[Script] Factory Complex Constructor [4.02]
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Somebody, please, give that man a medal. For the next X game ... Connector designation ("red lasers") would be cool, but so would having the option to stick the factory infront of your ship and let you place-by-flight...
I dream of an X game where the voice acting doesn't sound like someone who was in the middle of having sex when a relative ran up and asked them to read some foreign words into a microphone.
Oh, and not chugging in the middle of fights would be cool too.
Oh, and not chugging in the middle of fights would be cool too.
i love this mod for building new complexes but like another user who posted before me i cant move or rotate existing stations who are connected even if i have a tractor beam in the ship im in and the builder and yes i tryed to unfix stuff , i downloaded the Plus edition and i binded my keys like in the manual and no keys goes into conflict in script bindings so im kind of lost why is does nt work hehe
edit: typoes
edit: typoes
Last edited by Forsaker on Wed, 3. Dec 08, 12:38, edited 1 time in total.
seems like i cant rotate or move existing station either , it looks like my unfix function dont work because whenever i press the rotate station Z- (to create a reference point) it creates ones every time even after i pressed my unfix key so i guess i got another script that enters in conflict or something but i rechecked again my key config and nothing enter in conflict i even tryed to put another key to unfix but it does nt work ...
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certainly a nice script, installed dead easy and configured hot keys...
still though... this IMO has an incredibly steep learning curve... spent over and hour just trying to figure everything out...
Found it extremely difficult with regards to setting a complex up around a L Silicon Mine...
starting to wish Egosoft never came up with complexes...
*edit* - finally getting to grips with it after several solid hours of trying... certainlly improves the look of the complex and in some ways makes it easier
still though... this IMO has an incredibly steep learning curve... spent over and hour just trying to figure everything out...
Found it extremely difficult with regards to setting a complex up around a L Silicon Mine...
starting to wish Egosoft never came up with complexes...
*edit* - finally getting to grips with it after several solid hours of trying... certainlly improves the look of the complex and in some ways makes it easier
I haven't built many complexes before, but now i am trying to create one with this.
I can't really get it done though.
I have been trying to follow the manual, so i first placed a hub (complex construction kit), then stations around it.
Ok, they are there, but none of them are connected to anything.
So, how do i actually connect them to be a complex, do i need to buy a separate complex construction kit for each connection or how do i do it?
I can't really get it done though.
I have been trying to follow the manual, so i first placed a hub (complex construction kit), then stations around it.
Ok, they are there, but none of them are connected to anything.
So, how do i actually connect them to be a complex, do i need to buy a separate complex construction kit for each connection or how do i do it?
I've read this thread and my question has been asked and answered twice but I honestly don't understand the answers.
I have a TL loaded with:
1 Complex Construction Kit
1 Wheat Farm L
1 Space Fuel Distillery L
I use the General> Build Station FCC command and place the CCK at 0,0,0 offset at a location in the same sector that I am in.
I use the General > Build Station FCC command, select the CCK and enter in 0,1,0 for the Wheat Farm.
I use the General > Build Station FCC command, select the CCK and enter in 0,-1,0 for the Space Fuel Distillery.
Now I have all three stations nicely built, placed and it a nice little line but not connected in any way.
What is the obvious step that I am missing here to connect these three things into a complex?
Thanks
I have a TL loaded with:
1 Complex Construction Kit
1 Wheat Farm L
1 Space Fuel Distillery L
I use the General> Build Station FCC command and place the CCK at 0,0,0 offset at a location in the same sector that I am in.
I use the General > Build Station FCC command, select the CCK and enter in 0,1,0 for the Wheat Farm.
I use the General > Build Station FCC command, select the CCK and enter in 0,-1,0 for the Space Fuel Distillery.
Now I have all three stations nicely built, placed and it a nice little line but not connected in any way.
What is the obvious step that I am missing here to connect these three things into a complex?
Thanks
I decided to go back and buy an extra CCK to see if I can figure this out. Now I can lay out the hub, distillery and wheat farm in a nice row using the FCC.
THEN select the other CCK in my cargo bay and select "build" and it then asks me to select a station and then select another station to connect to. So I select the Hub and then the distillery which is below it. That finallt connected the hub to the distillery. The wheat farm is still not connnected.
So, I'm guessing I need to place the initial CCK as a hub (as per the instructions at 0,0,0) then place each factory and then use 2 more CCKs to connect each of them to the hub.
Anyone feel free to chime in here whenever you'd like.
THEN select the other CCK in my cargo bay and select "build" and it then asks me to select a station and then select another station to connect to. So I select the Hub and then the distillery which is below it. That finallt connected the hub to the distillery. The wheat farm is still not connnected.
So, I'm guessing I need to place the initial CCK as a hub (as per the instructions at 0,0,0) then place each factory and then use 2 more CCKs to connect each of them to the hub.
Anyone feel free to chime in here whenever you'd like.
It's my case too.Goldo wrote: Found it extremely difficult with regards to setting a complex up around a L Silicon Mine...
I would like to know the answer too, I have s imilar issue : I placed 1 mine with vanilla command, then 1 hub and 2 stations with FCC. Then I placed a Hub with vanilla command to connect the Hub to a station (like I read in the manual ?) but it just connected my 1st Hub with only 1 station. The last station and the mine remain unconnected.Crapgame wrote:I decided to go back and buy an extra CCK to see if I can figure this out. Now I can lay out the hub, distillery and wheat farm in a nice row using the FCC.
THEN select the other CCK in my cargo bay and select "build" and it then asks me to select a station and then select another station to connect to. So I select the Hub and then the distillery which is below it. That finallt connected the hub to the distillery. The wheat farm is still not connnected.
So, I'm guessing I need to place the initial CCK as a hub (as per the instructions at 0,0,0) then place each factory and then use 2 more CCKs to connect each of them to the hub.
Anyone feel free to chime in here whenever you'd like.
Second try : placing the Hub with vanilla command between 2 stations : I am asked to choose 2 stations, ok, then to place the Hib, ok... then only those 2 stations connected. Not The 1st Hub nor the mine.
Do we need to place as many Hubs as the number of stations +1 or are Crapgame and me making an error somewhere ?
NB : I use the version 4.01 Light
Crapgame -> after many searches I finally found the answer here :
http://forum.egosoft.com/viewtopic.php? ... g+stations
Yes, we need many Construction Kits.
http://forum.egosoft.com/viewtopic.php? ... g+stations
Yes, we need many Construction Kits.
YAY finally,
downloaded the 'plus' installing now and thank you very very very very much.
Just got my self stations for a space weed/space fuel complex (just supply it with e-cells) and had a hell of a time trying to place the stations neatly even by spending most time reading and reloading
this is a must have script
going to try it out now
thanks again
lord muck
downloaded the 'plus' installing now and thank you very very very very much.
Just got my self stations for a space weed/space fuel complex (just supply it with e-cells) and had a hell of a time trying to place the stations neatly even by spending most time reading and reloading
this is a must have script
going to try it out now
thanks again
lord muck
Question - FCC v4.0.
I have started to amass a small fortune in X3TC atm using patrol missions
and was starting to look at building complexes and my own PHQ.
So i downloaded Factory Complex Constructor but i cannot find any
txt.document where to install unzip the script. I have also searched on this
site but can't seem to find any info.
Where to unzip the FCC v4.0 ?. The main game-folder or in the scriptfolder.
{[url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url]. Merged. jlehtone}
and was starting to look at building complexes and my own PHQ.
So i downloaded Factory Complex Constructor but i cannot find any
txt.document where to install unzip the script. I have also searched on this
site but can't seem to find any info.
Where to unzip the FCC v4.0 ?. The main game-folder or in the scriptfolder.
{[url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url]. Merged. jlehtone}