corhen wrote:any of the ships that this script acted on, i can no longer claim
The "Claim" option has been completely removed!
the M7 is sitting there, i can see what is in it, but i cant claim it, so i fell cheated, as i would like to claim it.
As mentioned, you need Cycrow's Salvage Claim software to claim big ships. I should have mentioned this in the OP, I'll sort that out.
corhen wrote:im wondering, for large and huge ships, could you script it so that multiple astronauts eject?
Multiple astronauts will eject, unless it's a xenon or khaak ship. If there is definately no astronauts and you are not using 'Salvage Commands and NPCs' plugin (where there are NPC ships that may 'Rescue' astronauts), then let me know because that is a bug. I *have* tested to make sure multiple astronauts eject, but you never know.
corhen wrote:IE first ejects, left side turret stops firing, then right side, bottom, ext. until the last one, who could be the captain.
This would be helpful for when you are taking over a ship, you could do so to reduce the number of opponents your soldiers have to fight through
This is a much more advanced feature and would require nearly the same amount of work as the whole script over again. It's a damn good idea though, but don't expect it to be added any time soon.
KloHunt3r wrote:Umm, does setting the equipment damage to "extra" mean there will be extra equipment, or extra damage?
"Extra" will keep equipment based on the hull damage - generally keeping much more than "Default"