16 = pc0s cockpit
17 = X2 Ships
18 = EMP
Thost are my cab files with what they are. I had EMP as #12 on the list with my starts as #18. All my emp items were blank. I switched them around and everything is fine in game.
10 = low poly roids
11 = signal boost
12 = Different starts
13 = SRM
14 = No Civil
15 = Missle Redone Mod
16 = pc0s cockpit
17 = X2 Ships
18 = EMP
Thost are my cab files with what they are. I had EMP as #12 on the list with my starts as #18. All my emp items were blank. I switched them around and everything is fine in game.
The mongrels will never get over THIS wall.
interesting, i updated to 2.5 and only have emp as a FP and it works fine, if this can be confirmed as a solution i'll alter the advice, in addition i may have to write emp as alplugin to cater for the wares reverting to ZA_~
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Posts: 357
- Joined: Sun, 1. Jul 07, 03:33
Ive always used the rar/zip/fp version myself. I have always remembered emp being a bit finicky back in the x3R day's. Alteast it has for me.
I did try useing the spk one at one time in my weekly reinstall's and i think that is where i had the moment of sobriety and traced it down to location location location (for me atleast).
I think i had problems with JDK alot when it came out, and it wasnt untill i started useing EMP at the end or towards the end of my fp list, that it started working fine for me.
I did try useing the spk one at one time in my weekly reinstall's and i think that is where i had the moment of sobriety and traced it down to location location location (for me atleast).
I think i had problems with JDK alot when it came out, and it wasnt untill i started useing EMP at the end or towards the end of my fp list, that it started working fine for me.
The mongrels will never get over THIS wall.
@Azalyn sorry for the late reply, on a clean install everything shows up in the EMP, so it must be some mod (if any) else you have installed.
@everyone else, if you are using another mod that also edits the TwareT file, then it should to go after the EMP, otherwise the edited TwareT entries the mod uses will revert to the original settings.
PS
As aka1nas says it is 2.5 compatible
@everyone else, if you are using another mod that also edits the TwareT file, then it should to go after the EMP, otherwise the edited TwareT entries the mod uses will revert to the original settings.
PS
As aka1nas says it is 2.5 compatible