X3TC ALWAYS freezes when around Xenon/Terran(new) capitals, *proven vanilla problem*

Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnham's Legacy.

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darqen27
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Post by darqen27 » Thu, 21. Aug 14, 18:46

Alan Phipps wrote:You don't have the usual suspect codecs and with the sound driver disabled, you shouldn't be calling any unwanted sound codecs either.

I think you are going to have to bite the bullet and try a clean vanilla install and a fresh game start (after backing up your current saves). If that plays OK, then reintroduce your mods one at a time and see at each step if there are issues. Just because some systems can run a specific mix of mods OK, it does not mean that every system can.

If you get back to the same mix of mods playing OK on your new start, then try your old saves. If those have problems then the issue is embedded in the old saves.
Yeah, I've been dreading that, if in fact it is my old saves. I'll be happy to see the game work better, but I doubt I'll be picking it up again for a while.(I'm 200 real hours in on this save)
- Darqen Tasquenesk

darqen27
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Post by darqen27 » Fri, 22. Aug 14, 22:30

I've noticed the freezes only seem to happen when Im fighting Xenon ships...
- Darqen Tasquenesk

Alan Phipps
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Post by Alan Phipps » Sat, 23. Aug 14, 13:59

So consider trying without any mods that affect Xenon ships, weapons and weapon effects.
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darqen27
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Post by darqen27 » Sat, 23. Aug 14, 19:34

Alan Phipps wrote:So consider trying without any mods that affect Xenon ships, weapons and weapon effects.
I started a new game for testing purposes, and as a terran defender vs xenon ships i have had zero freezes(Put a couple hours into it).

I also did the Goner plot(On original save), which has alot of combat in it, and I drove my capital ship fleet(Panther, Shrike, Centaur) thru Unknown Sector(Pirate hell) and fought 1(m2), 2(m1), 1(m7), and a couple m6's and crap loads of fighters. no freezes.

It really seems to only happen with xenon ships....

Only mod i have that would affect xenon ships in any way would be the NPC bailing addon..
- Darqen Tasquenesk

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Post by Alan Phipps » Sat, 23. Aug 14, 19:55

Do you mean Xenon capitals only (since your Terran start did not react to massed Xenon fighters)? I think some Xenon capitals are spawned with unusual or Terran weapons like PSPs etc. Could it be their effects?
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darqen27
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Post by darqen27 » Fri, 5. Sep 14, 01:38

What i have figured out is, Xenon Capitals cause the crash, thats all it can be, Xenon Q's are most suspect, I get consistent crashes in Xenon Sector 347 when jumping in from west gate and approaching the north gate usually camped with Xenon Q's, I managed to finish the terran plot without a single freeze(Except for a freeze that happened when I accidently told my autopilot to attack a SQUASH MINE)

Hard to say what weapons they are carrying, as some times I cant even get into range before it hard crashes with audio loop
- Darqen Tasquenesk

darqen27
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Post by darqen27 » Mon, 8. Sep 14, 21:41

Well, I no longer have patience for this, time to uninstall
- Darqen Tasquenesk

darqen27
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Post by darqen27 » Thu, 11. Sep 14, 18:50

Tried to play Albion Prelude, first thing i checked was if it would freeze around xenon ships, and it did, this is a problem in both games, *ONLY* happens around Xenon capitals, pretty sure its the Q's causing it, it happens in *ANY* xenon sector, where there are xenon capitals, crash doesnt seem to occur until Xenons are aware of my presence, either thru getting close and firing or drones will cause the freeze if i send them first and then when the capitals appear to shift towards me is usually when the game freezes

I proved this would happen in albion prelude vanilla by just jumping into the story with a Argon Peacekeeper start, and getting a centaur from the albion plot, then i jumped to 347, and it froze as soon as i started to get close

On another edit, adding a bit more, I've noticed while playing lately, if xenon capitals are around and I just jump into a fighter and let the ai handle my cap ships. I've not had any crashes with Xenon Q's in black hole sun, *if* i use a fighter personally. anything bigger = lockup
- Darqen Tasquenesk

darqen27
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Post by darqen27 » Sat, 13. Sep 14, 04:02

Was just in heretics end fighting a bunch of terran capitals and the game froze, right after I sent drones and fighters from my Guppy to attack a yokohama
- Darqen Tasquenesk

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Post by Alan Phipps » Sun, 14. Sep 14, 12:35

We have no real idea what type of game you are playing any more. Did you do a full and clean uninstall as suggested at the end of here to get back to vanilla and then start a fresh game?

You are pretty much the only one having this issue, so it is not the game code inherently doing it. It has to be something to do with your system, set up or game installation.
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darqen27
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Post by darqen27 » Sun, 14. Sep 14, 20:06

Alan Phipps wrote:We have no real idea what type of game you are playing any more. Did you do a full and clean uninstall as suggested at the end of here to get back to vanilla and then start a fresh game?

You are pretty much the only one having this issue, so it is not the game code inherently doing it. It has to be something to do with your system, set up or game installation.
As I said, I uninstalled TC, and then reinstalled and installed albion prelude. I started a new game

And i very seriously doubt its my PC, I have meticulously designed and maintained this PC for gaming, There is no adware/spyware, unregistered keys, or anything that dimishes PC performance, it has a I52500K OC'd 4.5GHZ with 16gb ram and a gtx 570 OC'd gpu, windows 7 64 home edition

I have read many many many unresolved freezes in the forums around the net, so you CAN NOT say its just me having the problem.

It is the game
- Darqen Tasquenesk

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Post by vr01 » Mon, 15. Sep 14, 14:43

I've run the game on 4 different sets of hardware over the 6 years and never had a problem, even with the early versions. So my call is something to do with your system.

You say you are running a very large overclock but your DXDiag doesn't reflect that. If you are running the large overclock then I would suggest putting everything back to stock speeds and see what happens.

Remember this game only runs one thread and if there is something this game does, it's stress single cores hard.

It would be a good idea to post an updated DXDiag too so that we can see how your system has changed.

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Post by Alan Phipps » Mon, 15. Sep 14, 15:07

I think you missed the real significance of my question. "Did you do a full and clean uninstall as suggested at the end of here to get back to vanilla and then start a fresh game?" That includes *all* the recommended steps for a clean vanilla reinstallation as listed there.

Just running the uninstaller and then reinstalling vanilla is *not* effective with a modded game. Also remember that X3AP uses many of the same core gamefiles as X3TC. Hence any residual X3TC mod files, scripts, tampered or corrupt files and their resultant game issues can well affect X3AP as well.
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darqen27
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Post by darqen27 » Tue, 16. Sep 14, 04:56

Well, I am pretty sure it has something to do with missile spam, I installed a mod to lessen missile spam and I have not had a crash in over 3 days.

My overclock and the games limited engine(maybe) + missile spam and the computer voice going over and over again about incoming missiles seemed to be the main thing that was present in all instances where the game froze. I think terran and xenon are just the most likely AI to super spam missiles
- Darqen Tasquenesk

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Post by Alan Phipps » Tue, 16. Sep 14, 12:46

Ah, that new information is important. Yes, severe missile spam can seriously overstress the single overclocked cpu core running the game exe.

Also player-initiated severe missile spam is actually counterproductive as the more missiles are in the air at the same time, the less effective each individual missile becomes as guidance and collision detection falls off with less and less cpu serial missile attention span.
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ZosX
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Re: Re:

Post by ZosX » Fri, 10. May 19, 00:36

Alan Phipps wrote:
Sun, 14. Sep 14, 12:35
We have no real idea what type of game you are playing any more. Did you do a full and clean uninstall as suggested at the end of here to get back to vanilla and then start a fresh game?

You are pretty much the only one having this issue, so it is not the game code inherently doing it. It has to be something to do with your system, set up or game installation.
I know reviving dead threads is frowned upon here, but I'm doing it anyways. I have the exact same problem. And yes I have reinstalled multiple times. I'm almost tempted to splurge on the steam X collection just to see if its just something with my GOG install. Same kinda setup here sorta. I have really only MARS and Bounce installed. Oh and better jumpdrive. I'm about 100% sure its MARS that causes the hard crash but reading this thread makes me wonder if its not just a deeper bug. And yes, always Xenon Q's 95% of the time. I'm currently in Napolitano's Whatever and can't go south because there are three Qs on the other side of the gate. I jumped in my Titan and three times in a row it locked as soon as I activated MARS. It seems to be the fighter drone part of the script or the fighter drones themselves. I'll dump my drones and see if I can replicate it and update this post.

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Re: X3TC ALWAYS freezes when around Xenon/Terran(new) capitals, *proven vanilla problem*

Post by Alan Phipps » Fri, 10. May 19, 10:46

" .. it locked as soon as I activated MARS."

Yes, well I'm sorry but we cannot really help you here with an issue introduced by a game mod.
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Nykortdis
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Re: X3TC ALWAYS freezes when around Xenon/Terran(new) capitals, *proven vanilla problem*

Post by Nykortdis » Thu, 16. Apr 20, 00:11

I call next with similar issue but no mods. Just Bonus Pack ones. My issue occurs when loading in a sector with a lot of ships fighting. It freezes and sound loops happen, but it does cleae up the moment all of fighting is loaded in.
Relating to previous posters about mods - ANY larger script mod can easily overload the computing system. That is true for a lot of games. Any large scripts and many issues becomes the player's doom of fun. Such it is for Skyrim and Oblivion and possibly here. Just there is a factor that keeps popping up wherever I look - certain scripts are hardcore for scripting engine. Properly executed they run well and do no harm. Even a single error can change that. Skyrim and Oblivion uses Python. I've seen a lot of scripts cause issues with one another and it is generally a confict between the two that causes crashes or freezes. For me here its just my system most likely (5th gen i3, 4GB RAM, Integrated Graphics (powerful however) but for You two it seems like a conflict between Vanilla Coding and the mod scripts. I'd suggest loading just Vanilla or looking for those combined mods that replaces vanilla code fully. Most overhauls of the games have them as well.
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Re: X3TC ALWAYS freezes when around Xenon/Terran(new) capitals, *proven vanilla problem*

Post by Alan Phipps » Thu, 16. Apr 20, 13:27

@ Nykortdis: Thanks, but I doubt that the two you are replying to are still following this quite old thread.
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