Thanks for clue, DrBullwinkle! It helped and menus have changed to suitable shape!DrBullwinkle wrote:"Hard-coding" usually refers to compiled code. That requires resources to which most modders do not have access.
The menus are in scripts, which you can modify with the in-game Script Editor or X-Studio Script Editor.
If you are playing AP, then you could try changing the "open custom menu" lines to "open custom info menu". Info menus are the wide menus that you see in AP.
But I had to spent more than 1 hour to realize how to make it. Even this actions so simple to you was a "hard-coding" for me )))
I am goblin level one in the World of Scripts. And last code I wrote was a simple shooter on Sinclair BASIC for ZX-Spectrum in 1993.
So far I did all changes in scripts with text editor (AKelpad) and all was ok and worked properly after edit.
I could not find the strings "open custom menu" with text search in mars/scripts folder.
Then I made some investigation about X3:scripting and decided to try X-Studio. But It was a first time I use something more complicated than AkelPad. Spent some time for education... and found the desicion.
Well for those who want to do it but have the same level in scripting I giving this description which helps to spare your time:
Open script file from mars script folder plugin.gz.mars.config.xml
(I've found only one file with description "menu" in this folder)
In this file find string "open custom menu":
$Menu.Return = open custom menu: title=$Dummy1 description=$Dummy2 option array=$Menu.Arr
and change it to
$Menu.Return = open custom info menu: title=$Dummy1 description=$Dummy2 option array=$Menu.Arr maxoptions=null
Add text "info" and " maxoptions=null"
save. rewrite this file in game folder.
Now, MARS menu has become even wider, than you need. THat changes had affected on to both windows - ship menu and configuration menu. Covering half of screen space. But it is not a big deal - I am using hotkeys in combat.