
archelf33 forgot about the Galaxy folder, you're right, it too...

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https://www.dropbox.com/s/hqctnzc0pqsop ... B2.7z?dl=0archelf33 wrote: ↑Sun, 7. May 23, 20:40Hi there, recently I updated the game with this new update, ZH 2.0 - Partial Beta 4 (updated 4-29-23) and after about 15 hours of game time; SETA included, I have run into a crash. Not sure what might be causing it but it's repeatable and crashes within a few minutes of loading my most recent save. I did notice that a Khaak Raid spawns soon after loading and within minutes the game crashes. Wish I could do more but the game completely hangs and I don't get to see any error messages and I am not aware of any crash log files.
Hi there, I'm quite new to the Mayhem experience but I can confirm that "reachable factories" does not include "outposts." There was one other thing that I overlooked and didn't quite understand in the beginning. Each factory has a setting for import and export under station parameters. The default import setting is 10% and the default export is 40%. You might notice sometimes that your Agents don't seem to be moving to collect wares from your factories and you may think they are broken. This is because they take these settings into consideration. When factories produce wares, if you keep the export high at 40% the Agents will take this into account and won't get these wares until the factory is filled up to at least 40% of it's total stock. So early on if you want the Agents to do most of the work and not rely on Couriers or Traders, you need to set this export a bit lower. Eventually when you start to build stock, you can increase the export setting again to make the Agents more efficient. Basically meaning they won't have to do as many runs. You could always use Couriers as they are really useful, being able to load wares from multiple factories and unload them straight into others, then loading from those and into an outpost or several. They are quite versatile but at the same time require a lot more input from you.sendrock wrote: ↑Sun, 14. May 23, 13:18Hi,
I do have a question please if anyone know the answer, I have 2 outpost, A & B :
if I have Agent-Outpost-A set to import Ore from "reachable factories", will it import Ore from Outpost B ? Or is Outpost-B not counted as a " factory " ingame ?
Because I have set 4 miner in Outpost B and I have a stockpile of Ore that I could use in my Outpost A, so for now, I created a job in Outpost B -> export to Outpost A, do I need to put a similar job in every Outpost I have who does nothings with the waste/ore they generate ? If you have any logistic tips to manage secondaries Outpost that does nothings except mining/selling the ressources they generate with miners, I'm looking for a few !
Thanks for the help ! It's a great mod so far !
no but 2.0 will give all capships vastly more range. Another modder found a workaround to increase the hardcoded 10km max range for the turret AI.
thanks, will look into it. The declaration is supposed to drain all your positive rep but i must've made a mistake and it also repairs negative rep.
direct link to latest file:jonathanjmartin84 wrote: ↑Thu, 18. May 23, 08:10Is there a good link for the current version of this?
thanks, will look into it. The declaration is supposed to drain all your positive rep but i must've made a mistake and it also repairs negative rep.![]()
But to be sure, the coalition did not actually get created yet right? (no other faction joining in)
if you have extracted cat 10 you should also extract all following cats (11, 12, etc.)Finaltwist wrote: ↑Thu, 25. May 23, 23:49I managed to install the x3 editor 2 program using wine, then extracted the 10.cat. [...] the 10.cat file had some odd directories not in the base direcotry before, L TEX, S, OBJECTS, etc... so im not sure if just extracting the 10.cat to the base dir will cause issues in the long run... will see!
I found the issue in the 10.cat file that crashes the linux distros. In the /addon/10.cat, its the /DDS/interface_icons_XT_diff.txt file.Hector0x wrote: ↑Fri, 26. May 23, 18:09if you have extracted cat 10 you should also extract all following cats (11, 12, etc.)Finaltwist wrote: ↑Thu, 25. May 23, 23:49I managed to install the x3 editor 2 program using wine, then extracted the 10.cat. [...] the 10.cat file had some odd directories not in the base direcotry before, L TEX, S, OBJECTS, etc... so im not sure if just extracting the 10.cat to the base dir will cause issues in the long run... will see!
There is at least one issue with your current install. Right now you got a loose Tships file from mayhem 3 in your dir. This overrides the zero hour version of the TShips file which is still packed in the catalog. Certain ship entries are missing for you. After about 12h the game will try to spawn a certain type of ship which doesn't exist in your install. You will be able to study a herd of Argon Mammoths![]()
afaik x-missions reloaded comes with a custom mission framework. Maybe this works with mayhem 3 (my guess is no). In any case you will have a wierd mix with two different quest logs and stuff.
Welcome to the X3 Linux Experience, I don't know what causes that freezing issue but it's not just a problem with Zero Hour happens with anything. I've been searching the forums for a while now for an explanation and or a fix but found little to nothing. My uneducated guess it that it's a memory leak problem. My remedy to this problem was to lower the Texture Quality to medium, turn off Antialaiasing and make sure AQC was off. You can also try starting as a different race, loading in some ships (usually the modded ones) tends to freeze the game on start up or just CTD when entering a new sector but it's not consistent.Finaltwist wrote: ↑Sat, 27. May 23, 13:54I found the issue in the 10.cat file that crashes the linux distros. In the /addon/10.cat, its the /DDS/interface_icons_XT_diff.txt file.Hector0x wrote: ↑Fri, 26. May 23, 18:09if you have extracted cat 10 you should also extract all following cats (11, 12, etc.)Finaltwist wrote: ↑Thu, 25. May 23, 23:49I managed to install the x3 editor 2 program using wine, then extracted the 10.cat. [...] the 10.cat file had some odd directories not in the base direcotry before, L TEX, S, OBJECTS, etc... so im not sure if just extracting the 10.cat to the base dir will cause issues in the long run... will see!
There is at least one issue with your current install. Right now you got a loose Tships file from mayhem 3 in your dir. This overrides the zero hour version of the TShips file which is still packed in the catalog. Certain ship entries are missing for you. After about 12h the game will try to spawn a certain type of ship which doesn't exist in your install. You will be able to study a herd of Argon Mammoths![]()
afaik x-missions reloaded comes with a custom mission framework. Maybe this works with mayhem 3 (my guess is no). In any case you will have a wierd mix with two different quest logs and stuff.
If i remove that file from the 10.cat, the game loads perfectly WITH the 10.cat (no need to extract anything). Something in that file isn't working in the linux distros. I'm going to play a bit with it removed to see what im missing... any possible reasons why that particular file could cause the game to crash? What does that file do? Is it crucial to the gameplay? I can do without some new icons if that's all it does...
//Edit: scratch that... the game loads, you can create a new game, questions come up, galaxy generates, then when the galaxy generated notice come sup in green the game starts freezing. this didnt happen with the 10.cat extracted
amazing thanks!! will rename it and see if it loads, then gradually reamove things from the 10.cat to see what causes the game load freeze.Dex_Bot wrote: ↑Sat, 27. May 23, 16:06
The interface_icons_XT_diff isn't anything important, it's just a change in the weapons icon's color. The problem with the file is that it's formatted as a txt when it shoud be a dds file, that's why it crashes the game when you have it installed.
The fix is simple, all you need todo is extract it from the cat file, rename the file from .txt to .dds, then finally reinsert it back to the cat file. (With or without compressing it)
Oops first post don't know how to fix that