[SCRIPT] Bounty Hunters Guild V2.80 : Updated 24/07/2007

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Total votes: 50

Cycrow
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Post by Cycrow » Wed, 9. Nov 05, 20:41

Just done a few changes to the main sturucture of the script
i've removed the use of the Bounty hunters list computer and replaced it with joining the Bounty Hunters Guild and changed the layout of how the bountys are displayed

Everyones Antihero
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Post by Everyones Antihero » Wed, 9. Nov 05, 22:12

sweeeeeet. :D
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Anti-Hero
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Post by Anti-Hero » Wed, 9. Nov 05, 23:16

Cycrow, nice additions to the script, thanks for all the hard work!

son of cronus
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Post by son of cronus » Thu, 10. Nov 05, 16:08

Whoaa this looks sweet. The games onlt been out a while and theres a few great scripts floating around. :)

Cycrow
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Post by Cycrow » Fri, 11. Nov 05, 14:05

Anti-Hero wrote:Cycrow, nice additions to the script, thanks for all the hard work!
Thanks, hopefully adding some more too it soon as well
:)

jpcawley
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Post by jpcawley » Fri, 11. Nov 05, 14:30

Really good script mate!

Couple of points I found worth mentioning:

I find it really a chore having to look for bounties in high traffic areas, stareing at the sec map hurts after a while. You would still have to search several sectors if the target was red to you.

This is more of a question:

When I bag a bounty the Trade Station goes red red red. Is this permenant? Will I never be able to land there again?

One last comment. If you had an Assasin's Guild you could make the Penniless Assasin start point a really good option. Just have kill missions, maybe spawn an escort.

Thanks again for all of your hard work, I can just about script the location of my ship to my log so all the above is said with the upmost respect.

Cycrow
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Post by Cycrow » Fri, 11. Nov 05, 14:36

well, the whole point of having to search is to make it so you have to actaully work for ur money rather than just picking off whos red, u can usually scan down the list to at the serial codes and spot the ship u need, thats what i usually do

The trading station prolly goes red for 2 reasons, it might be the homebase of the ship and therefore dont like you attack on one of there ship, i might remove the homebase assiging.
Its also coz you might lose recognistion when killing the bounty, as there not pirates, but part of that race, so by taking out other pirates in thier sectors you can get it back again

i am actaully making various guild scripts, im changing my mercenaries script into a sorta of Mercenarys guild, and also planning on the Smugglers guild as well,
so i could always add others too
:)

jpcawley
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Post by jpcawley » Fri, 11. Nov 05, 18:49

Take you point mate, mabey I'm doing something wrong but the ID no longer shows up on the second version of the script. The non colourful, one at a time bounty messages just have a name e.g. Susu Han and the ship e.g. Paranid Pericles Raider. It has no ID e.g. AM3DX-89.

Am I doing something wrong? Can I find the ID of the ship somewhere?

I think the turning red must be because the ship is tied to the Trading Station. The other same race facts and ships are still blue. Will it wear off?

Once again mate I don't want to sound like an ungreatfull git, you have done a great job with this, when I do find the little bleeders it's a real treat!

Cycrow
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Post by Cycrow » Fri, 11. Nov 05, 19:00

the id thing might be my fault, it should display when it shows all the details, but it might be the formatting i've used in the t file which makes it not show up, so i should be able to fix that np

it should wear off, you could try comm them and appologise, or just raise ur recognisition up again

i will look into thel ink between the boutny ship and trading station and c if i can improve this

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Sandalpocalypse
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Post by Sandalpocalypse » Fri, 11. Nov 05, 19:13

I've had this script installed since I started the game, but haven't used it yet. But just to be clear, the ships I see flying around with base names like 'Argon Buster' or 'Split Mamba' are bounty ships right?

Cycrow
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Post by Cycrow » Fri, 11. Nov 05, 19:53

some of them might be yeah

but you will only get the bounty by killing them if your a member of the guild

NKVD
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Post by NKVD » Sat, 12. Nov 05, 15:58

Quick suggestion - is there a way to give NPCs with bounties a special response to the "Surrender!" option in the communications menu? For instance, you could tell them to surrender and they would immediately attack you on the spot, forcing you to defend yourself and thus letting you kill them without losing any standing with the race.

Cycrow
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Post by Cycrow » Sat, 12. Nov 05, 20:49

yeah i was thinking of going something like that but i dont think you can add new entries into the comms menu
i was thinking of doing it via the ships additional commands instead

fusion23
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Post by fusion23 » Sun, 13. Nov 05, 18:12

Could you upload that and your other script to my site. I plan on having a huge archive of scripts for ppl to download. Site is in sig.
Your base are belong to me.

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Tahlmorra
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Post by Tahlmorra » Mon, 14. Nov 05, 05:53

An idea:

NPC bounty hunters -
-Possibly take missions hunting the harder bounties with a group of NPCs
-If you are going after a higher lvl bounty and an NPC is also, he will attack because he wants the money :P
-If a race dislikes you enough, it will hire bounty hunters to attack YOU
Last edited by Tahlmorra on Mon, 14. Nov 05, 06:33, edited 1 time in total.

janonol
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Post by janonol » Mon, 14. Nov 05, 06:15

here's an idea for the bounty hunter script. make it go both ways.

it would be great if a factory/ pirate station/ even a race could take out a contract on your head if your reputation with them goes too low or you kill too many of their ships.

the higher your fighting rank and the more you irritated the enemy; the more dangerous the bounty hunters that come after you.

there would have to be a limit of course (can't have too many bounty hunters hunting you).

the bonus would be you get the chance to capture some very nice ships if you survive - these are real bad ass bounty hunters so thier ships have better weapons for you too fight and capture.

and there would have to be a way to get the bounty hunters off your back (ie - kill the person who took the bounty out on you or get on good terms with the race).

would be fun.

PS - please add yakki pirates to the bounty hunters club.

Cycrow
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Post by Cycrow » Mon, 14. Nov 05, 09:22

yeah something i want to add is other bounty hunters in the universe as well as bounties on you, i have a few ideas of how i want it to work, but still planning the best way to go about it
:)


i will also look at adding Yakis into the mix

Dunks
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Post by Dunks » Mon, 14. Nov 05, 09:43

Now this is getting interesting,
Bounty hunters after you as well :twisted:

Cycrow
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Post by Cycrow » Mon, 14. Nov 05, 10:10

ok, a new version now avaialble

v2.10
* Fixed showing of Seriel numbers when displaying bounties
* Added Yaki and Goner bounties
* Added bounties from pirates at pirate bases

jpcawley
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Post by jpcawley » Mon, 14. Nov 05, 11:56

Nice one mate! Respect for your hard work!

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