[Index] Unbalanced Script & Mod Library : Post any cheat requests here

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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1Prophecy
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Post by 1Prophecy » Mon, 27. Oct 08, 01:43

With regards to gamestarts, I had heard there was a
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Xenon
start - was that removed?

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Graxster
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Post by Graxster » Mon, 27. Oct 08, 04:12

There isn't one, so yes, I guess it's been removed. The starts are weird compared to X3R, in that other than "custom" game, there's only one in which the plot is disabled, and that one is impossible to play, just about.

-G

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Graxster
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Post by Graxster » Mon, 27. Oct 08, 09:23

New category: Mods

Code: Select all

Cheat Mod

[url=http://forum.egosoft.com/viewtopic.php?t=219938]Player HQ Hack[/url] by Graxster

Player HQ Hack by Graxster
And some more scripts:

Code: Select all

Cheat Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=219703]Scan all Asteroids[/url] by Graxster

Scan all Asteroids by Graxster
..

Code: Select all

Cheat Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=219400]Add Satellites to all Sectors[/url] by Graxster

Add Satellites to all Sectors by Graxster
..

Code: Select all

Cheat Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=219419]Crystal-Free SPP[/url] by Graxster

Crystal-Free SPP by Graxster
Edit to add:

Code: Select all

Cheat Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=220045]Warp to Target Hotkey[/url] by Graxster

Warp to Target Hotkey by Graxster
Cheers!

-Grax

spaceproby
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[b]Cycrows cheat package and the old ST.max.products script[/b]

Post by spaceproby » Tue, 28. Oct 08, 02:46

Great work by cycrow . Thanks for all that effort, much appreciated. I was trying to use the X3 ST.max.products script cos it is so useful but it won't work in X3TC. Cycrow put the option to manually fill your equipment dock with everything one at a time ( a bit tedious) but it is better than nothing. Recommend you give Cycrows package a try . this is the url. Thanks many. http://cycrow.thexuniverse.us/tcscripts ... 0.2008.spk http://www.egosoft.com/img/button_download
Any errors are all mine.

This is the old X3 script for those who can dabble in the dark art!
001 * part of Station Editor. kaia
002 * Modification by Shock Troop
003 *$stat -> add product to factory or dock: $wa1
004 $du = $stat -> add 99999 units of 1 MW Shield
005 $du = $stat -> add 99999 units of 125 MW Shield
006 $du = $stat -> add 99999 units of 25 MW Shield
007 $du = $stat -> add 99999 units of 5 MW Shield
008 $du = $stat -> add 99999 units of Advanced Satellite
009 $du = $stat -> add 99999 units of Alpha High Energy Plasma Thrower
010 $du = $stat -> add 99999 units of Alpha Impulse Ray Emitter
011 $du = $stat -> add 99999 units of Alpha Particle Accelerator Cannon
012 $du = $stat -> add 99999 units of Alpha Phased Shockwave Generator
013 $du = $stat -> add 99999 units of Alpha Photon Pulse Cannon
014 $du = $stat -> add 99999 units of Argnu beef
015 $du = $stat -> add 99999 units of Argon law enforcement license
016 $du = $stat -> add 99999 units of Artefacts
017 $du = $stat -> add 99999 units of Artificial Fertilizer
018 $du = $stat -> add 99999 units of Best Buys Locator
019 $du = $stat -> add 99999 units of Best Selling Price Locator
020 $du = $stat -> add 99999 units of Beta High Energy Plasma Thrower
021 $du = $stat -> add 99999 units of Beta High Energy Plasma Thrower
022 $du = $stat -> add 99999 units of Beta Impulse Ray Emitter
023 $du = $stat -> add 99999 units of Beta Particle Accelerator Cannon
024 $du = $stat -> add 99999 units of Beta Phased Shockwave Generator
025 $du = $stat -> add 99999 units of Beta Photon Pulse Cannon
026 $du = $stat -> add 99999 units of Biological Micro-Organisms
027 $du = $stat -> add 99999 units of BoFu
028 $du = $stat -> add 99999 units of BoGas
029 $du = $stat -> add 99999 units of Boost Extension
030 $du = $stat -> add 99999 units of Boron law enforcement license
031 $du = $stat -> add 99999 units of Camera Drone
032 $du = $stat -> add 99999 units of Camouflage Device
033 $du = $stat -> add 99999 units of Cargo bay extension
034 $du = $stat -> add 99999 units of Cargo Lifesupport System
035 $du = $stat -> add 99999 units of Cartography Chips
036 $du = $stat -> add 99999 units of Chelts Meat
037 $du = $stat -> add 99999 units of Cloth Rimes
038 $du = $stat -> add 99999 units of Computer Components
039 $du = $stat -> add 99999 units of Construction Equipment
040 $du = $stat -> add 99999 units of Crystals
041 $du = $stat -> add 99999 units of Data Storage Device
042 $du = $stat -> add 99999 units of Delexian Wheat
043 $du = $stat -> add 99999 units of Docking computer
044 $du = $stat -> add 99999 units of Dragonfly Missile
045 $du = $stat -> add 99999 units of Duplex Scanner
046 $du = $stat -> add 99999 units of Ecliptic projector
047 $du = $stat -> add 99999 units of Energy Cells
048 $du = $stat -> add 99999 units of Engine Components
049 $du = $stat -> add 99999 units of Engine Tuning
050 $du = $stat -> add 99999 units of Entertainment Chips
051 $du = $stat -> add 99999 units of Fight Command Software MK1
052 $du = $stat -> add 99999 units of Fight Command Software MK2
053 $du = $stat -> add 99999 units of Fighter Drone
054 $du = $stat -> add 99999 units of Food Rations
055 $du = $stat -> add 99999 units of Freight scanner
056 $du = $stat -> add 99999 units of Gamma High Energy Plasma Thrower
057 $du = $stat -> add 99999 units of Gamma Impulse Ray Emitter
058 $du = $stat -> add 99999 units of Gamma Kyon Emitter
059 $du = $stat -> add 99999 units of Gamma Particle Accelerator Cannon
060 $du = $stat -> add 99999 units of Gamma Phased Shockwave Generator
061 $du = $stat -> add 99999 units of Gamma Photon Pulse Cannon
062 $du = $stat -> add 99999 units of Hackerchips
063 $du = $stat -> add 99999 units of Hand Weapons
064 $du = $stat -> add 99999 units of Hornet Missile
065 $du = $stat -> add 99999 units of Ion Disruptor
066 $du = $stat -> add 99999 units of Jumpdrive
067 $du = $stat -> add 99999 units of Lasertower
068 $du = $stat -> add 99999 units of Lasertower Weapon
069 $du = $stat -> add 99999 units of Luxury Foodstuffs
070 $du = $stat -> add 99999 units of Maja Snails
071 $du = $stat -> add 99999 units of Majaglit
072 $du = $stat -> add 99999 units of Mass Driver
073 $du = $stat -> add 99999 units of Mass Driver Ammunition
074 $du = $stat -> add 99999 units of Massom powder
075 $du = $stat -> add 99999 units of Meatsteak Cahoonas
076 $du = $stat -> add 99999 units of Medical Equipment
077 $du = $stat -> add 99999 units of Microchips
078 $du = $stat -> add 99999 units of Military Personnel
079 $du = $stat -> add 99999 units of Mineral Scanner
080 $du = $stat -> add 99999 units of Mining Equipment
081 $du = $stat -> add 99999 units of Mobile Drilling System
082 $du = $stat -> add 99999 units of Mosquito Missile
083 $du = $stat -> add 99999 units of Motion Analysis Relay System
084 $du = $stat -> add 99999 units of Narcotics
085 $du = $stat -> add 99999 units of Navigation Command Software MK1
086 $du = $stat -> add 99999 units of Navigation Relay Satellite
087 $du = $stat -> add 99999 units of Nividium
088 $du = $stat -> add 99999 units of Nostrop Oil
089 $du = $stat -> add 99999 units of Ore
090 $du = $stat -> add 99999 units of Ore Collector
091 $du = $stat -> add 99999 units of Paranid police license
092 $du = $stat -> add 99999 units of Passengers
093 $du = $stat -> add 99999 units of Pirate Sidearms
094 $du = $stat -> add 99999 units of Plankton
095 $du = $stat -> add 99999 units of Quantum Tubes
096 $du = $stat -> add 99999 units of Radioactive Waste
097 $du = $stat -> add 99999 units of Rastar Oil
098 $du = $stat -> add 99999 units of Rudder Optimisation
099 $du = $stat -> add 99999 units of Salvage Insurance
100 $du = $stat -> add 99999 units of Scruffin Fruits
101 $du = $stat -> add 99999 units of SETA boost extension
102 $du = $stat -> add 99999 units of Silicon Wafers
103 $du = $stat -> add 99999 units of Silkworm Missile
104 $du = $stat -> add 99999 units of Singularity Engine Time Accelerator
105 $du = $stat -> add 99999 units of Slaves
106 $du = $stat -> add 99999 units of Soja Beans
107 $du = $stat -> add 99999 units of Soja Husk
108 $du = $stat -> add 99999 units of Space Fuel
109 $du = $stat -> add 99999 units of Space weed
110 $du = $stat -> add 99999 units of Spaceflies
111 $du = $stat -> add 99999 units of Spacefly Collector
112 $du = $stat -> add 99999 units of Spacefly Eggs
113 $du = $stat -> add 99999 units of Special Command Software MK1
114 $du = $stat -> add 99999 units of Split police license
115 $du = $stat -> add 99999 units of SQUASH Mine
116 $du = $stat -> add 99999 units of Stott Spices
117 $du = $stat -> add 99999 units of Strafe Drive Extension
118 $du = $stat -> add 99999 units of Sunrise Flowers
119 $du = $stat -> add 99999 units of Super Slave Chips
120 $du = $stat -> add 99999 units of Swamp Plant
121 $du = $stat -> add 99999 units of Teladi company security license
122 $du = $stat -> add 99999 units of Teladianium
123 $du = $stat -> add 99999 units of Teladianium Panelling
124 $du = $stat -> add 99999 units of Trade Command Software MK1
125 $du = $stat -> add 99999 units of Trade Command Software MK2
126 $du = $stat -> add 99999 units of Trading system extension
127 $du = $stat -> add 99999 units of Transporter Device
128 $du = $stat -> add 99999 units of Triplex Scanner
129 $du = $stat -> add 99999 units of Very Important Passengers
130 $du = $stat -> add 99999 units of Video Enhancement Goggles
131 $du = $stat -> add 99999 units of Warheads
132 $du = $stat -> add 99999 units of Wasp Missile
133 $du = $stat -> add 99999 units of Water
134 $du = $stat -> add 99999 units of Weapon Interface Chips
135 send incoming message 'Your station just got got a ton of supplies!' to player: display it=[TRUE]
136 * I did this the long way so you can delete specificitem you dont want.
137 * This will not add more than your station is meant to handle.
138 return null

Cycrow
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Post by Cycrow » Tue, 28. Oct 08, 02:56

thats a very bad way to create such a script :P

also remember that because the types files have changes, most of those commands will be pointing at the wrong things

spaceproby
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The actual scriptors were Station Editor. kaia Modification by Shock Troop

Post by spaceproby » Tue, 28. Oct 08, 03:07

I am sorry but I should have made it clear this is not my work part of Station Editor. kaia Modification by Shock Troop.
I cannot write complex scripts :oops: , but this old script served me well in X3. Maybe the experts can convert it to X3TC, can it be done :?:
I admit that I could not get through this game without the great scripts submitted by clever people.

mrgman
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Post by mrgman » Tue, 28. Oct 08, 03:43

the ability to add cargo space beyond the limit would be vary useful
for ships as well as the playerhq


other then that the cheat package is VERY good

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Malakie
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Post by Malakie » Tue, 28. Oct 08, 05:11

Cycrow wrote:thats a very bad way to create such a script :P

also remember that because the types files have changes, most of those commands will be pointing at the wrong things
You definitely do not want to see any of my own personal scripts then if you think that one is bad.... LOL

Buy hey... they work! :-)
Take it light.....

Malakie

----------------------------------------------------

Cycrow
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Post by Cycrow » Tue, 28. Oct 08, 15:13

mrgman wrote:the ability to add cargo space beyond the limit would be vary useful
for ships as well as the playerhq


other then that the cheat package is VERY good
not possible via scripts im afraid

Cycrow
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Post by Cycrow » Tue, 28. Oct 08, 15:14

Malakie wrote:
Cycrow wrote:thats a very bad way to create such a script :P

also remember that because the types files have changes, most of those commands will be pointing at the wrong things
You definitely do not want to see any of my own personal scripts then if you think that one is bad.... LOL

Buy hey... they work! :-)
some of the old "offical" scripts from X2 and X3R are just terrible

Feral_Squirrel
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Post by Feral_Squirrel » Wed, 29. Oct 08, 02:02

Hey again Cy,

Just a quick query, but would it be possible to have a cheat for changing the ownership of a selected ship from say, for example- the player to Argon, or vice versa- that kind of thing.

No idea if it's even possible, but I thought it would be worth asking.

Also I noticed that when I try the "warp ship to" command on another of my vessels while it's OOS, to a position somewhere in a system I'm in, the game freezes and shows as not responding. It's not a matter of waiting either as I've left the game for a good 15 minutes to see if it would resolve, but didn't.

Also another thought I've had would be some script for keeping the energy cells and/or marines on vessels continually topped up or at a certain number (i.e keeping them at say, 100 cells or just 5, 10 or so marines, thereby preventing your whole cargobay being filled with cells/marines).

Finally two last ideas- a cheat for keeping the shields down on a vessel. Trying to board a ship while fending off a mass of opponents is not fun at all, only to turn your head and see the ship you want captured has half it's shields back on so you have to attack it again.

Other thought was a cheat to keep a vessels speed at stopped or at least greatly reduced, as it's a pain in the backside to have to try and catch up to some ships in missions when unexpectedly a craft you're meant to be following is going over 200ms faster than you.[/u]

jacare
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Post by jacare » Wed, 29. Oct 08, 20:41

Thanks Cycrow with this great job.

But can you change "supertune" to manual option?

Because a Mercury with a speed of 497m/s is strange.

In X3R was using LV Cheats who had supertune and I could adjust the amount of Rudder Optimization and Engine Tunning for each ship.

Can you modify this?

Thanks.

jacare
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Post by jacare » Wed, 29. Oct 08, 21:23

Sorry It´s me again

I found this in Cheats: Select Ships Type

[ external image ]

Undefined *** Hauler??


Thanks

Grimm Spector
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Post by Grimm Spector » Wed, 29. Oct 08, 21:32

how about making God Mode or at least Unlimited Laser energy work on yourself as a target when you're in Astronaut mode??

Cycrow
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Post by Cycrow » Wed, 29. Oct 08, 21:41

jacare wrote:Sorry It´s me again

I found this in Cheats: Select Ships Type

[ external image ]

Undefined *** Hauler??


Thanks
yeah its just a ship thats in the data files but not used by the game.

there are several things like that, the cheat menus just display whats in the data files, so some of the things will be not part of the normal games and most likly not work

jacare
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Post by jacare » Wed, 29. Oct 08, 23:31

Thanks Cycrow

Wooden_Hamme
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X3tc

Post by Wooden_Hamme » Thu, 30. Oct 08, 02:10

hallo i was looking for someone who could help me out, its just i need to get passed the 200x teladianium mission and i cant wait any longer could some one help? and yes i know im abit of a cheat but oh well, all i need is a saved game of some sort
Freedom comes to pirates who wait :pirat:

Khaak_Slayer
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Post by Khaak_Slayer » Thu, 30. Oct 08, 02:35

Why? It's dead easy
Rawr.

jahulath
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Re: X3tc

Post by jahulath » Thu, 30. Oct 08, 13:24

Wooden_Hamme wrote:hallo i was looking for someone who could help me out, its just i need to get passed the 200x teladianium mission and i cant wait any longer could some one help? and yes i know im abit of a cheat but oh well, all i need is a saved game of some sort
http://forum.egosoft.com/viewtopic.php?t=217092

Worked like a charm for me. You don't really need a mod for it!

reanor
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Post by reanor » Thu, 30. Oct 08, 16:12

jacare wrote:Thanks Cycrow with this great job.

But can you change "supertune" to manual option?

Because a Mercury with a speed of 497m/s is strange.

In X3R was using LV Cheats who had supertune and I could adjust the amount of Rudder Optimization and Engine Tunning for each ship.

Can you modify this?

Thanks.
Jacare,

This option available in Upgrade section. You can manually upgrade Rudder and Engine in there. Supertune automatically boosts both. I personally don't care much about supertune, but if you do mistakenly use it, you can revert back to original values if you go to upgrade section and add negative 100 (-100) for rudder and engine. It will return them to "factory" settings.
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."

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