[SCRIPT] Satalite Early Warning Network : V1.22 : 03/06/2009
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Bug here too:
when i select "capships only, excluding m6" i still get the alarm messages when a m6 enters the sector.
there is no difference between "capships only" and "capships only escluding m6" which is pretty much annoying because i only want to be warned for m7,m2 and m1
im using the ap bonus pack version.
greetings
when i select "capships only, excluding m6" i still get the alarm messages when a m6 enters the sector.
there is no difference between "capships only" and "capships only escluding m6" which is pretty much annoying because i only want to be warned for m7,m2 and m1
im using the ap bonus pack version.
greetings
Ofc ***modified***, modders doing what Egosoft cant.
Why do we need to use the Bonus Pack version if we are playing AP? I prefer to manually install mods/scripts and I don't see a manual download for the bonus pack version of this.
Check out my mod Crystal Rarities
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- Posts: 10
- Joined: Mon, 22. Sep 08, 02:44
Long time since anyone has posted in this thread, but hopefully this bump and question will hopefully get an answer.
Cycrow love the script and have been using it many many years, alright since 2008..lol, but with some of the more recent scripts for salvaging that have entered the boards I kinda like playing as an out and out salvage prospector. Now SEWN is absolutely the best at getting first hand knowledge of sectors that are entering into some sort of conflict. So here's my question can this script be made fully automated in regards to having my sats listed in the network...... I'm usually forgetting to do this on a regular basis and when I have 6+ explorers mapping the Galaxy and deploying sats in sectors, by the time I update my list is rather long !!! lol.
Anyways great script, extremely useful and very productive for salvaging tycoons.
Cycrow love the script and have been using it many many years, alright since 2008..lol, but with some of the more recent scripts for salvaging that have entered the boards I kinda like playing as an out and out salvage prospector. Now SEWN is absolutely the best at getting first hand knowledge of sectors that are entering into some sort of conflict. So here's my question can this script be made fully automated in regards to having my sats listed in the network...... I'm usually forgetting to do this on a regular basis and when I have 6+ explorers mapping the Galaxy and deploying sats in sectors, by the time I update my list is rather long !!! lol.
Anyways great script, extremely useful and very productive for salvaging tycoons.
Clan Shaw - "Sons of the Thane"
Mic an Toiseach
Mic an Toiseach
I'm seeing the same under TC w/ XRM.dotoslocos wrote:Bug here too:
when i select "capships only, excluding m6" i still get the alarm messages when a m6 enters the sector.
there is no difference between "capships only" and "capships only escluding m6" which is pretty much annoying because i only want to be warned for m7,m2 and m1
im using the ap bonus pack version.
greetings
Have you solved this issue?
I'm thinking about looking at the code, maybe its trivial to fix...
- Gilboa
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.
I stopped using this script because my FPS drops to numbers between 5-15 fps. This happens when I have all my satellites connected to the network. If i remove them, my fps is stable at around 40 during seta
Note that the fps drop only happens during seta which i use rather frequently.
Note that the fps drop only happens during seta which i use rather frequently.
Known as "Test90" on discord
This is a handy script.... one thing that would be handy is a report feature.
shows all satellites with a warning and what ships set that warning off and threat rating. rating can be determined by ship types.
ignoring drones of course....since those can skew the numbers.
I don't know if this would be possible... but it would allow for a quicker response from the player. as well as a hot key to the threat report.
for the quantity, if more than 10 m4/m5 are detected it would be upgraded one level.
m4, m5 , under 10 detected = light threat
M3, M6 up to 20 detected = Medium Threat
M7, M8 , up to 30 detected = Heavy Threat
M1, M2, 31+ detected = Extreme Threat
Earth, Light Xenon Threat
Venus, Extreme Pirate Threat
Jupiter, Medium Khaak Thtreat
it could be made simpler or more advanced depending on how you want to do it, and if you want to modify it.
shows all satellites with a warning and what ships set that warning off and threat rating. rating can be determined by ship types.
ignoring drones of course....since those can skew the numbers.
I don't know if this would be possible... but it would allow for a quicker response from the player. as well as a hot key to the threat report.
for the quantity, if more than 10 m4/m5 are detected it would be upgraded one level.
m4, m5 , under 10 detected = light threat
M3, M6 up to 20 detected = Medium Threat
M7, M8 , up to 30 detected = Heavy Threat
M1, M2, 31+ detected = Extreme Threat
Earth, Light Xenon Threat
Venus, Extreme Pirate Threat
Jupiter, Medium Khaak Thtreat
it could be made simpler or more advanced depending on how you want to do it, and if you want to modify it.
I have a weird bug with this script:
SEWN can't seem to remember the 'Detect claimable ships' setting. I set it to "No", save then load again and it's reset to "Yes" again.
I tried the standalone and the BonusPack version, same on both.
Any idea where to look (this is quite annoying with NPC bailing addon active and sats in the warzone )?
SEWN can't seem to remember the 'Detect claimable ships' setting. I set it to "No", save then load again and it's reset to "Yes" again.
I tried the standalone and the BonusPack version, same on both.
Any idea where to look (this is quite annoying with NPC bailing addon active and sats in the warzone )?
ISSUE:
When i ship jumps to "investigate" it goes into "defend SEWN-sat command" and wont attack anything thats not near the sat. It needs to go to "kill nearest to sat" -command, not "defend sat"
EDIT: "Attack all" upon entering sector would also work just fine.
Second issue is M8 bombers. I want to exclude those.
When i ship jumps to "investigate" it goes into "defend SEWN-sat command" and wont attack anything thats not near the sat. It needs to go to "kill nearest to sat" -command, not "defend sat"
EDIT: "Attack all" upon entering sector would also work just fine.
Second issue is M8 bombers. I want to exclude those.
Emergency Signal triggered from Pirate Ships neutral to me doesn't feel like a real emergency.
Could there be a friend/foe check be implemented?
Would help me taking Emergeny Signals serious again
Could there be a friend/foe check be implemented?
Would help me taking Emergeny Signals serious again
As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero.
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Litcube wrote:Don't succumb to the "I figured it'd be ok".
Is there a way to uninstall this mod completely? So at home I installed this the other night and my pc started to lag like crazy as soon as I hit SETA. I then noticed without it normal ships were stuttering, I don't remember this being normal and it was after I had set the mod to disabled. I started looking into the claims about processing power or lack there of. I'm running an i7 930 at home but felt it was an older i7 and maybe need to upgrade. My work PC is an i7 3770 , so I installed a fresh copy at work. I created a new guy and installed the mod to add a satellite to every system. I then installed this mod and set them all to detect. Same problem but at home I only had about 50 satellites total so the problem at work was even worse.
However here's the problem. At work I then shut the game down and went to the plugin manager lite and uninstalled this mod. Loaded back up the game and there is now noticeable stutter when normally flying around which in a prior save without this installed it doesnt exist. I double checked to make sure the mod was gone, it mostly is but SEWN custom wings still exists at the bottom of my wings. So something isn't completely removed. Can anyone help, my saves at home are all overwritten with these and I feel are now unplayable after having about 187 hours into them, I really don't want to start over. Thanks.
However here's the problem. At work I then shut the game down and went to the plugin manager lite and uninstalled this mod. Loaded back up the game and there is now noticeable stutter when normally flying around which in a prior save without this installed it doesnt exist. I double checked to make sure the mod was gone, it mostly is but SEWN custom wings still exists at the bottom of my wings. So something isn't completely removed. Can anyone help, my saves at home are all overwritten with these and I feel are now unplayable after having about 187 hours into them, I really don't want to start over. Thanks.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
I don't know about uninstallation but, if you turn off all of the satellites, then the script will not have much to do. If you have performance issues, then use fewer satellites.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Thank you thank you! I re-enabled it and went into the mod unlinked and basically turned all options to disable and the ship stutter during regular flying in SETA is gone. I'll probably leave it installed but doubt I'll use it much. Love the concept but for my current machine its just not practical.DrBullwinkle wrote:I don't know about uninstallation but, if you turn off all of the satellites, then the script will not have much to do. If you have performance issues, then use fewer satellites.
The SEWN custom wings still exist but I don't think that's a problem never can have too many wings.
SEWN not localized
Hi all!
I love this mod/script, but I have a problem: I'm using the Italian version of the game, and I got LOTS of command hidden behind some "Readtext 9601-XY" code (X and Y are two digits), I think because I'm using the localize version of the game. I used the "X-Universe plugin manger advance" software to install the plugin, and I cannot find any archive with all the files to look for the (presumably missing) 9601-XY file to put in my game folder. Anyone can help?
I love this mod/script, but I have a problem: I'm using the Italian version of the game, and I got LOTS of command hidden behind some "Readtext 9601-XY" code (X and Y are two digits), I think because I'm using the localize version of the game. I used the "X-Universe plugin manger advance" software to install the plugin, and I cannot find any archive with all the files to look for the (presumably missing) 9601-XY file to put in my game folder. Anyone can help?
Re: SEWN not localized
This is because the italian translation (inside file ..\gamefolder\t\9601-L039.xml) of the mod has not been actualized. Use the enlish file (..\gamefolder\t\9601-L044.xml) to add missing texts in the itallian file: Simply open both files with a text viewer - I recomend Notepad++.jacorem wrote:Hi all!
I love this mod/script, but I have a problem: I'm using the Italian version of the game, and I got LOTS of command hidden behind some "Readtext 9601-XY" code (X and Y are two digits), I think because I'm using the localize version of the game. I used the "X-Universe plugin manger advance" software to install the plugin, and I cannot find any archive with all the files to look for the (presumably missing) 9601-XY file to put in my game folder. Anyone can help?
Have a look at the structure, and you will be able to translate missing parts in 10 minutes.