[MOD] Lower Poly Asteroids v2.04: Less Fat, More FPS [UPDATED 03.05.07]
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- halo112358
- Posts: 374
- Joined: Thu, 16. Feb 06, 07:56
[MOD] Lower Poly Asteroids v2.04: Less Fat, More FPS [UPDATED 03.05.07]
Lower Poly Asteroids: Less Fat, More FPS (v2.04)
Important! Please update to at least version 2.03 - there are collision errors in prior packages
This mod reduces the FPS hit in asteroid heavy sectors. The bulk of triangles on screen in these sectors comes from the extremely large quantity of small asteroids, I reduced the complexity of these models aggressively
There are two versions - Medium Quality, with a ~35% poly reduction to all asteroids - and Low Quality, which takes the most complex rocks a step further and reduces them by ~50% overall.
Compatibility
The mod installs as a false patch and should be compatible with just about everything out there.
(only stock egosoft asteroid body files are modified)
Before
[ external image ]
After
[ external image ]
Alternative link
[ external image ]
outdated link
Low Poly Asteroids (spk package)
[ external image ]
Install: Install .spk package with the script installer or install the .cat/.dat pair manually as a false patch.
Uninstall: Remove any installed script packages or manually installed cat/dat pairs. There is no need to go to asteroid free sectors.
As always, let me know if anything is broken or if there are improvements I can make.
edit: added .zip archive (new link from xdownloads here)
---
v2.04: updated texture definitions to better match stock ES asteroids, updated low quality package, added one extra LOD to the medium asteroids.
v2.03: fixed collision issues, mea culpa
v2: Fixed LOD issues
v1: Imported all of the standard asteroid bodies (excepting the pleasure complex) and reduced the poly count of the mesh - then re-exported and tweaked the mat6 definitions.
Edit: Added alternative xdownloads download links. X2-Illuminatus
Important! Please update to at least version 2.03 - there are collision errors in prior packages
This mod reduces the FPS hit in asteroid heavy sectors. The bulk of triangles on screen in these sectors comes from the extremely large quantity of small asteroids, I reduced the complexity of these models aggressively
There are two versions - Medium Quality, with a ~35% poly reduction to all asteroids - and Low Quality, which takes the most complex rocks a step further and reduces them by ~50% overall.
Compatibility
The mod installs as a false patch and should be compatible with just about everything out there.
(only stock egosoft asteroid body files are modified)
Before
[ external image ]
After
[ external image ]
Alternative link
[ external image ]
outdated link
Low Poly Asteroids (spk package)
[ external image ]
Install: Install .spk package with the script installer or install the .cat/.dat pair manually as a false patch.
Uninstall: Remove any installed script packages or manually installed cat/dat pairs. There is no need to go to asteroid free sectors.
As always, let me know if anything is broken or if there are improvements I can make.
edit: added .zip archive (new link from xdownloads here)
---
v2.04: updated texture definitions to better match stock ES asteroids, updated low quality package, added one extra LOD to the medium asteroids.
v2.03: fixed collision issues, mea culpa
v2: Fixed LOD issues
v1: Imported all of the standard asteroid bodies (excepting the pleasure complex) and reduced the poly count of the mesh - then re-exported and tweaked the mat6 definitions.
Edit: Added alternative xdownloads download links. X2-Illuminatus
Last edited by halo112358 on Thu, 3. May 07, 14:59, edited 12 times in total.
- halo112358
- Posts: 374
- Joined: Thu, 16. Feb 06, 07:56
An even lower poly version for even better performance (.zip) (.spk) (Alternative links from xdownloads: .zip and .spk).
This pack includes all of the improvements from the original and also removes the highest level of detail from the biggest asteroids, it should make Ore Belt and Seizewell much more tolerable
Edit: Added alternative xdownloads download links. X2-Illuminatus
This pack includes all of the improvements from the original and also removes the highest level of detail from the biggest asteroids, it should make Ore Belt and Seizewell much more tolerable
Edit: Added alternative xdownloads download links. X2-Illuminatus
Last edited by halo112358 on Thu, 3. May 07, 14:56, edited 6 times in total.
- halo112358
- Posts: 374
- Joined: Thu, 16. Feb 06, 07:56
- SymTec ltd.
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- halo112358
- Posts: 374
- Joined: Thu, 16. Feb 06, 07:56
- halo112358
- Posts: 374
- Joined: Thu, 16. Feb 06, 07:56
Both versions function as false patches so whichever one you install last is active. I'd install only one at a time to avoid confusion, but installing both shouldn't break anything.max274bm wrote:Halo
I used the medium poly count version and it does make a small difference to my fps. Want to try your low version. Do I have to un-install the medium version first ?
If so any tips on un-installaing?
I had no trouble swapping versions back and forth or even uninstalling completely when I was testing.
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@SLeeZeCoRe true
i've seen vids with awsome grafics and music with a codesize
of only about 20kb, where others with theire tools and gadgets need 200mb.
If i only could remember the names/links. There is every year a conntest with the task to put as much as possible in a few kbs.
But you know as long as nobody wants cars as long-living as pyramide, the car industrie gets a long with sth like a predetermined breaking point
...
k i'm off topic, solong
i've seen vids with awsome grafics and music with a codesize
of only about 20kb, where others with theire tools and gadgets need 200mb.
If i only could remember the names/links. There is every year a conntest with the task to put as much as possible in a few kbs.
But you know as long as nobody wants cars as long-living as pyramide, the car industrie gets a long with sth like a predetermined breaking point
...
k i'm off topic, solong
- Teh_Gerbil
- Posts: 148
- Joined: Wed, 11. Apr 07, 04:25
I don't want to be a spoilsport but there has been a script out there for ages that lets you get rid of ALL the small asteroids at once. Or just in the sector of your preference. Wouldn't that be more effective than just getting them out of sight? It certainly improves your FPS, I guarantee (tried it myself).
The script is made by Bunny, and can be found here:
http://forum.egosoft.com/viewtopic.php?t=148622
The script is made by Bunny, and can be found here:
http://forum.egosoft.com/viewtopic.php?t=148622