[AL-Plugin][V2.0] Set Crystals Primary Resource
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- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
[AL-Plugin][V2.0] Set Crystals Primary Resource
Set Crystals primary resource, EN/DE V2.0
This little script changes crystals from secondary to primary rescource for every Solar Power Plant. That way, a SPP will not produce any ECs whithout crystals.
Warning: This script will result in a complete breakdown of the X-Universe economy and production if crystals are not provided by the player.
Also note that player crystal factories have to be filled with other resources, so a complete NPC breakdown might result in a player-crystal fab breakdown as well. There are several dozen extra crystal fabs necessary to provide the universue with crystals if SPPs really use them!
[ external image ] _ [ external image ]
This Script works for X³ EN, DE etc., V1.0-2.0.02ff. SPPs that do not exist in vanilla game (meaning XXL-SPPs and other mods) will not be changed.
A readme and an uninstall-routine are included. This Script is packed as a .zip-file with four .xml-Scriptfiles, one .spk-file for the X-Script-Installer and the .txt-ReadMe are included.
Direct Download V2.0
[ external image ]
>>>more information<<<
Resources:
No Resources needed
This little script changes crystals from secondary to primary rescource for every Solar Power Plant. That way, a SPP will not produce any ECs whithout crystals.
Warning: This script will result in a complete breakdown of the X-Universe economy and production if crystals are not provided by the player.
Also note that player crystal factories have to be filled with other resources, so a complete NPC breakdown might result in a player-crystal fab breakdown as well. There are several dozen extra crystal fabs necessary to provide the universue with crystals if SPPs really use them!
[ external image ] _ [ external image ]
This Script works for X³ EN, DE etc., V1.0-2.0.02ff. SPPs that do not exist in vanilla game (meaning XXL-SPPs and other mods) will not be changed.
A readme and an uninstall-routine are included. This Script is packed as a .zip-file with four .xml-Scriptfiles, one .spk-file for the X-Script-Installer and the .txt-ReadMe are included.
Direct Download V2.0
[ external image ]
>>>more information<<<
Resources:
No Resources needed
Last edited by SymTec ltd. on Sat, 4. Oct 08, 18:46, edited 5 times in total.
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- Posts: 448
- Joined: Fri, 10. Mar 06, 03:00
Downloaded! I suspect it will probably take some time for the economy to stop, but I am going to experiment with this at some point this weekend. I dont rely that much on the AI economy for my needs so I shouldnt be hurt that much if it crashes.
I think it will probably be best to preemptively built dozens of crystal fabs and their support factories before using this script.
I think it will probably be best to preemptively built dozens of crystal fabs and their support factories before using this script.
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
I did some testing today: After five ingame-hours, about one third of the SPPs had stopped working. I calculated that you'd need about 200 Crystal Fabs to keep up the supply. By now, I built 9... I think it's fun, but a longtime task
I'll write some kind of diary in the german forum, here. Might translate it later.
I'll write some kind of diary in the german forum, here. Might translate it later.
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
I really don't know where the problem ist with not using the .spk - don't you want to copy two (!) files from one folder to another, or is it just a security issue? It is a .zip-folder with two .xml-files and a complete .txt-readme in it. .spk does not make the install or uninstall-routine easier. I just know of many scripts where there is trouble due to wrong packaging with the .spk, so it installs the wrong files to the wrong folders. And as players never looked at those folders, they can't see where the problem is and just tell "This script doesn't work", although they'd be able to fix it instantly.
After more than ten ingame-hours, business is still running
After more than ten ingame-hours, business is still running
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- Posts: 41
- Joined: Sat, 20. Jan 07, 09:31
And Slackware is as easy to manage as Gentoo? They are practicly the same but Gentoo has a package manager That makes all the difference in the world People dont want to write up every single file they copy over They want a package handling system so they can easely remove/add mods Without having to use the darn clumsy Explorer.exe applicationSymTec ltd. wrote:.spk does not make the install or uninstall-routine easier
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
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- Posts: 41
- Joined: Sat, 20. Jan 07, 09:31
Havnt tried it out yet Probably will tomorrow But the point is that people dont like having seperate lists The mod manager keeps One list for all mods, easely viewable as long as ya dont have 20+ mods but its still easier than having to deal with 20+ individual lists in .txt format slowing down access time Besides, people are lazy. Besides, back to the Slackware vs Gentoo issue Slackware doesnt have any package managing system and the user has to write everything down for himself. Gentoo might be slow to install but atleast you dont have any problem dealing with shared resources and the like
I could rant a while longer but When theres such a easy to use package creator Its basicly harder to write the readme Just drag and drop what I saw
I could rant a while longer but When theres such a easy to use package creator Its basicly harder to write the readme Just drag and drop what I saw
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- Posts: 403
- Joined: Sun, 18. Apr 04, 17:04
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- Posts: 403
- Joined: Sun, 18. Apr 04, 17:04
actually i'm rather curious, i've been playing X3 again for several days now and have a crystal forge.. which is totally useless! every single station in my universe that has crystals as a resource is almost completely fully stocked (literally only a hundred or so off), and also, every single SPP has a full compliment of ECs all for 12Cr.. i've come to notice quite a few stations are rather well-stocked on their resources/products (only a few types mind you).
But still, it just seems wrong, i've never noticed something like this before. it's completely pointless owning a Crystal Fab when the universe has no need for them.
What do you make of this? Is it possible something is broken in my economy?
I think i'm actually going to install this now purely because i have a need for it.
So yeah, Thanks!
But still, it just seems wrong, i've never noticed something like this before. it's completely pointless owning a Crystal Fab when the universe has no need for them.
What do you make of this? Is it possible something is broken in my economy?
I think i'm actually going to install this now purely because i have a need for it.
So yeah, Thanks!
Rawr.
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- Posts: 403
- Joined: Sun, 18. Apr 04, 17:04
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
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- Posts: 403
- Joined: Sun, 18. Apr 04, 17:04
SymTec, oh i know, i have had them before. thing is, there's no point in having one now either as there's so very very many ECs about, the demand in them is remarkably low. this script would probably balance them a bit, or atleast drain them somewhat.
Do you have the files on your computer? if you want to e-mail me i could host them for you as a mirror.
Do you have the files on your computer? if you want to e-mail me i could host them for you as a mirror.
Rawr.
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
-
- Posts: 403
- Joined: Sun, 18. Apr 04, 17:04
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11