Just FYI - According to Paul, in the OOS Combat Rebalance thread, you should not be using this with XRM-AP.Khaakbuster wrote: ↑Thu, 8. Apr 21, 11:23
[*]OOS Combat Rebalance 0.32 - OOS combat doesn't properly work without this, especially for OWPs
[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Thanks! How uhh, spammy is SEWN? Great idea but will it go bonkers with warnings once I have satellites in most sectors?Khaakbuster wrote: ↑Thu, 8. Apr 21, 11:23Here is some stuff that I used with XRM:All of the above have been modified by me, to fix bugs and implement new features, but the defaults are already quite good.
- Asteroid Fusion V4 - recommended for Complex Cleaner
- Complex Cleaner 4.09 - if you want complexes, this is a must have
- MARS 5.25 - is anyone not using this? required for OOS Combat Rebalance
- MK3 Improvement Reloaded 1.8.9.8 - sector/universe traders without this? No way!
- NPC Bailing Addon 1.8.0
- No notoriety loss from hitting jumpgates - basically a must have
- Numeric Race Ranks - makes those rank lists easier to understand. I'm using a version modified by arcana75, but don't have a link to that.
- OOS Combat Rebalance 0.32 - OOS combat doesn't properly work without this, especially for OWPs
- Release Passengers 1.0.1 - if you're not into slave trading
- Salvage Claim Software 1.21 - probably included in the Salvage Command Suit as well
- Satellite Early Warning Network 1.22 - if you want to know what's going on in the universe
- Scorps Map 1.2.3.9 - nice offline map to plan you empire or search for wares
- Ship Killed Notifications 1.0.3 - another must have
- Space Loot Transporter 3.7.1 - don't have a link, but there are other scripts that allow you to teleport loot into your cargo hold, instead of manually collecting it
- The Traveling Mechanic 0.2 - if you like tuned ships. Sometimes the mechanic will remain docked in a station, use a cheat script to make him undock.
- Turbo Booster 1.10 - if you want to go somewhere fast
And two more to add to the list:
Teladi Information Service - a purchaseable ware for looking up buy/sell locations of stuff in a lore-friendly way
Operation Loki, from the Terran Revitalization Project - claims to stop GOD from deleting factories in Terran space. Haven't tried this one before, but if it works it might stop the Terran economy from crashing without player intervention.
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Yes, I know. AP has built-in some form of OOS Combat Rebalance v2, which works by using different weapons IS and OOS. OOS Combat Rebalance v1 and v2 are only for X3TC and v2 only works with the vanilla version, unless someone modifies it to work with a specific mod.Mythrantar wrote: ↑Thu, 8. Apr 21, 16:19Just FYI - According to Paul, in the OOS Combat Rebalance thread, you should not be using this with XRM-AP.
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Any chance of XRM getting updated to work with the upcoming Farnhams Legacy expansion?
It'd be a real shame if it didn't. I don't think I've played a vanilla game since shortly after AP was released.
It'd be a real shame if it didn't. I don't think I've played a vanilla game since shortly after AP was released.