Morkonan wrote:
Three-hundred... Now, I'm sure there aren't any really complex interactions going on between them, but - It's three-hundred gnomes digging, producing dirt, removing blocks, pathing, each finding blocks to dig, etc. That's friggin' impressive.
I don't recall Gnomoria's limits and don't know DF's, but IIRC one of the larger Gnomoria populations I had was around 40 and that eventually destroyed it. (Leak/bug/pathing issue would crop up five minutes into any reloaded save.)
In Df you run on "decent processing FPS of 15-60" with ~150 dwarfs, above and your fort will encounter a Frames per seconds death slowly (depending on hardware naturally) my largest were ~290 dwarfs where i gave up with iirc 8 FPS / ticks per second, as the gameplay progress gets for my taste to slow forward, call it what you like more
but nice thats the succesor of gnomoria finally has hitted Steam. stumbled over it a few times and keeped a bit track of it.
unfortunately gnomoria looked so tempting even with all the bugs, that it never came out of the shadow of DF to be his own thing on first glance. but i'm content how Ingnomia as its succesor will develope and fare well to find his surviving niche as Df did
( refering to Gnomoria for finding his place in, as Df is Well setttled in his own "universe
" )
silenced wrote:
Easily accessible and very deep sim/colony manager = contradiction.
And to be honest, after like 100 hours of DF, the UI is so easy and very accessible, you will think how anyone cannot understand the genius and simplicity behind it.
But i find Rimworld does a quite good job to merge those things together for the mircodepth but its a lot of version ago i had played vanilla, same goes for DF as i tune with masterworks. Besides the regular mephlauncher releases, gosh has he stitched together a nice Tileset.
and still i wish for some Hotkeys strokes to be the same over various subtrees. as why do i need to hit k, l, o, i while q,w,e,r,a,s,d,f,y,x,c,v are not used in that "screen" at all, and don't come me with its L becuse its (L)ining, thats argument is broken on various counter examples it can be used as (A) Lining.
but i would need to play it actively to pinpoint those things. as i don't hold a grudge and take it as it is in doubt, but still wishes/ wonders why it isn't as i i may use the keyboard or handposition wrong
but with Cataclysm: darkdays ahead (CCDA), Unrealworld, Caves of Qud, Nethack, Tome, and Df i guess thats shouldn't be a problem atall and be a mere Df quirk ^^