[Script] Medusa Rapid Fire Missile Interface 1.4 19/7/10 [Overhall&EMP Fix]

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Thechosenone92
Posts: 29
Joined: Fri, 4. Feb 11, 09:54
x3ap

Post by Thechosenone92 » Fri, 18. Feb 11, 19:25

hello LV, i have found a discrepancy between your zip and your SPK files. when using the SPK file with plug-in manager 1.30 beta it creates the ware "Medusa Interface" costing 35,532,492 credits. using the zip file it creates "Medusa RFM Interface" costing 1,789,372 credits. the issue is caused because the SPK is set to create SS_WARE_LV_MEDUSA_IF costing 1,230,000 (1240000 x 28 = 34,440,000). where as the zip file uses ZA_EMP_10363_BLANK_WARE_CUSTOM12_2 costing 63,735 (63735 x 28 = 1,784,580).


easy fix just change the price in the SPK from 1230000 to 63735, and change the name from "Medusa Interface" to "Medusa RFM Interface".

cheetah222222
Posts: 18
Joined: Sun, 31. Aug 08, 20:07
x3tc

Post by cheetah222222 » Sun, 1. Jan 12, 07:08

Hi LV

Thank you for your wonderful scripts that transform the X games and add substantial extra life.

I was wondering if Medusa would work with AP? I have installed it (without the EMP) with no luck and was wondering if the fix would be an easy one to action.

Best wishes

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LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
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Post by LV » Sun, 1. Jan 12, 11:45

not at the moment but there may be an AP revamp once i return from the light side
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

cheetah222222
Posts: 18
Joined: Sun, 31. Aug 08, 20:07
x3tc

Post by cheetah222222 » Sun, 1. Jan 12, 12:57

Understood, LV.

Much appreciated.

ophion
Posts: 65
Joined: Fri, 16. May 08, 23:30
x3tc

Post by ophion » Fri, 17. Feb 12, 21:32

i have it working in ap

with empx

just letting u know

:lol:

ShadowGod56
Posts: 50
Joined: Fri, 13. Jan 12, 01:54

Post by ShadowGod56 » Tue, 27. Mar 12, 00:45

ophion wrote:i have it working in ap
mines sort of working in ap. everything is showing up in mine except something weird thing is happening where when i go to setup the command shortcuts. once im in the interface section i see all the shortcuts that Medusa gives but after about 3 seconds they dissipear and the only one i'm able to map is the activate holoface key.

if you try and map the other keys the few seconds they show themselves they dont work after they vanish. i tried uninstalling a few scripts that have commands i don't use much but still no medusa short cuts appearing :(

is there any way to expand the amount of shortcuts your able to have?

kaylo7
Posts: 23
Joined: Fri, 28. Jun 13, 12:45
x3tc

Post by kaylo7 » Wed, 24. Jul 13, 14:13

It seems some are having issues running this with AP. I personally installed it fine, and the wares and hotkeys appear in-game. My issue is either the script isn't running properly or I just don't understand how it works.

The fire medusa shortcut doesn't work most of the time, and I get an "access denied" response when trying to fire any number of missiles. Occasionally it works though, so I'm not sure if there are conditions I'm missing or something. The type of missile doesn't seem to matter, but I've only gotten it to fire maybe 1 time in 10. Repeated attempts doesn't change success, though differing scenarios seem to produce different results.
Same issue if I try to fire from the menu.

Also, the holographic missiles I assumed would fire alongside launched missiles when "toggled" on with the hotkey, but I've never seen them launch when I fire individual missiles. It does work from the menu, but about as erratically as the launch missile hotkey/menu does. Can someone explain how it works or verify this is not normal behavior and likely a bug?

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