[SCRIPT] Yaki Stations V2.21 UPDATE 01/11/07

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What do you think

Finally, I can buy those Yaki Ships
51
75%
What's a Yaki?
13
19%
Why would I want any of THEIR things?
4
6%
 
Total votes: 68

Jakesnake5
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Post by Jakesnake5 »

I wasn't aware that the PC HAD any nodes to connect with. As it is, I'd suggest not connecting it to anything.

If the crashes are only occuring when connecting the PC to anything, that may be the problem.

Remember, Ego didn't plan on that station being in the game for the player to use. :D
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Brodie
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Post by Brodie »

K wont connect them.
Any clues as to why they arent producing anything?
Jakesnake5
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Post by Jakesnake5 »

ATM, I can't check.

Because of the fire, I have no computers to use for X3, let alone checking the scripts.

It may be awhile before I can afford anything.
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Brodie
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Post by Brodie »

You have had a fire!!! Man that sux, dont forget to tell the insurance guys about that ferrari you had parked in the garage awith all thae cash you had raised for X universe online nd especially about all those original picasso's you owned!!!!
Jakesnake5
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Post by Jakesnake5 »

I'm on disability, couldn't afford insurance. :(
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yozef
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Post by yozef »

Heya

i know you out of action atm, just wondering if the moblie priate bases are suppose to work as TL's for setting up the yaki stations, i cant get it to dock at any shipyards, whilst flying it or remotely !?
jacare
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Post by jacare »

Sorry, but is Yaki Stations or Yaki Missile.SPK
Jakesnake5
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Post by Jakesnake5 »

jacare wrote:Sorry, but is Yaki Stations or Yaki Missile.SPK
I know its a bit weird. I originally created the scripts for adding Yaki based stations, mainly missile stations we don't normally have in game (Disruptors for one).

I never changed the name, so it would be consistant in any update. :)
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Gammel
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Post by Gammel »

Ive read all the posts, so I'm pretty certain this hasn't been brought up before. But Im running into a bit of an odd 'problem'. First up, heres my current setup:

X3 v2.04
-Bonus Pack
-Move to Co-ords
-Sector Takeover
-Yaki Armada
-Kha'ak Hunter
-Kha'ak Cluster Commands
-Fight Command Mk3
-Heavy Assault Capture tech
-Satellite Early Warning Network
-Community Extended Mod Pack
-Advanced Jump Drive
-Yaki Stations
(Plus a handful of ships)

The 'problem' I am having...and I use the term loosely, cause while its obvious the Yaki Stations script isn't behaving as it should, its providing me with a fair amount of amusement...is that the Yaki Shipyards (and there is only one of them) is literally spewing a constant stream of Yaki M5s. Id probably say up to 10 per minute. They then leave the sector and wander in a long stream, much like the ant trails you find on the ground, all the way to Kingdoms End. There I found a cluster of Yaki M5s (and one M4 oddly enough) at least 50 strong sitting by the south gate. The moment I came in they scattered across the sector and a fun little battle ensued.
Kingdoms end has been cleared of the Yaki Scourge now, but the amount of ships coming from the Yaki sectors hasn't slowed in the slightest.

Any ideas?
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Jakesnake5
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Post by Jakesnake5 »

Amusing. You definately have something running thats causing this.

The reason their spawning at the Shipyard, is because the Jobs.txt definitions for any Yaki ships, by preference, is to spawn at a Yaki Shipyard, then at random places.

Obviously, their spawning at the right place, but I have no idea what script (or unknown function) is causing this parade you've encountered. :)

Something is causing them to spawn, and giving them map coors 0,0 (Kingdoms End) to go to.

Could be one (or more) of the following causing it:
-Bonus Pack
-Sector Takeover (Unlikely)
-Yaki Armada
-Kha'ak Hunter (would be supprised if it was this)

I've never encountered what you've described, except for random things that were supposedly fixed in the game code. So what's happening is external to my scripts.
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Gammel
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Post by Gammel »

Well if no one has any simple remedies to fix this, then I'll just leave it. :D Its fun to just go to to Empires Edge, where there is a sizable Paranid force including a Oddy and several Nemmys locked in eternal conflict with the constant stream of Yaki, and join in for a while. 8)
I don't cap much, but with the Paranid Police license and a TS doing "Collect Wares in Sector" I get a little lunch money. :P
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Fundacion
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Post by Fundacion »

This script work with xtended?


Thanks & Bye
Jakesnake5
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Post by Jakesnake5 »

It should. I don't have any mod data in it to conflict with anything.
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Fundacion
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Post by Fundacion »

Anyone else can say me the coordinates of the yaki shipyard and other stations?

I try to find it but i can`t.


Thanks & bye
Jakesnake5
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Post by Jakesnake5 »

The sector they spawn is is fixed. Their position, however, is random.

I can say, that anywhere south of the gravitar rocks (radar rocks) from 25km up/down/left/right, will be where they can spawn.

The fog doesn't help much. Buying the Explorer software helps.
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mike_doyle
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Getting spacefly farm to work

Post by mike_doyle »

I have added this script to my game, and the shipyard works - in that it sells me ships, and once my reputation with the Yaki is high enough, it sells me stations.

BUT the Spacefly farm, which I thought would make me a fortune in Split space seems to have no product!

Is it a problem with my installation ? Can it be fixed by scripting ?
Jakesnake5
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Post by Jakesnake5 »

I'll have to check and see. The AL scripts should be setting it up properly within 15 mins of it being deployed.

During that time, you can't complex it or the scripts won't be able to touch it.
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Malakie
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Post by Malakie »

Any chance it will ever work with XTM?
Jakesnake5
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Post by Jakesnake5 »

It's not a mod, just a set of AL scripts.

It SHOULD work with any Mod, cept those who rearrange the universe (as in removing sectors, or building a whole NEW universe thats missing a specific sector).
Perfection is in the hands of God, we bags of dirt can only do the best we can©
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Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
anneking
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Mobile Pirate Station, loading stations onto it.

Post by anneking »

Mobile Pirate Station....

Anyone know how to make this dockable or able to load up stations ?

Is there a script for transferring stations from a shipyard to a TL without needing to dock the TL ?

What’s interesting is that if you’ve just bought a mobile PB, so its still docked at the shipyard, and then have another TL dock at the shipyard (hired or owned by you) => you are then allowed to buy stations and load them onto the mobile PB. You can then deploy the stations as normal from the mobile PB.

So it half works. But how to make it fully workable, any ideas?

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