[Index] Unbalanced Script & Mod Library : Post any cheat requests here

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Post Reply
Sotanaht
Posts: 22
Joined: Mon, 30. Sep 13, 08:02
x3ap

Request: Fix all ship hostility based on faction

Post by Sotanaht » Sun, 13. Oct 13, 13:51

Request: Fix all ship hostility based on faction

I want a single button to fix every ship and station in the universe to freindly/neutral/hostile based on my reputation with their related faction. Primary reason for wanting this is the Poisoned Paranid start leaving a huge number of paranid ships hostile after finishing the quest, but I imagine it would have other uses as well.

The cheat package already has this for one sector (assuming that's what the button does and it doesn't just make everyone friendly). I want a button for the whole universe, otherwise it would be virtually impossible to fix all of the wandering ships even if I was willing to visit every single sector.

User avatar
DrBullwinkle
Posts: 5704
Joined: Sat, 17. Dec 11, 02:44
x3tc

Post by DrBullwinkle » Sat, 30. Nov 13, 09:33

Make a save before you try this, but it should do the job:

a.fix.all.relations.

It should correct rep problems throughout the universe.
  • Note that it will also wipe out any existing hate flags, so check out the universe before you save again.

Parkan2005
Posts: 13
Joined: Thu, 14. Jun 12, 22:47

Post by Parkan2005 » Sun, 8. Dec 13, 21:02

Maybe it will be hardcoded but i want ask.It is hard to implement few features:
1.Set God mode to all Player ships\station in one button\option
2.Set ignore collision damage from all possible collisions
3.Set to ship unlimited cago hold(without editing game files)or set all sizes of wares\cargo\stuff to zero weight?
4.Ignore damage from rockets?

SirDeathwalker
Posts: 306
Joined: Fri, 6. Aug 10, 03:15
x4

Post by SirDeathwalker » Mon, 9. Dec 13, 20:39

-the only problem with #2 is it might prevent the ability to use jump gates
(ship "collides" with the event horizon (plane) of the jump gate wormhole to jump)

Guest

Post by Guest » Wed, 11. Dec 13, 05:43

1. not possible (afaik), because you can only start "god-mode" with a MD-script, and such MDs can't offer something like a "button"
2. can be done by a script (but as mentioned, there could be problems with jump gates)
3. not possible
4. not possible

Saheike
Posts: 635
Joined: Mon, 30. Aug 04, 02:29
xr

Ignore damage

Post by Saheike » Wed, 11. Dec 13, 06:42

SirDeathwalker wrote:-the only problem with #2 is it might prevent the ability to use jump gates
(ship "collides" with the event horizon (plane) of the jump gate wormhole to jump)
Perhaps you should try Cycrow´s Cheat script.

:oops:
Lieben Gruß von Sabine

//^:^\\ Trakkathrin-Kilrathina

Liberte, Egalite, Variete...

SirDeathwalker
Posts: 306
Joined: Fri, 6. Aug 10, 03:15
x4

Re: Ignore damage

Post by SirDeathwalker » Thu, 12. Dec 13, 20:35

Saheike wrote:
SirDeathwalker wrote:-the only problem with #2 is it might prevent the ability to use jump gates
(ship "collides" with the event horizon (plane) of the jump gate wormhole to jump)
Perhaps you should try Cycrow´s Cheat script.

:oops:
I did, that's how I turned collisions off in the first place...

on a side note, the hub is impressive from the outside.....

FlightJunkie
Posts: 161
Joined: Sat, 13. Aug 11, 22:00
x3tc

Post by FlightJunkie » Sat, 14. Dec 13, 20:23

guys, anyway to make the repair laser non depletable?????
this is not a xenon-> :xenon: its a Borg

User avatar
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 21542
Joined: Sun, 2. Apr 06, 16:38
x4

Post by X2-Illuminatus » Sat, 14. Dec 13, 21:08

It is already. It will still repair your ship, even when its energy is low.
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend and Nopileos as Kindle e-books! (NOW also available: X3: Yoshiko!)

FlightJunkie
Posts: 161
Joined: Sat, 13. Aug 11, 22:00
x3tc

Post by FlightJunkie » Sat, 14. Dec 13, 22:22

X2-Illuminatus wrote:It is already. It will still repair your ship, even when its energy is low.
yeah, I know it does. Its just that it does it slower.
this is not a xenon-> :xenon: its a Borg

Guest

Post by Guest » Sat, 14. Dec 13, 23:54

... how to make repair laser "more effective":

0. install X3Editor2
1. open the lastest .cat-file (with highest no.) which contains "TBullets"
2. scroll down to "SS_BULLET_REPAIR" (ID = 36)
3. click on "Bullet data", double-click on "hull damage"
4. set "hull damage" to (e.g.) "100"
4.1 save N quit

... if U think it´s not enough 4 U, then ...

5. double-click on "Energy used"
6. set "Energy used" to (e.g.) "5"

... now it should be "OK" ;)
... but if it´s not "OK", then i'd suggest U script/mod a "repair laser fab" anywhere, buy some repair lasers N install them on Ur (e.g.) Vidar
... now it should be "acceptable" ^^

Tom5Cat
Posts: 107
Joined: Sun, 13. Jan 08, 20:35
x3ap

Post by Tom5Cat » Sat, 11. Jan 14, 15:45

Script request:

A new item under 'custom' named 'follow distance', which lets you, when clicked, input a distance. This distance would, from that moment on, be used whenever the normal 'follow' command (so also 'follow me' through the hud-menu and such) is given.

Want to go on one of those 'tailing ship'-missions? Change the distance setting first, then set the AI to 'follow'.

Want to follow an enemy ship but stay out of its weapons reach, or have one of your other ships do that, like for instance the 'Sirokos', so it can safely but still from pretty closeby launch boarding pods as soon as you lowered the M2's shields from within your M2? Change follow-setting, give follow-command (to your 'Sirokos').

Afterwards, you can set the distance on 1km again (or whatever you like as a standard), so you can have your wingmen follow you at that distance.

In case the followed ship goes oos, the engine should go to maximum speed as to not fall behind too much.

All of this would sure add to realism a lot! I mean, who in his right mind follows somebody's car bumper to bumper? Let alone if you don't want the followed one to take notice you're following!

Ronin677
Posts: 531
Joined: Thu, 5. Aug 04, 12:23
x3tc

X3 cheat pack

Post by Ronin677 » Tue, 25. Feb 14, 21:35

I know some people don't like these cheats but I wondered if there was an X3 cheat pack out there somewhere?

Ronin
I think therefore I am

User avatar
DrBullwinkle
Posts: 5704
Joined: Sat, 17. Dec 11, 02:44
x3tc

Post by DrBullwinkle » Wed, 26. Feb 14, 02:13

Correction: Cheat Package
Last edited by DrBullwinkle on Wed, 26. Feb 14, 02:36, edited 2 times in total.

Tom5Cat
Posts: 107
Joined: Sun, 13. Jan 08, 20:35
x3ap

Post by Tom5Cat » Wed, 26. Feb 14, 02:25

DrBullwinkle wrote:Stickied to the top of the forum.
Even to the top of this very thread :)

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”