[SCR] MARS Fire Control (v5.25 - 16.02.13)

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stonygate
Posts: 469
Joined: Tue, 11. Jan 05, 19:29
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Post by stonygate » Tue, 19. Feb 13, 12:26

Hi

I have a problem with mars and generators singularity point.

During the fight fail miserably at the target, trying to hit only the turrets of the enemy ship, in addition it is near a station about 8km, does not stop the fire, but continues to fire hitting it.

Could you fix this?
My ship is http://adf.ly/Yuv03 and run with:
Missile Transformer: http://adf.ly/YpxtH
Claim software: http://adf.ly/YpxqQ
Smart Turrets: http://adf.ly/Ypxn0
Marine repair: http://adf.ly/YpxjA
Ship Hijacker: http://adf.ly/Ypxfd

i64man
Posts: 451
Joined: Sun, 7. Nov 10, 18:27
x3tc

Post by i64man » Tue, 19. Feb 13, 13:51

Hola....I just have a question and need some clarification. Is this script compatible with the XRM 1.28? I also have the IE 1.4 installed. The reason I ask is that there is a MARS file on the XRM which I think is a complement to this script. Is that correct?

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Gazz
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Post by Gazz » Tue, 19. Feb 13, 16:35

Since XRM supplies the data file so there shouldn't be a problem.


That the MARS software costs 2 MCr is an XRM issue and not under my control.
It's basically a compliment because the developer decided that it's too good at the regular price tag. =)
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

i64man
Posts: 451
Joined: Sun, 7. Nov 10, 18:27
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Post by i64man » Tue, 19. Feb 13, 17:12

Thanks Gazz...2MCr is chump change...

ICON
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Unable to download the manual

Post by ICON » Fri, 1. Mar 13, 14:37

Hi, I was going to give this script a go but keep getting an error when trying to download the manual.
Internal Server Error

The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator, hostmaster@vgp.de and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log.
I'll try another day.

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Gazz
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Post by Gazz » Fri, 1. Mar 13, 20:34

Don't worry. This server hosts more than one company site and it will be fixed due to far more pressing concerns than the temporary unavailability of my scripts. =P
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

user.X
Posts: 3
Joined: Mon, 11. Feb 13, 13:46

Post by user.X » Sun, 3. Mar 13, 12:48

Links still do not work. Error 500.

Lakz
Posts: 127
Joined: Tue, 19. Feb 13, 04:20

Post by Lakz » Sun, 3. Mar 13, 18:45

It's still down. A mirror, maybe? :)



Edit : I went with the SPK version, which is available. When I press the "test script" hotkey, I got an incoming message from "Unknown" with nothing in it. Is that normal?

I'd be great if you could make the manual available, because I'm struggling with the script, I can't get it to fire at enemies.



Edit 2 : Nevermind, I'm an idiot and forgot to buy the software... AMAZING script, I love you man.

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hourheroyes
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Joined: Mon, 9. Apr 12, 05:14
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Post by hourheroyes » Thu, 7. Mar 13, 04:56

I want to use the Xtra ship pack, but didn't know about its incompatibility with the MARS repair drones. Now, I can't get the repair drones out of my game without making my save game unplayable.

Is there a way for me to remove the repair drone cat/dat and reinstall the Xtra ship pack and have everything work??

Thank you!

DarkdogChris
Posts: 29
Joined: Tue, 19. Feb 13, 19:53
x3ap

Post by DarkdogChris » Fri, 8. Mar 13, 20:57

Is there anyway to get mars to focus more on a target?

The problem i am having is sometimes mars will ignore a huge m2 thats 2km away from me and instead start shooting my heavy anticapital weapons at a m6 5km away other times it will get a target down to almost 0 hull and then just ignore it completely and start shooting at fighters in the distance.

I have set the priority target hotkey but it seems to make little difference.

Ocede
Posts: 55
Joined: Fri, 23. Sep 11, 22:54

Post by Ocede » Sun, 10. Mar 13, 22:54

I already tried to up the repair laser bullet time to 1 sec giving the laser a 4.4KM range but the goblins still seem to be stuck in a low orbit around the ship's hull. Would it be possible to up the orbit of the goblins in general? If so which part would I change in the plugin.gz.mars.goblin.control.xml file?
Last edited by Ocede on Sun, 10. Mar 13, 23:55, edited 2 times in total.

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Gazz
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Post by Gazz » Sun, 10. Mar 13, 23:08

Might be that the ship is just too big for the repair laser to reach it before automatic collision avoidance kicks in.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

alxander
Posts: 9
Joined: Fri, 30. Nov 12, 02:05
x3tc

Post by alxander » Mon, 11. Mar 13, 00:20

** After some reading through the files, i managed to find what i was looking for :)
***

Hey Gazz :D

Nice script! loves it to bits, BUT, how do i change the amount of drones i can launch?

I should get into modding and scripting.. :)

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DrBullwinkle
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Joined: Sat, 17. Dec 11, 01:44
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Post by DrBullwinkle » Sat, 16. Mar 13, 21:43

I updated the links to MARS Repacked for Plugin Manager to v5.25.

Also, I added a new package specifically for people who play major mods (XRM, XTC, Cadius, etc). It does not contain the .cat at all.
  • Both packages are Gazz's brilliant work, untouched. All I did was re-pack the repair goblin mod so that the Plugin Manager will install it automatically into games with vanilla TShips (or not install the mod part at all, in case of the "major mod" repack).

Ranged66
Posts: 21
Joined: Mon, 18. Feb 13, 13:10
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Post by Ranged66 » Sun, 17. Mar 13, 12:43

After earning LOADS of cash in the stock exchange, i bought a centaur.
mars constantly says "MARS: Laser not available."
help please?
i set it to Offense.
Perfect way to make money for new players:
Buy: Magnetar, 2/3 M3/4's with fitting equipment.
GoTo: Pirate Sectors
Attack: Goner Rangers until they bail
Make: 2 million credits profit per Ranger

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Gazz
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Joined: Fri, 13. Jan 06, 16:39
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Post by Gazz » Sun, 17. Mar 13, 12:50

Do you have lasers on board?
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

Ranged66
Posts: 21
Joined: Mon, 18. Feb 13, 13:10
x4

Post by Ranged66 » Sun, 17. Mar 13, 15:22

I do, i have 2 PAC"s aboard. I am going to buy more
soon.
Perfect way to make money for new players:
Buy: Magnetar, 2/3 M3/4's with fitting equipment.
GoTo: Pirate Sectors
Attack: Goner Rangers until they bail
Make: 2 million credits profit per Ranger

spacepimp
Posts: 8
Joined: Thu, 21. Mar 13, 01:28

Post by spacepimp » Thu, 21. Mar 13, 01:32

hello, I cant find the MARS system anywhere to buy. I read the FAQ and I dont have any text error in the game either. I checked a lot of equipement docks / stations. I play AP, downloaded with Steam in the X3 pack, nothing modded.

I installed it in steamapps/common/X3, so what is going wrong here ?

spacepimp
Posts: 8
Joined: Thu, 21. Mar 13, 01:28

Post by spacepimp » Thu, 21. Mar 13, 17:32

uh, anyone ?

I READ THE MANUAL, YES.
Last edited by spacepimp on Thu, 21. Mar 13, 17:39, edited 1 time in total.

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DrBullwinkle
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Joined: Sat, 17. Dec 11, 01:44
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Post by DrBullwinkle » Thu, 21. Mar 13, 17:39

If MARS is installed properly then the ware should be in Equipment docks. It should be easy to find.
Last edited by DrBullwinkle on Thu, 21. Mar 13, 17:56, edited 1 time in total.

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