25 Gigaflop chip soon for sale, only $16,500
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25 Gigaflop chip soon for sale, only $16,500
oh them joyful parasites
- X-Warrior B AS
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Maybe they can be used to design me a super gaming chip thenX-Warrior B AS wrote:Don't really see the need for one. As far as I understand it, they're not really suited for gaming, but for raw mathematics. Research may find quite some benefit from them though
Strung out on Britain's high, hitting an all time low
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I was going to post this as a reply, but I'm not sure if it's correct or not, could someone verify it for me please?
The long and short of it is that as long as a game's processes were offloaded to the CPU, there would be a perfomance increase. The drawback is that it won't support T&L, FSAA and any other number of acronyms. The graphics would be crap, but bloody fast.
It would still be limited by the transfer rate between the AGP and CPU so doubt there would be a dropoff in quality, but simiilarly only a small increase in speed.ElectricMonk wrote:I was going to post this as a reply, but I'm not sure if it's correct or not, could someone verify it for me please?
The long and short of it is that as long as a game's processes were offloaded to the CPU, there would be a perfomance increase. The drawback is that it won't support T&L, FSAA and any other number of acronyms. The graphics would be crap, but bloody fast.
Strung out on Britain's high, hitting an all time low
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Anyone bored on a Friday afternoon could work out the size of X-Universe this could handle. There is no prize except that the weekend will be nearer when you're done.
Rapier - The Orifice of all Knowledge
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If you're talking about, for example, a dual-processor system where the second CPU is devoted to graphics then this would be true but on a normal single CPU system you're more likely to get a performance drop since the CPU is often tied up handling the game mechanics.The long and short of it is that as long as a game's processes were offloaded to the CPU, there would be a perfomance increase. The drawback is that it won't support T&L, FSAA and any other number of acronyms. The graphics would be crap, but bloody fast.
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If you're talking about, for example, a dual-processor system where the second CPU is devoted to graphics then this would be true but on a normal single CPU system you're more likely to get a performance drop since the CPU is often tied up handling the game mechanics.The long and short of it is that as long as a game's processes were offloaded to the CPU, there would be a perfomance increase. The drawback is that it won't support T&L, FSAA and any other number of acronyms. The graphics would be crap, but bloody fast.
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- EGOSOFT
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games are a complex maths program, millions of calculations for a few seconds of gaming time. The more calculations that your computer can do the faster your computergames can go.X-Warrior B AS wrote:Don't really see the need for one. As far as I understand it, they're not really suited for gaming, but for raw mathematics. Research may find quite some benefit from them though
Come watch me on Twitch where I occasionally play several of the X games
I'd have to agree with Xenon_Slayer there (audience promptly faints )--a game is nothing more than a series of complex calculations. It's entirely possible that a machine with the sort of raw computational power we're talking in this thread would be able to calculate all those fancy X2 graphics from first principles and therefore you wouldn't need a fancy graphics card at all.
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- EGOSOFT
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no one faints faster that mepjknibbs wrote:I'd have to agree with Xenon_Slayer there (audience promptly faints )-.
how much in ghz is a 25gigaflop?
Come watch me on Twitch where I occasionally play several of the X games
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