[Index] Unbalanced Script & Mod Library : Post any cheat requests here

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Feral_Squirrel
Posts: 8
Joined: Mon, 9. Jun 08, 16:02
x3tc

Post by Feral_Squirrel » Fri, 24. Oct 08, 00:22

Hey Cycrow, hate to be a pain chap but could you put in a user definable quantity of cloned ships instead of having to do it over and over to create a fleet? Just noticed you'd added the command but jaw dropped when I noticed I'd have to do it multiple times for a fighter wing. :wink:

And I just double checked- none of the ships that I've run the all-upgrades cheat on have got Triplex scanners, so I think you must have missed it. :P

Great stuff otherwise though, I'm impressed. Especially the no-collisions option. Came in very handy indeed.

One thing I've noticed, I swear that when I run the upgrades command for Engine/Rudder/Cargo tunings, they're showing different values for the maximum tunings even if I look at an identical ship for some odd reason, any idea why? :?

Cycrow
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Post by Cycrow » Fri, 24. Oct 08, 01:12

ill add a quantlity into clone ship. Also there is the create ship menu that u can use for multiple ships.


when u used the all upgrades cheat, was that on the old version ? as i've now added triplex scanner in the latest version, so next time you use it, u should have it on board.

as for the upgrades, its the amount left to be installed, so if the max is 10, and u have 2 already, it will display 8

Dreamwind99
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Post by Dreamwind99 » Fri, 24. Oct 08, 15:29

What he means is if you create a flight of 10 ships most of them will have different upgrade levels on em even different shields in alot of cases even if their the same ship type.

Also the addition of add a adv sat to all sectors would be great seeing as the explore script is borked.

The ability to cheat a wing of fighters that have all the basic mods and weps fitted ready for combat including any weps in fighter turrets would be great, along with a clone x ammount of this ship command.

As unfortunately the supply script is fubar'd too. :(

Athas
Posts: 5
Joined: Fri, 29. Feb 08, 21:49

Post by Athas » Fri, 24. Oct 08, 17:29

I would like a cheat script that fills the output product stockpile of a given factory. I don't mind paying for my weapons, but it looks like ferrying supplies and waiting for the things to be built will take days, if not weeks, of playing.

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Graxster
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Post by Graxster » Fri, 24. Oct 08, 19:24

Here's another for the list:

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Cheat Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=219114]Find all Free Ships[/url] by Graxster

Find all Free Ships by Graxster
Update for the other two scripts already listed. I left Author Name off the links last time:

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Cheat Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=218752]Destroy Target Hotkey[/url] by Graxster

Destroy Target Hotkey by Graxster
.

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Cheat Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=218754]Reset Hull and Shields Hotkey[/url] by Graxster

Reset Hull and Shields Hotkey by Graxster
Ok to delete this post after updating. Thanks!

-Grax

The Gimp
Posts: 45
Joined: Wed, 7. Jan 04, 20:50
x3

Post by The Gimp » Fri, 24. Oct 08, 23:10

I downloaded the linked file and its "CheatCollectionPackage-V1.30-23.10.2008.spk" do i need a particualer program to unpack this or do i just place it into a directory folder and which program and or folder does it go into. Thanks

Cycrow
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Post by Cycrow » Fri, 24. Oct 08, 23:17

for spk files, u need to use the plugin manager to install it

The Gimp
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x3

Post by The Gimp » Sat, 25. Oct 08, 01:28

got plugin manager running and converted the scripts into a dat file now do i just dump that into the X3:TC scripts folder in the amin directory? sorry im not to good at navigating where all these files go after i just do the models and skins.

1Prophecy
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Post by 1Prophecy » Sat, 25. Oct 08, 01:50

Request: Instantly finish current research at the PHQ.

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Phlt
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Post by Phlt » Sat, 25. Oct 08, 08:56

t files are translated in French and just sent for integration.

Thanks to Odin83. :)

gunkan
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Joined: Sat, 3. Jul 04, 04:36
x2

Post by gunkan » Sat, 25. Oct 08, 09:29

I'd love to see the Mobile Mining scripts come back.... Especially as i forgot they weren't vanilla and bought/upgraded a fleet of mining ships before realizing

Cycrow
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Post by Cycrow » Sat, 25. Oct 08, 14:02

The Gimp wrote:got plugin manager running and converted the scripts into a dat file now do i just dump that into the X3:TC scripts folder in the amin directory? sorry im not to good at navigating where all these files go after i just do the models and skins.
i think u seem to be getting confused somewhere.

once u have installed the plugin manager, run it and set the game directory to X3TC if it didn't find it.

once you have done that, either drag the spk file into the installer, double click on the file in windows exporer or goto install package and select the file.

this will install all the required files, theres no need to do anything else.
you just need to enable the script editor in game like with any scripts and it will work.

you dont need to touch the files at all when using the plugin manager

aquemnun
Posts: 247
Joined: Sun, 26. Oct 08, 19:47

Post by aquemnun » Sun, 26. Oct 08, 20:44

not sure if this is possible, but i suppose its possible: lock equipment variables.

in other words, all energy cells, ammunition etc cannot be "used" (in other words, you have 50 energy cells, so you can jump as many sectors as 50 energy cells will take you, but they will not be used up) so infinite ammo, infinite energy and infinite missiles. that can be sold and bought (for trading purposes etc) but will not be used up (i suppose its like the automatic add energy script, but with missiles and amunition aswell).

i'm not sure if this would work or not, but if it did... :twisted:

obviously not wares that can only be traded (infinite argnu beef would be the most pointless cheat ever IMO... unless you ran a factory that only needed argnu beef lol) only energy, missiles and weapon amunition (i suppose fighter drones and satellites / lasertowers etc could also be 'locked')
There once was a buggy AI
who decided her subject must die
when the plot was uncovered,
the subject discovered
that sadly the cake was a lie.

desmond5
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Joined: Tue, 7. Aug 07, 01:06

Post by desmond5 » Mon, 27. Oct 08, 00:00

Is there a cheat to activate all starting scenarios ?

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Graxster
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Post by Graxster » Mon, 27. Oct 08, 01:32

Run Regedit, go to HKEY_CURRENT_USER > Software > Egosoft > X3TC

Double-click GameStarts in the right pane, and change the value to fffff
and all starts will be enabled. Enjoy!

-Grax

1Prophecy
Posts: 189
Joined: Tue, 8. Aug 06, 02:51
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Post by 1Prophecy » Mon, 27. Oct 08, 01:43

With regards to gamestarts, I had heard there was a
Spoiler
Show
Xenon
start - was that removed?

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Graxster
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Post by Graxster » Mon, 27. Oct 08, 04:12

There isn't one, so yes, I guess it's been removed. The starts are weird compared to X3R, in that other than "custom" game, there's only one in which the plot is disabled, and that one is impossible to play, just about.

-G

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Graxster
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x3tc

Post by Graxster » Mon, 27. Oct 08, 09:23

New category: Mods

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Cheat Mod

[url=http://forum.egosoft.com/viewtopic.php?t=219938]Player HQ Hack[/url] by Graxster

Player HQ Hack by Graxster
And some more scripts:

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Cheat Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=219703]Scan all Asteroids[/url] by Graxster

Scan all Asteroids by Graxster
..

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Cheat Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=219400]Add Satellites to all Sectors[/url] by Graxster

Add Satellites to all Sectors by Graxster
..

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Cheat Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=219419]Crystal-Free SPP[/url] by Graxster

Crystal-Free SPP by Graxster
Edit to add:

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Cheat Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=220045]Warp to Target Hotkey[/url] by Graxster

Warp to Target Hotkey by Graxster
Cheers!

-Grax

spaceproby
Posts: 35
Joined: Fri, 7. Jan 05, 12:46
x3tc

[b]Cycrows cheat package and the old ST.max.products script[/b]

Post by spaceproby » Tue, 28. Oct 08, 02:46

Great work by cycrow . Thanks for all that effort, much appreciated. I was trying to use the X3 ST.max.products script cos it is so useful but it won't work in X3TC. Cycrow put the option to manually fill your equipment dock with everything one at a time ( a bit tedious) but it is better than nothing. Recommend you give Cycrows package a try . this is the url. Thanks many. http://cycrow.thexuniverse.us/tcscripts ... 0.2008.spk http://www.egosoft.com/img/button_download
Any errors are all mine.

This is the old X3 script for those who can dabble in the dark art!
001 * part of Station Editor. kaia
002 * Modification by Shock Troop
003 *$stat -> add product to factory or dock: $wa1
004 $du = $stat -> add 99999 units of 1 MW Shield
005 $du = $stat -> add 99999 units of 125 MW Shield
006 $du = $stat -> add 99999 units of 25 MW Shield
007 $du = $stat -> add 99999 units of 5 MW Shield
008 $du = $stat -> add 99999 units of Advanced Satellite
009 $du = $stat -> add 99999 units of Alpha High Energy Plasma Thrower
010 $du = $stat -> add 99999 units of Alpha Impulse Ray Emitter
011 $du = $stat -> add 99999 units of Alpha Particle Accelerator Cannon
012 $du = $stat -> add 99999 units of Alpha Phased Shockwave Generator
013 $du = $stat -> add 99999 units of Alpha Photon Pulse Cannon
014 $du = $stat -> add 99999 units of Argnu beef
015 $du = $stat -> add 99999 units of Argon law enforcement license
016 $du = $stat -> add 99999 units of Artefacts
017 $du = $stat -> add 99999 units of Artificial Fertilizer
018 $du = $stat -> add 99999 units of Best Buys Locator
019 $du = $stat -> add 99999 units of Best Selling Price Locator
020 $du = $stat -> add 99999 units of Beta High Energy Plasma Thrower
021 $du = $stat -> add 99999 units of Beta High Energy Plasma Thrower
022 $du = $stat -> add 99999 units of Beta Impulse Ray Emitter
023 $du = $stat -> add 99999 units of Beta Particle Accelerator Cannon
024 $du = $stat -> add 99999 units of Beta Phased Shockwave Generator
025 $du = $stat -> add 99999 units of Beta Photon Pulse Cannon
026 $du = $stat -> add 99999 units of Biological Micro-Organisms
027 $du = $stat -> add 99999 units of BoFu
028 $du = $stat -> add 99999 units of BoGas
029 $du = $stat -> add 99999 units of Boost Extension
030 $du = $stat -> add 99999 units of Boron law enforcement license
031 $du = $stat -> add 99999 units of Camera Drone
032 $du = $stat -> add 99999 units of Camouflage Device
033 $du = $stat -> add 99999 units of Cargo bay extension
034 $du = $stat -> add 99999 units of Cargo Lifesupport System
035 $du = $stat -> add 99999 units of Cartography Chips
036 $du = $stat -> add 99999 units of Chelts Meat
037 $du = $stat -> add 99999 units of Cloth Rimes
038 $du = $stat -> add 99999 units of Computer Components
039 $du = $stat -> add 99999 units of Construction Equipment
040 $du = $stat -> add 99999 units of Crystals
041 $du = $stat -> add 99999 units of Data Storage Device
042 $du = $stat -> add 99999 units of Delexian Wheat
043 $du = $stat -> add 99999 units of Docking computer
044 $du = $stat -> add 99999 units of Dragonfly Missile
045 $du = $stat -> add 99999 units of Duplex Scanner
046 $du = $stat -> add 99999 units of Ecliptic projector
047 $du = $stat -> add 99999 units of Energy Cells
048 $du = $stat -> add 99999 units of Engine Components
049 $du = $stat -> add 99999 units of Engine Tuning
050 $du = $stat -> add 99999 units of Entertainment Chips
051 $du = $stat -> add 99999 units of Fight Command Software MK1
052 $du = $stat -> add 99999 units of Fight Command Software MK2
053 $du = $stat -> add 99999 units of Fighter Drone
054 $du = $stat -> add 99999 units of Food Rations
055 $du = $stat -> add 99999 units of Freight scanner
056 $du = $stat -> add 99999 units of Gamma High Energy Plasma Thrower
057 $du = $stat -> add 99999 units of Gamma Impulse Ray Emitter
058 $du = $stat -> add 99999 units of Gamma Kyon Emitter
059 $du = $stat -> add 99999 units of Gamma Particle Accelerator Cannon
060 $du = $stat -> add 99999 units of Gamma Phased Shockwave Generator
061 $du = $stat -> add 99999 units of Gamma Photon Pulse Cannon
062 $du = $stat -> add 99999 units of Hackerchips
063 $du = $stat -> add 99999 units of Hand Weapons
064 $du = $stat -> add 99999 units of Hornet Missile
065 $du = $stat -> add 99999 units of Ion Disruptor
066 $du = $stat -> add 99999 units of Jumpdrive
067 $du = $stat -> add 99999 units of Lasertower
068 $du = $stat -> add 99999 units of Lasertower Weapon
069 $du = $stat -> add 99999 units of Luxury Foodstuffs
070 $du = $stat -> add 99999 units of Maja Snails
071 $du = $stat -> add 99999 units of Majaglit
072 $du = $stat -> add 99999 units of Mass Driver
073 $du = $stat -> add 99999 units of Mass Driver Ammunition
074 $du = $stat -> add 99999 units of Massom powder
075 $du = $stat -> add 99999 units of Meatsteak Cahoonas
076 $du = $stat -> add 99999 units of Medical Equipment
077 $du = $stat -> add 99999 units of Microchips
078 $du = $stat -> add 99999 units of Military Personnel
079 $du = $stat -> add 99999 units of Mineral Scanner
080 $du = $stat -> add 99999 units of Mining Equipment
081 $du = $stat -> add 99999 units of Mobile Drilling System
082 $du = $stat -> add 99999 units of Mosquito Missile
083 $du = $stat -> add 99999 units of Motion Analysis Relay System
084 $du = $stat -> add 99999 units of Narcotics
085 $du = $stat -> add 99999 units of Navigation Command Software MK1
086 $du = $stat -> add 99999 units of Navigation Relay Satellite
087 $du = $stat -> add 99999 units of Nividium
088 $du = $stat -> add 99999 units of Nostrop Oil
089 $du = $stat -> add 99999 units of Ore
090 $du = $stat -> add 99999 units of Ore Collector
091 $du = $stat -> add 99999 units of Paranid police license
092 $du = $stat -> add 99999 units of Passengers
093 $du = $stat -> add 99999 units of Pirate Sidearms
094 $du = $stat -> add 99999 units of Plankton
095 $du = $stat -> add 99999 units of Quantum Tubes
096 $du = $stat -> add 99999 units of Radioactive Waste
097 $du = $stat -> add 99999 units of Rastar Oil
098 $du = $stat -> add 99999 units of Rudder Optimisation
099 $du = $stat -> add 99999 units of Salvage Insurance
100 $du = $stat -> add 99999 units of Scruffin Fruits
101 $du = $stat -> add 99999 units of SETA boost extension
102 $du = $stat -> add 99999 units of Silicon Wafers
103 $du = $stat -> add 99999 units of Silkworm Missile
104 $du = $stat -> add 99999 units of Singularity Engine Time Accelerator
105 $du = $stat -> add 99999 units of Slaves
106 $du = $stat -> add 99999 units of Soja Beans
107 $du = $stat -> add 99999 units of Soja Husk
108 $du = $stat -> add 99999 units of Space Fuel
109 $du = $stat -> add 99999 units of Space weed
110 $du = $stat -> add 99999 units of Spaceflies
111 $du = $stat -> add 99999 units of Spacefly Collector
112 $du = $stat -> add 99999 units of Spacefly Eggs
113 $du = $stat -> add 99999 units of Special Command Software MK1
114 $du = $stat -> add 99999 units of Split police license
115 $du = $stat -> add 99999 units of SQUASH Mine
116 $du = $stat -> add 99999 units of Stott Spices
117 $du = $stat -> add 99999 units of Strafe Drive Extension
118 $du = $stat -> add 99999 units of Sunrise Flowers
119 $du = $stat -> add 99999 units of Super Slave Chips
120 $du = $stat -> add 99999 units of Swamp Plant
121 $du = $stat -> add 99999 units of Teladi company security license
122 $du = $stat -> add 99999 units of Teladianium
123 $du = $stat -> add 99999 units of Teladianium Panelling
124 $du = $stat -> add 99999 units of Trade Command Software MK1
125 $du = $stat -> add 99999 units of Trade Command Software MK2
126 $du = $stat -> add 99999 units of Trading system extension
127 $du = $stat -> add 99999 units of Transporter Device
128 $du = $stat -> add 99999 units of Triplex Scanner
129 $du = $stat -> add 99999 units of Very Important Passengers
130 $du = $stat -> add 99999 units of Video Enhancement Goggles
131 $du = $stat -> add 99999 units of Warheads
132 $du = $stat -> add 99999 units of Wasp Missile
133 $du = $stat -> add 99999 units of Water
134 $du = $stat -> add 99999 units of Weapon Interface Chips
135 send incoming message 'Your station just got got a ton of supplies!' to player: display it=[TRUE]
136 * I did this the long way so you can delete specificitem you dont want.
137 * This will not add more than your station is meant to handle.
138 return null

Cycrow
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Post by Cycrow » Tue, 28. Oct 08, 02:56

thats a very bad way to create such a script :P

also remember that because the types files have changes, most of those commands will be pointing at the wrong things

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