[script] Asteroid Creator v1.2 (29/1/07)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
help making asteroids
Does anyone know how to make asteroids or at least change there yield # and type?
Thanks in advance!
{Merged. jlehtone}
Thanks in advance!
{Merged. jlehtone}
Theres a script for this kind of thing
http://forum.egosoft.com/viewtopic.php?t=169667
Ive used it a few times and its very easy to use.
http://forum.egosoft.com/viewtopic.php?t=169667
Ive used it a few times and its very easy to use.
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Notice something odd to me but assuming its just me.
i never really paid any attention to the silicon factories before but since i install this Script i've been noticing the Time frame for production on silicon factories on each yield... Messed around at after noticing it to see.
From Silicon Mine L type 32 yield, Production Time -1 Minute and 13 seconds and under...
and Silicon Mine L type 40 or 50 Yield, Production Time -2 to 3 minutes...
call me stupid but i figured the higher the yield the better the production, specially the time frame on production as well. but its actually the opposite.
i never really paid any attention to the silicon factories before but since i install this Script i've been noticing the Time frame for production on silicon factories on each yield... Messed around at after noticing it to see.
From Silicon Mine L type 32 yield, Production Time -1 Minute and 13 seconds and under...
and Silicon Mine L type 40 or 50 Yield, Production Time -2 to 3 minutes...
call me stupid but i figured the higher the yield the better the production, specially the time frame on production as well. but its actually the opposite.
How about turning this into a BBS mission, where a corporation with access to "long-range scanners" will pinpoint with some degree of accuracy, the coordinates of a "hidden" asteroid belt(really, it creates the asteroid belt on accept of the mission.)
It doesn't quite feel right to simply create an asteroid from my ship's interface
Great idea though!
It doesn't quite feel right to simply create an asteroid from my ship's interface
Great idea though!
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- X2-Illuminatus
- Moderator (Deutsch)
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Creating a asteroid with the Script Editor isn't that difficult, since there is a dedicated command for it: <RetVar> = create asteroid: type=<Var/Number> addto=<Var/Sector> resource=<Var/Number> yield=<Var/Number> x=<Var/Number> y=<Var/Number> z=<Var/Number> (to be found in the General Object Commands). This article on xai-corp.net explains it and gives a basic example.
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!