[Script] Medusa Rapid Fire Missile Interface 1.4 19/7/10 [Overhall&EMP Fix]
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- Posts: 29
- Joined: Fri, 4. Feb 11, 09:54
hello LV, i have found a discrepancy between your zip and your SPK files. when using the SPK file with plug-in manager 1.30 beta it creates the ware "Medusa Interface" costing 35,532,492 credits. using the zip file it creates "Medusa RFM Interface" costing 1,789,372 credits. the issue is caused because the SPK is set to create SS_WARE_LV_MEDUSA_IF costing 1,230,000 (1240000 x 28 = 34,440,000). where as the zip file uses ZA_EMP_10363_BLANK_WARE_CUSTOM12_2 costing 63,735 (63735 x 28 = 1,784,580).
easy fix just change the price in the SPK from 1230000 to 63735, and change the name from "Medusa Interface" to "Medusa RFM Interface".
easy fix just change the price in the SPK from 1230000 to 63735, and change the name from "Medusa Interface" to "Medusa RFM Interface".
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- Posts: 18
- Joined: Sun, 31. Aug 08, 20:07
not at the moment but there may be an AP revamp once i return from the light side
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I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Posts: 50
- Joined: Fri, 13. Jan 12, 01:54
mines sort of working in ap. everything is showing up in mine except something weird thing is happening where when i go to setup the command shortcuts. once im in the interface section i see all the shortcuts that Medusa gives but after about 3 seconds they dissipear and the only one i'm able to map is the activate holoface key.ophion wrote:i have it working in ap
if you try and map the other keys the few seconds they show themselves they dont work after they vanish. i tried uninstalling a few scripts that have commands i don't use much but still no medusa short cuts appearing
is there any way to expand the amount of shortcuts your able to have?
It seems some are having issues running this with AP. I personally installed it fine, and the wares and hotkeys appear in-game. My issue is either the script isn't running properly or I just don't understand how it works.
The fire medusa shortcut doesn't work most of the time, and I get an "access denied" response when trying to fire any number of missiles. Occasionally it works though, so I'm not sure if there are conditions I'm missing or something. The type of missile doesn't seem to matter, but I've only gotten it to fire maybe 1 time in 10. Repeated attempts doesn't change success, though differing scenarios seem to produce different results.
Same issue if I try to fire from the menu.
Also, the holographic missiles I assumed would fire alongside launched missiles when "toggled" on with the hotkey, but I've never seen them launch when I fire individual missiles. It does work from the menu, but about as erratically as the launch missile hotkey/menu does. Can someone explain how it works or verify this is not normal behavior and likely a bug?
The fire medusa shortcut doesn't work most of the time, and I get an "access denied" response when trying to fire any number of missiles. Occasionally it works though, so I'm not sure if there are conditions I'm missing or something. The type of missile doesn't seem to matter, but I've only gotten it to fire maybe 1 time in 10. Repeated attempts doesn't change success, though differing scenarios seem to produce different results.
Same issue if I try to fire from the menu.
Also, the holographic missiles I assumed would fire alongside launched missiles when "toggled" on with the hotkey, but I've never seen them launch when I fire individual missiles. It does work from the menu, but about as erratically as the launch missile hotkey/menu does. Can someone explain how it works or verify this is not normal behavior and likely a bug?