Have there been further studies on the impact?
An earlier estimation was 200 (player?) crystal fabs. Does this still hold true? Methinks this'll go down well with my RFF script hehehe makes for quick seeding of CFs.
[AL-Plugin][V2.0] Set Crystals Primary Resource
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- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
When I finished my tests this month, the economy still hadn't broken down. ECs were expensive, but available - even in those parts of the universe I did not have any influence or impact on.
That's why I think GOD somehow further influences the economy, so that breakdowns are impossible - but I have no proof, nor any starting point for further investigation.
That's why I think GOD somehow further influences the economy, so that breakdowns are impossible - but I have no proof, nor any starting point for further investigation.
Since the NPC SPPs don't normally need crystals, there shouldn't be close to enough transports to get the crystals they need from NPC CFs. Note that mid-range products in the NPC economy (energy & food) have dedicated transports in Tjobs. Thus the NPC CFs probably don't matter - unless the player does the transporting.
This plugin seems like a microscope to show all the gory bits in just how bad the NPC economy really manages itself. I shudder at the thought, but good luck to anyone taking it up. I'll be interested in the autopsy results
This plugin seems like a microscope to show all the gory bits in just how bad the NPC economy really manages itself. I shudder at the thought, but good luck to anyone taking it up. I'll be interested in the autopsy results
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11