Was there ever a ship.move command that avoided FOE sectors?

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
User avatar
Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
xr

Was there ever a ship.move command that avoided FOE sectors?

Post by Litcube » Sat, 25. Oct 08, 18:14

A lot of scripts implement their own path finding algorithms to avoid enemy or dangerous sectors. Was there ever one released to the community as a library script?

For example, using the regular ship move command, sending the ship from Sector A to Sector B, the ship would take the shortest route, even if it meant traveling through a Xenon sector.

With the script I'm looking for, it would calculate the shortest route while avoid the Xenon sector.

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22227
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Sat, 25. Oct 08, 18:41

i made one for X3R, but it was for the Firelance mod originally.

i plan to make one for TC at some point thou

User avatar
Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
xr

Post by Litcube » Sat, 25. Oct 08, 18:45

How was the performance?

User avatar
Graxster
Posts: 817
Joined: Sat, 14. Oct 06, 01:01
x3tc

Post by Graxster » Sat, 25. Oct 08, 18:47

Well, I hate to post a non-answer, but that sounds damn familiar. Possibly there was one from the German forum. Improved UT or something. I could swear I recall reading about a trading script that avoided hostile sectors. I'll wrack my brain to try to remember if I can.

-G

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22227
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Sat, 25. Oct 08, 19:01

there was no notiable performance problems.

mine was basically a replacement to the standard navigation scripts to have better path finding and avoid blacklisted sectors

it was released at some point as part of my slipstream drive

User avatar
Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
xr

Post by Litcube » Sat, 25. Oct 08, 19:11

If you'd find the time, Cycrow, between saving the world and all, would you be able to point me in the direction of that script? I'd like to compare notes.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”