[AL-Plugin][V2.0] Set Crystals Primary Resource

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SymTec ltd.
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Post by SymTec ltd. » Sat, 17. Feb 07, 14:56

I can E-mail the file to you if you want to play it - I'm only waiting for the message of the guy that has access to the DL-Server, who knows if it is really damaged or just having some little problem, then I'll build up my mirror or just wait...

Khaak_Slayer
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Post by Khaak_Slayer » Sat, 17. Feb 07, 21:26

Oh yes please, that would be great! I'll PM you my Address.

Thanks very much.
Rawr.

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SymTec ltd.
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Post by SymTec ltd. » Sat, 17. Feb 07, 23:41

Mirror uploaded

ORIOLE
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Post by ORIOLE » Wed, 7. Mar 07, 15:11

Won't the NPCs buy Crystals from trading stations?

Or maybe the SPPs don't own any ships and therefore can't stock up in crystals, right?

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SymTec ltd.
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Post by SymTec ltd. » Wed, 7. Mar 07, 19:52

Of course, NPCs buy crystals at Trading Stations and crystal fabs. But the crystals are going to run out pretty soon, and they are not restocked but by the production of the crystal fabs. There is no chance this is enough... :)

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SymTec ltd.
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Post by SymTec ltd. » Sun, 18. Mar 07, 19:59

Version 2.0 released
I actually made this thing an AL-Plugin, as making AL-Plugins is ten times easier than any workaround I tried before. A .spk-file, ReadMe and everything is included. Have fun and enjoy - I'm still doing my research on the influences of this plugin on the economy.

craigww22
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Post by craigww22 » Wed, 21. Mar 07, 21:39

I don't know about anyone else, but I find it hilarious that making crystals a primary resource will cause the economy to COLLAPSE! How do those aliens survive? :lol:

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halo112358
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Post by halo112358 » Wed, 21. Mar 07, 22:15

Have you tried halving the rate of NPC crystal consumption? That might allow the free traders to supply enough for the stations to continue operating :D
*** modified ***

Image

JBL
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Post by JBL » Tue, 27. Mar 07, 22:35

I installed this script and it crashes my game can it only be used when you start a new game not a saved game?
Windows XP/Vista (Dual Boot)
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Memory 4 GB
Video ATI X1600 512
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SymTec ltd.
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Post by SymTec ltd. » Tue, 27. Mar 07, 22:37

what???

no, it should be fine...

could you name any more details, such as game version used, script version used, and things you do to crash it?

dtrowle
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Post by dtrowle » Tue, 27. Mar 07, 23:28

SymTec, I'm curious. When you turned this thing into an AL plugin did you make so that it rechecks all the SPP's in the Universe from time to time? I ask because if the GOD engine destroys and then rebuilds a SPP the new one will have crystals back as secondary resources.

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SymTec ltd.
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Post by SymTec ltd. » Tue, 27. Mar 07, 23:31

Yes, of course - it is much more simple with an AL-Plugin... checks it every few hours or so, I guess... little often, but there are not that many SPPs in the Universe ;)

dtrowle
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Post by dtrowle » Wed, 28. Mar 07, 16:56

Cool! I think I'll upgrade to the next version. I had a bad habit of scripting in a Xenon/Khaak fleet or two and rearranging some sectors factory layout (including SPP's). :twisted: And of course when they got rebuilt they had secondary crystals again.

FYI I have this running for 10-12 game hours now. And I am just now starting to recover the economy. I have 3 Complex's of about 12-18 CF's each in Light Water, Akeela's Beacon, and I can't remember the other one but it's close by. I have really only recovered the economy in that little area though.

Just curious where and how many CF's other people have who are running this script? :D

stevecs
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Post by stevecs » Mon, 28. May 07, 17:26

This is sweet, makes the X3 universe just a bit more realistic. Any chance to create a script that would modify _ALL_ NPC stations to have the same requirements as a PC station? Then the only item left would be to get rid of the cheating 'ware' black-holes but that's a code change. I'd just be happy to have all the stations acting in a real-world sort of way to level the playing field.

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SymTec ltd.
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Post by SymTec ltd. » Mon, 28. May 07, 18:55

stevecs wrote:This is sweet, makes the X3 universe just a bit more realistic. Any chance to create a script that would modify _ALL_ NPC stations to have the same requirements as a PC station? Then the only item left would be to get rid of the cheating 'ware' black-holes but that's a code change. I'd just be happy to have all the stations acting in a real-world sort of way to level the playing field.
Afaik, SPPs are the only Fabs that produce without resources anyway. A complete removal of all secondary resources would be possible, but practically irreversible and "not good" for the economy - where do all the wares go once they are produced? No need for weed or wheat, ...

So, it is surely possible, but I do not really play on going so far ;)

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