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Posted: Tue, 17. May 11, 16:53
by Brinnie
jlehtone wrote:...Therefore, one should stop all running copies of the script before save and removal. Depends on script, how easy/impossible that is.

Thanks.
I did try and do that but as far as I could tell there was nothing running that script, I checked all the ships and none was using any of the 3 MTC commands.

No matter, I d like to keep the MTC installed so I ll just leave there anyway.

Posted: Tue, 3. Apr 12, 11:31
by gnasirator
I was so free to translate your t-file into german:

http://www.yourfilelink.com/get.php?fid=791413

I will recommend your sector lock on my MK3 improvement post.
I am currently releasing a completely rewritten version for Reunion which I converted from my TC/AP one.

And I am really happy, that your script here still works :)


edit: Sorry to inform you but I had to break compatibility to your script. The new MK3 improvement uses the blacklist manager from TC/AP and is therefore not working with this script anymore.
I even had to use your command slots as they were the only "free" ones.

Posted: Wed, 23. Dec 15, 15:33
by Buck_Rogers
Does anyone know if halo is still around? Or can someone help me with an issue?

Posted: Mon, 28. Dec 15, 08:29
by gnasirator
Depends on the issue ;)

Posted: Mon, 28. Dec 15, 20:36
by Buck_Rogers
lol Hi Gnis

Nice to see you again

You might be able to help actually. As the issue involves your Mk3 Optimisation script for Reunion. I know that this Blacklist script is no longer compatible with yours, so I tried to get rid of it. The problem is, I still have 1 of the blacklist scripts showing in my Global List. I do not see how this is possible if I have removed it? I think the script in question is:

halo.lockmaster.global

Will this cause a problem?

Posted: Wed, 6. Jan 16, 06:45
by gnasirator
The thing about scripts is: they keep running even if you remove the script file. Seems like they're cached somehow. So if you want to uninstall a script completely, you have to first remove the script files and afterwards stop ALL instances of the running script. Usually, this can be achieved by issuing a stop command to all ships/stations running the script. Global scripts are a bit tricky, though as there is no instance running the script.

I am pretty sure, though, that there is a way to stop particular global scripts. I only have forgotten about it by now. Google might be of help.

Regarding compatibility with my MK3 scripts ... sorry, no idea at ALL anymore. Even if I used to know about this one, I have forgotten by now. It's now just too long ago :) Sorry.

The Reunion MK3 script was some sort of ripoff of the AP one anyway so I'd actually recommend playing AP as only there you're able to enjoy MK3 traders at their best, including sector blacklisting and stuff ;)

I hope, this is of any help for you ...