[SCRIPT] Improved Boarding : V1.23 : 30-06-2010
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 153
- Joined: Thu, 8. Jan 04, 20:05
i dont class them as modifications,especially if the things used should have been options in the first place.Cycrow wrote:of course u did, it means your game is modified, which it is, because u used a mod to "modify" the existing game, so what was you expecting ?Rmaccc wrote:trained a set to full and still get failed.
ps..i used the no sun script and all of a sudden i`m painted with a modified tag here ?,bloody cheek
the no suns and no rocks has made the game playable for me.
creators should get a payout from egosoft for keeping me playing the game by "fixing" an omission
when i saw the modified tag i heard shouts of "CHEATER CHEATER PUMPKIN EATER"
this is you assuming the modified tag means your cheating which it doesn't.Rmaccc wrote:i dont class them as modifications,especially if the things used should have been options in the first place.Cycrow wrote:of course u did, it means your game is modified, which it is, because u used a mod to "modify" the existing game, so what was you expecting ?Rmaccc wrote:trained a set to full and still get failed.
ps..i used the no sun script and all of a sudden i`m painted with a modified tag here ?,bloody cheek
the no suns and no rocks has made the game playable for me.
creators should get a payout from egosoft for keeping me playing the game by "fixing" an omission
when i saw the modified tag i heard shouts of "CHEATER CHEATER PUMPKIN EATER"
it simply means that your game is not exactly as it was released. this could mean the data files have been changed and no longer match the release version.
which you have clearly done, those mods do modify the games data files, thats y they are called mods. and thats y you have the modified tag.
-
- Posts: 153
- Joined: Thu, 8. Jan 04, 20:05
Hey Cycrow, can you give us a price chart for marine upgrades? The pattern seems to be +2000 creds each sub level and about 3 or 4 sub levels per star, but I keep losing count an official leveling teir chart of some sort would be a great tool for those of us budgeting our military spending
There are only two things in life that matter, and I have them both. They're not what you might think, and once you learn that you'll be much happier.
your close.
stats are from 1 to 100. The training increases in price in multiples of 5 by 2000 each time, with a start of 5000
however, the amount of training required is difficult, because the amount they get trained each time is random, between 5 and 10 points at a time
so, the maximum number of training required would be 20 assuming you get 5 each time
Duration of time is simlar, but its sqared instead for every 5 points.
stats are from 1 to 100. The training increases in price in multiples of 5 by 2000 each time, with a start of 5000
however, the amount of training required is difficult, because the amount they get trained each time is random, between 5 and 10 points at a time
so, the maximum number of training required would be 20 assuming you get 5 each time
Duration of time is simlar, but its sqared instead for every 5 points.
-
- Posts: 153
- Joined: Thu, 8. Jan 04, 20:05
Ah, ok. Thanks man. I think I'll make all my projections for the 5 points at a time scenario and just be happy when it comes in under budget .Cycrow wrote:your close.
stats are from 1 to 100. The training increases in price in multiples of 5 by 2000 each time, with a start of 5000
however, the amount of training required is difficult, because the amount they get trained each time is random, between 5 and 10 points at a time
so, the maximum number of training required would be 20 assuming you get 5 each time
Duration of time is simlar, but its sqared instead for every 5 points.
There are only two things in life that matter, and I have them both. They're not what you might think, and once you learn that you'll be much happier.
if you classify the new craft as an M6, then it'll work fine.KloHunt3r wrote:So we can't make our own custom boarding craft and import them into TC?Cycrow wrote:they are hardcoded yeah
also, you can add boarding pods to any ship, and it will work.
whats hardcoded is what classes are able to launch marines via space suits.
but its classes, and not specific ships.
the exception is the Sirokos that is hardcoded to allow launching marines via suits even thou its not an M6 or TP
-
- Posts: 153
- Joined: Thu, 8. Jan 04, 20:05
I noticed that the Argon Equipment dock and Shipyard in Argon Prime allow marine training.
Are those stations any slower at training than a military base?
I did a test but I can't tell if the difference in training speed is due to the time variability or because those particular stations just train slower.
Are those stations any slower at training than a military base?
I did a test but I can't tell if the difference in training speed is due to the time variability or because those particular stations just train slower.
There are only two things in life that matter, and I have them both. They're not what you might think, and once you learn that you'll be much happier.
Nice mod Cycrow,
Maybe in the next update you could consider making a boarding command to transport your marines aboard if your ship has a transporter and skip the whole flying through space thing? Or possibly the ships that use the boarding hotkey will automatically send marines through transport unless the ship didnt have one and use other options.
Possibly like
Board ship command hotkey activated->
Option 1 : If ship has transporter Device it will use otherwise will check
Option 2 : If ship has boarding pod it will use otherwise
Option 3 : Strap up the suit and hoof it
I really just think its silly that i would have to tell my troops to get in the airlock and zip across space in a battlefield when i have a perfectly good transporter device collecting dust.
Maybe in the next update you could consider making a boarding command to transport your marines aboard if your ship has a transporter and skip the whole flying through space thing? Or possibly the ships that use the boarding hotkey will automatically send marines through transport unless the ship didnt have one and use other options.
Possibly like
Board ship command hotkey activated->
Option 1 : If ship has transporter Device it will use otherwise will check
Option 2 : If ship has boarding pod it will use otherwise
Option 3 : Strap up the suit and hoof it
I really just think its silly that i would have to tell my troops to get in the airlock and zip across space in a battlefield when i have a perfectly good transporter device collecting dust.
Excessive use of the transporter would completely trivialise boarding.
Just press the magic button repeatedly until the desired ship is yours.
Just think of Star Trek. All those excuses they had to make up to explain why they can't fix every problem with beaming items or personnel from A to B, off the ship, aboard the ship...
Besides, making marines (or any ships for that matter) go through the maneuvers of approaching the enemy is a lot of work to script and organise.
No scripter would just dump all that hard work because someone would rather have an I-win key. =P
You can do that with a 1 line script...
Argument 1 = ship
$ship -> set owner to Player
Enjoy your new ship.
Just press the magic button repeatedly until the desired ship is yours.
Just think of Star Trek. All those excuses they had to make up to explain why they can't fix every problem with beaming items or personnel from A to B, off the ship, aboard the ship...
Besides, making marines (or any ships for that matter) go through the maneuvers of approaching the enemy is a lot of work to script and organise.
No scripter would just dump all that hard work because someone would rather have an I-win key. =P
You can do that with a 1 line script...
Argument 1 = ship
$ship -> set owner to Player
Enjoy your new ship.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
improved boarding
I have downloaded Cycrows boarding script but my Plugin manager seems to be still set up for the X3 reunion, what do I need to do to 'Plugin Manager?
Thanks
Thanks
improved boarding
I have downloaded Cycrows boarding script but my Plugin manager seems to be still set up for the X3 reunion, what do I need to do to 'Plugin Manager?
Thanks
Thanks