[Script] Freight Transporter Upgrade 1.2 21.10.08
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
it works for me so i don;t know if that's now an ego ware
the issue above was in the code, it was not adding the upgrades just linking the product
now fixed, see first post for links and update as i've made it into an AL Plugin so it's easy for noobs to use
all of my scripts will be ported over to the EMP pack once someone makes one for TC
so any SS_WARE issues will be gone
the issue above was in the code, it was not adding the upgrades just linking the product
now fixed, see first post for links and update as i've made it into an AL Plugin so it's easy for noobs to use
all of my scripts will be ported over to the EMP pack once someone makes one for TC
so any SS_WARE issues will be gone
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Love this Script LV, most useful when you're sat in your large ship surrounded by the loot dropped by your fallen enemies.
Currently using it in my TL and it works like a charm.
All I need to make my TL complete now is a TC version of al_main's excellent Bulk Transporter Upgrade. Oh yeah, that and the full suite of TL Trade commands I requested in another thread
Thanks for your efforts,
Scoob.
Currently using it in my TL and it works like a charm.
All I need to make my TL complete now is a TC version of al_main's excellent Bulk Transporter Upgrade. Oh yeah, that and the full suite of TL Trade commands I requested in another thread
Thanks for your efforts,
Scoob.
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- Posts: 168
- Joined: Mon, 15. Dec 03, 01:04
Hey LV
On the astronaut side of things. Is it possible for TC to recognise the relationship between the player and NPC astronauts??
What I'm getting at is if an astronaut is blue rather than have him/her beam aboard as a slave have it beamed aboard as a passenger who when you dock at a station/beam goods across they automatically leave your ship and give you a few credits for the rescue ... and if the astonaut is red beam then aboard as a slave
Ideally if the astronaut is a pirate they could be dropped off at a shipyard and arrested as a pirate and you get credits for it.
If this could be done I think it would be a good extra
On the astronaut side of things. Is it possible for TC to recognise the relationship between the player and NPC astronauts??
What I'm getting at is if an astronaut is blue rather than have him/her beam aboard as a slave have it beamed aboard as a passenger who when you dock at a station/beam goods across they automatically leave your ship and give you a few credits for the rescue ... and if the astonaut is red beam then aboard as a slave
Ideally if the astronaut is a pirate they could be dropped off at a shipyard and arrested as a pirate and you get credits for it.
If this could be done I think it would be a good extra
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- Posts: 95
- Joined: Tue, 13. Jun 06, 01:36
- dragonsblade71uk
- Posts: 236
- Joined: Sat, 8. Jul 06, 00:01
- juanitierno
- Posts: 451
- Joined: Fri, 28. Dec 07, 17:06
Hello LV,
Usually I love the scripts you made for X3R/TC but since I have install this one every upgrade disappear from Dock and Ship!!!!! No readtext, no empty slot, it's like they never exist.
When I used the cheat script they are no longer available!!!!!!!
Their is a list of the script I used (conflict!!!)...
EMP is installed and allowed custom ware activated in Script Manager.
Cheat Collection Package :: Cycrow :: Yes/Yes :: 1.41 :: 07/11/2008
Community Plugin Configuration :: Cycrow :: Yes/Yes :: 1.10 :: 28/10/2008
Compare Ships :: Graxster :: Yes/Yes :: 1.0 :: 05/11/2008
Explorer Command Extension :: ThisIsHarsh :: Yes/Yes :: 1.1 :: 26/10/2008
Factory Complex Constructor :: Dusty :: Yes/Yes :: 4.01 :: 25/10/2008
Improved Boarding :: Cycrow :: Yes/Yes :: 1.10 :: 28/10/2008
Jump to Me :: Graxster :: Yes/Yes :: 1.0 :: 09/11/2008
Jumpdrive Kits :: Lord Vader :: Yes/Yes :: 1.1 TC :: 11/11/2008
Marine Repairs :: Tatakau :: Yes/Yes :: 1.01 :: 01/11/2008
Marine Training Manager :: Grax :: Yes/Yes :: 2.0 :: 25/11/2008
NPC Bailing Addon :: ThisIsHarsh :: Yes/Yes :: 1.6.1 :: 15/11/2008
Salvage Claim Software Mk. 1 :: TECSG :: Yes/Yes :: 3.04 :: 14/11/2008
Salvage Commands and NPCs :: ThisIsHarsh :: Yes/Yes :: 1.3 :: 15/11/2008
Shield Boost TC :: X3R Script by LV, Updated for X3TC and features modified by Malakie :: Yes/Yes :: 1.02 :: 15/11/2008
The Marauder Shipyard :: Teladidrone :: Yes/Yes :: 0.3 :: 05/12/2008
Turbo Booster :: Cycrow :: Yes/Yes :: 1.00 :: 20/10/2008
Wing hotkeys :: Cycrow :: Yes/Yes :: 1.10 :: 28/10/2008
lazcorp_crystal_free_spp_v1_01 :: Lazerath :: Yes/Yes :: 1.01 :: 08/11/2008
Any solution? (I used the French version)
Oups problem resolve, I'm confused it was not your script LV!!!! Sorry...
Usually I love the scripts you made for X3R/TC but since I have install this one every upgrade disappear from Dock and Ship!!!!! No readtext, no empty slot, it's like they never exist.
When I used the cheat script they are no longer available!!!!!!!
Their is a list of the script I used (conflict!!!)...
EMP is installed and allowed custom ware activated in Script Manager.
Cheat Collection Package :: Cycrow :: Yes/Yes :: 1.41 :: 07/11/2008
Community Plugin Configuration :: Cycrow :: Yes/Yes :: 1.10 :: 28/10/2008
Compare Ships :: Graxster :: Yes/Yes :: 1.0 :: 05/11/2008
Explorer Command Extension :: ThisIsHarsh :: Yes/Yes :: 1.1 :: 26/10/2008
Factory Complex Constructor :: Dusty :: Yes/Yes :: 4.01 :: 25/10/2008
Improved Boarding :: Cycrow :: Yes/Yes :: 1.10 :: 28/10/2008
Jump to Me :: Graxster :: Yes/Yes :: 1.0 :: 09/11/2008
Jumpdrive Kits :: Lord Vader :: Yes/Yes :: 1.1 TC :: 11/11/2008
Marine Repairs :: Tatakau :: Yes/Yes :: 1.01 :: 01/11/2008
Marine Training Manager :: Grax :: Yes/Yes :: 2.0 :: 25/11/2008
NPC Bailing Addon :: ThisIsHarsh :: Yes/Yes :: 1.6.1 :: 15/11/2008
Salvage Claim Software Mk. 1 :: TECSG :: Yes/Yes :: 3.04 :: 14/11/2008
Salvage Commands and NPCs :: ThisIsHarsh :: Yes/Yes :: 1.3 :: 15/11/2008
Shield Boost TC :: X3R Script by LV, Updated for X3TC and features modified by Malakie :: Yes/Yes :: 1.02 :: 15/11/2008
The Marauder Shipyard :: Teladidrone :: Yes/Yes :: 0.3 :: 05/12/2008
Turbo Booster :: Cycrow :: Yes/Yes :: 1.00 :: 20/10/2008
Wing hotkeys :: Cycrow :: Yes/Yes :: 1.10 :: 28/10/2008
lazcorp_crystal_free_spp_v1_01 :: Lazerath :: Yes/Yes :: 1.01 :: 08/11/2008
Any solution? (I used the French version)
Oups problem resolve, I'm confused it was not your script LV!!!! Sorry...
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- Posts: 14
- Joined: Sat, 26. Nov 05, 06:20
Is there anyway to make the ai use the beam script while running the vanilla special command->gather items from system?
Usually will clear out lanes with my m3 wing. I'd like to get a TS to follow behind me picking up the loot, but they just take too damn long IS, and I usually can't jump OOS without them getting obliterated.
Falcon hauler worked alright, but I had to keep sending it back to my TM. On a side note, is there a modified gather item command that dumps the cargo hold at a homebase when full?
Usually will clear out lanes with my m3 wing. I'd like to get a TS to follow behind me picking up the loot, but they just take too damn long IS, and I usually can't jump OOS without them getting obliterated.
Falcon hauler worked alright, but I had to keep sending it back to my TM. On a side note, is there a modified gather item command that dumps the cargo hold at a homebase when full?
"It is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring." - Carl Sagan
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- Posts: 225
- Joined: Tue, 10. Oct 06, 03:36
LV,
I experienced performance issues after installing the SPK version of this script. In-sector stuttering, and a strange freight-scanner message while the game was loading but before it had started.
At the same time I had installed:
Missile Defence Mosquito (Lucike)
Better frame Rate (by Graxster)
No Civs (by Graxster)
Any ideas?
Having typed this, I realize I've some more experimenting to do- I didn't think to uninstall the Better frame Rate. I'll update when I do.
Thanks for the great scripts,
AoN
I experienced performance issues after installing the SPK version of this script. In-sector stuttering, and a strange freight-scanner message while the game was loading but before it had started.
At the same time I had installed:
Missile Defence Mosquito (Lucike)
Better frame Rate (by Graxster)
No Civs (by Graxster)
Any ideas?
Having typed this, I realize I've some more experimenting to do- I didn't think to uninstall the Better frame Rate. I'll update when I do.
Thanks for the great scripts,
AoN