Community Script & Mod Download Library for X3

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Cycrow
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Post by Cycrow » Sat, 26. Nov 05, 16:02

2 new BBS scripts

Winnable Lottery
http://forum2.egosoft.com/viewtopic.php?t=105848

Insurance Dealer
http://forum2.egosoft.com/viewtopic.php?t=105817

they both use the same text and page ids as the Overtune script

bobwoodx
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Post by bobwoodx » Sat, 26. Nov 05, 17:25

LV wrote:No, check the thread for updates there is enought post editing to keep us going as it is :)


It was just an idea, to try and reduce lag on these busy forums.
Thanks anyway to all you modders. :)

Cycrow
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Post by Cycrow » Sat, 26. Nov 05, 19:45

Smugglers Guild

http://forum2.egosoft.com/viewtopic.php?t=105927

uses page id 7124
and addional ship id command 19

same page file as other scripts

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Burianek
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Post by Burianek » Sun, 27. Nov 05, 21:49

StarTrekMarc wrote:Hi,

can you please put the TextID/PageID 's from 8500 to 8505 in the list, all my new X3 Scripts will use these id's.

Two of my scripts are already released: They are using 8500 & 8502

Thanks, cu
Please provide links to the scripts along with your request for allocation.
Thanks
"Nature's first green is gold" . . . stay golden.

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Burianek
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Post by Burianek » Sun, 27. Nov 05, 22:00

----------
Mod Note

all links added up to here
Burianek
----------

(Damn fine idea ;))
"Nature's first green is gold" . . . stay golden.

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StarTrekMarc
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Post by StarTrekMarc » Sun, 27. Nov 05, 22:24

Ok

8500 - http://forum2.egosoft.com/viewtopic.php?t=105118 ( german - cheats )

8502 - http://forum2.egosoft.com/viewtopic.php?t=105154 ( english & german - al plugin )

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DeltaWolf
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Post by DeltaWolf » Mon, 28. Nov 05, 09:26

Converted the old "SDS deliver to one " script to work in X3
And new scirpt "Auto transfer"

see
http://forum.egosoft.com/viewtopic.php?t=106449

Text file used - 7350
Command slots - Special commands 517 and 518

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Jimmy Jazz
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Post by Jimmy Jazz » Tue, 29. Nov 05, 13:15

Here are finally the resourxe I used in the FLS script.

Resources used:

Text ID: 44-8216

Command_Type_Trade_48
Command_Type_Trade_48

Thanks for your great work!
Pinky : "Gee, Brain what do you want to do tonight?"
Brain : "The same thing we do every night Pinky. Try to take over the world!"

cactus
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Post by cactus » Tue, 29. Nov 05, 19:33

No Civilians v1.0:

You can get the mod here.
Last edited by cactus on Wed, 30. Nov 05, 03:27, edited 1 time in total.

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Burianek
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Post by Burianek » Wed, 30. Nov 05, 03:22

cactus wrote:No Civilians v1.0:

You can get the mod here

Related thread here.
Please make sure the download link is in your thread discussing the mod. We do not link offsite from this index, we only link to threads that talk about scripts/mods, that way if there's ever a broken download link, people ask in your thread, and not in the index.
Cheers.
"Nature's first green is gold" . . . stay golden.

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Burianek
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Post by Burianek » Wed, 30. Nov 05, 03:26

Mod Note: current through this post
"Nature's first green is gold" . . . stay golden.

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giskard
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Post by giskard » Wed, 30. Nov 05, 05:24

Burianek:

Im currently using 447044.xml for my text data, i'll probably add all text for any scripts i made to the same file. So can you mark that down as used pleased.

Thanks.

PS my page ID is also 7044.

Giskard
Last edited by giskard on Thu, 1. Dec 05, 11:47, edited 1 time in total.
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Xenon_Slayer
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Post by Xenon_Slayer » Wed, 30. Nov 05, 21:30

My Fly Through Gate Command.

Text file 8000
Command 235 (Nav 35)

Cheers
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AalaarDB
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Post by AalaarDB » Fri, 2. Dec 05, 00:27

I'd like to reserve wares 9 and 6, and commands special_36, 37 for my upcoming remake of my X2 salvage mod.

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Burianek
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Post by Burianek » Fri, 2. Dec 05, 01:34

giskard wrote:Burianek:

Im currently using 447044.xml for my text data, i'll probably add all text for any scripts i made to the same file. So can you mark that down as used pleased.

Thanks.

PS my page ID is also 7044.

Giskard
aalaardb wrote:I'd like to reserve wares 9 and 6, and commands special_36, 37 for my upcoming remake of my X2 salvage mod.
As mentioned before, I'd love to, but in order to keep things orderly, you need to have the script released before you can reserve a page id / file id. It shouldn't be a problem, I doubt if anyone's going to take yours.

aalaardb: you got lucky last time, since I hadn't made the policy yet. But for all future releases the same applies. I honestly don't think either of you guys is going to reserve a slot and then not follow through with a script, but we need to have a fair policy across the board.
Cheers.
"Nature's first green is gold" . . . stay golden.

AalaarDB
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Post by AalaarDB » Fri, 2. Dec 05, 01:42

Not a problem. It's a remake of my own X2 script, so it should be out relatively soon.

And I apologize for reserving some stuff and not releasing it soon. I reserved it because X3 was out while I was stuck developing in X2 as I awaited my copy. Then after 3 weeks of work my hard drive crashed. If it hadn't I'd be done by now :/

Lothmorg
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Post by Lothmorg » Fri, 2. Dec 05, 03:53

There is a new X3 map available for download. It is in Microsoft Excel format.

Thanks to Galaxy613 for all his help and patience while I was having difficulties with my game. :D [/url]
There are 10 kinds of people in the world.
Those who understand binary and those who don't.

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DeltaWolf
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Post by DeltaWolf » Fri, 2. Dec 05, 09:38

New AL Plugin - TerraCorp v1.1

see
http://forum.egosoft.com/viewtopic.php?t=107466

Text file / PageID used - 7351

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giskard
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Post by giskard » Fri, 2. Dec 05, 11:19

Burianek: The script is working, the decision to release it hangs on whether i want to release it as part of a Hostile universe pack or individually.

If i go the HU route, it will be 1 AL reg script running all the scripts in the pack. The entire pack will be updated with each release. This helps reduce the number of IDs needed for my mod which could get excessive over time, and it ensures the xml is always correct for the current version and the current version is always well ballanced against all scripts in the pack.

Anyway, i'll post an newsie about it in the forum for your amusement. :)

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LV
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Post by LV » Sat, 3. Dec 05, 01:19

LV sits back and lights a castella after linking up to here.

Deltawolf i noticed yours and aalaardb's text id's are coming a little close, There are thousands of available numbers.

You two should be careful not to overlap ;)

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