[SCRIPT] Turret on/off Hotkey V1 (3.16.07)

The place to discuss scripting and game modifications for X³: Reunion.

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stthrobber
Posts: 44
Joined: Thu, 15. Apr 04, 12:55
x4

Post by stthrobber » Fri, 13. Jun 08, 15:32

Gazz wrote:The script can start several turret scripts. (that's the ON part =)

If a script attempts to start a certain script and that script does not exist, X3 goes bye bye.

If the crashes happen when pressing the hotkey, that's most likely why.
That would make sense, at least one of the crashes was when using the hotkey to turn the turrets off.

I've checked the forum and downloaded a suite of turrent commands and installed those along with the script of this thread, and again it crashed, so I left the suite installed and uninstalled the turret on/off hotkey and it seems to be stable again, so I'll stick with what I have for now
Last edited by stthrobber on Fri, 13. Jun 08, 17:38, edited 1 time in total.

=DC=Shadow
Posts: 213
Joined: Sun, 14. Oct 07, 16:06
x3

Post by =DC=Shadow » Fri, 13. Jun 08, 15:48

This may be able to help with the deathblossom effect on the starfighter i'm doing, switching them on and off when needed.

sounds good

8)
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Lead Developer of the Stargate mod for X3 -Reunion & Terran Conflict.

stthrobber
Posts: 44
Joined: Thu, 15. Apr 04, 12:55
x4

Post by stthrobber » Fri, 13. Jun 08, 20:37

It has certainly helped me go from 500k credits yesterday to over 40 million today, and that includes doing a mission defending a sector from the Xenon, but without this script a lot of the debris I have picked up and sold would have disappeared

Mercuryrain1
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Joined: Fri, 4. Apr 08, 05:17

Post by Mercuryrain1 » Fri, 27. Jun 08, 18:00

The link to download the SPK is broken.........

Nanook
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x4

Post by Nanook » Fri, 27. Jun 08, 21:21

Mercuryrain1 wrote:The link to download the SPK is broken.........
Try the new ones in this post. :)

Klyith wrote:
Not getting any response from the Spk download link
nope me neither its dead
Yep, the whole damn home.earthlink.net domain seems to be down... I need to dump this earthlink hosting, they're not even my ISP anymore but I paid $5 so that I could keep all my junk there and not have to deal with moving it...

Google pages ahoy! Temp links: spk zip
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

mike_doyle
Posts: 37
Joined: Sat, 30. Dec 06, 23:58
x3tc

Any chance of porting this to X3TC

Post by mike_doyle » Sat, 25. Oct 08, 19:42

I would DEARLY love to see this script for X3TC.
I can even offer ad-free web hosting if it is done ! (I have my own domain)

killednemo65
Posts: 1
Joined: Sat, 9. Jul 11, 00:48

Post by killednemo65 » Thu, 18. Aug 11, 11:19

awsome! now i can prevent my turrets from FF a station that in the line of fire!

Ahrimon
Posts: 15
Joined: Sun, 28. Mar 04, 20:46
x4

hotturret v1 won't work

Post by Ahrimon » Tue, 10. Jun 14, 20:24

I finally came back to finish off reunion and I'm trying to get the hotturrent mod to work. I've put the xml files in their respective folders and launched the game, but when I go to the interface tab in the ontrols setup screen there isn't a new hotkey titled "Turret On-Off Switch".

I have v2.5 with the all in one bonus pack installed.

Thanks

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X2-Illuminatus
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x4

Post by X2-Illuminatus » Tue, 10. Jun 14, 21:15

**merged with respective Script thread, as per S&M Forum rules**

Have you made sure to set your game to *modified*? Otherwise the script files won't be loaded.

If you haven't done so yet, activate the Script Editor, as described here and save and reload your game.
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