X³ Reunion - Bonus pack 3.1.06
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
i think ur installing it to the wrong directory. you install it to the main x3 directory, not the scripts directory.Bad2DBone wrote:XP64
Not got a single script to work yet.
These dont show up either...
Perhaps the code does not like the way XP64 puts things in a strange location:
C:\Program Files (x86)\Steam\SteamApps\common\x3 - reunion\scripts
Other than that.. who knows...
The mysteries of Running on XP64....
:/
try it to:
C:\Program Files (x86)\Steam\SteamApps\common\x3 - reunion
Yep, did that.
Did it agan and no change.
Installig into XP64, on my setup, has no effect for ANY scripts.
Not to worry... taook me days to get X3 to work in the fisrt place.
The mysteries of XP64.
Do you have a machine to test on with XP64?
I can provide whatever you want... send me a degug .exe or summat.
Did it agan and no change.
Installig into XP64, on my setup, has no effect for ANY scripts.
Not to worry... taook me days to get X3 to work in the fisrt place.
The mysteries of XP64.
Do you have a machine to test on with XP64?
I can provide whatever you want... send me a degug .exe or summat.
AFAIK, It's just a copy of the X2 equivalent. Now you can add a ware (by paying 1000) with a command instead of dropping one sample. That part is a mere convenience. The "more content" part is that you can now remove a ware, ie stop stocking it at your station. You are no longer stuck with stuff that is no longer relevant (although not really harmful either).fud wrote:So does this dockware manager increase the number of wares that can be stored in a dock? IE, more than 2 GPPC, or did I misread it?
Just curious. What makes you think the scripts aren't working?Bad2DBone wrote:Yep, did that.
Did it agan and no change.
Installig into XP64, on my setup, has no effect for ANY scripts.
Not to worry... taook me days to get X3 to work in the fisrt place.
The mysteries of XP64.
Do you have a machine to test on with XP64?
I can provide whatever you want... send me a degug .exe or summat.
jlehtone wrote:AFAIK, It's just a copy of the X2 equivalent. Now you can add a ware (by paying 1000) with a command instead of dropping one sample. That part is a mere convenience. The "more content" part is that you can now remove a ware, ie stop stocking it at your station. You are no longer stuck with stuff that is no longer relevant (although not really harmful either).fud wrote:So does this dockware manager increase the number of wares that can be stored in a dock? IE, more than 2 GPPC, or did I misread it?
Ah, ok. Cheers.
Just installed the updated version, and all my ut's are complaining that there is no jump drive fuel in range, this was fixed in the std version of x3, but the bonus pack seems to have re-introduced it, now every 5 minutes i am having to re-supply my own ut's with e-cells and start them off again. AAAAArgh
I read what they are supposed to do and they dont. No new menu options etc.moggy2 wrote:Just curious. What makes you think the scripts aren't working?Bad2DBone wrote:Yep, did that.
Did it agan and no change.
Installig into XP64, on my setup, has no effect for ANY scripts.
Not to worry... taook me days to get X3 to work in the fisrt place.
The mysteries of XP64.
Do you have a machine to test on with XP64?
I can provide whatever you want... send me a degug .exe or summat.
If I leave stuff in teh hold of a UT it never sells it with Current X3. Do you also get that? before/after fix?apogee wrote:Just installed the updated version, and all my ut's are complaining that there is no jump drive fuel in range, this was fixed in the std version of x3, but the bonus pack seems to have re-introduced it, now every 5 minutes i am having to re-supply my own ut's with e-cells and start them off again. AAAAArgh
Not sure, ill look, but also if you go to the home base of a ut, it used to show what it was buying/selling as you selected each, now it just seems to show destination (i am sure this has changed).Bad2DBone wrote:If I leave stuff in teh hold of a UT it never sells it with Current X3. Do you also get that? before/after fix?apogee wrote:Just installed the updated version, and all my ut's are complaining that there is no jump drive fuel in range, this was fixed in the std version of x3, but the bonus pack seems to have re-introduced it, now every 5 minutes i am having to re-supply my own ut's with e-cells and start them off again. AAAAArgh
Can someone confirm whether they are getting the "No jd fuel in range" message too (is it just me???), or that the the bonus pack has regressed the ut script. Since it was fixed in the std x3 i have never been bugged by the fuel message, now they are occuring every 5 minutes!
First sorry for my Poor English I from Brazil and don't speak English well..
Please someone help me, Yesterday I Installed the Bonus Pack, after the installation I loaded my savegame and play (OK)
two hours after the game starts to Crash. (Only the game not the PC) and this crashs don't happens before the bonus pack installation, I Uninstaled the bonus pack and the crashes continues. Please someone help me I desesperate... This FREEZE the game image and I Only can exit using the reset button.
if I go to Pirate Base at Ocean of Fantasy crash.. if I turn SETA on and wait 4~5 mins they crash to.
I played my save game more than 1 month.
(Sorry again about the English)...
Please someone help me, Yesterday I Installed the Bonus Pack, after the installation I loaded my savegame and play (OK)
two hours after the game starts to Crash. (Only the game not the PC) and this crashs don't happens before the bonus pack installation, I Uninstaled the bonus pack and the crashes continues. Please someone help me I desesperate... This FREEZE the game image and I Only can exit using the reset button.
if I go to Pirate Base at Ocean of Fantasy crash.. if I turn SETA on and wait 4~5 mins they crash to.
I played my save game more than 1 month.
(Sorry again about the English)...
The installer apparently created folders t.backup and scripts.backupapogee wrote:Just installed the updated version, and all my ut's are complaining that there is no jump drive fuel in range, this was fixed in the std version of x3, but the bonus pack seems to have re-introduced it, now every 5 minutes i am having to re-supply my own ut's with e-cells and start them off again.
So I ran diff for scripts and scripts.backup:
Code: Select all
Files scripts/plugin.autotrade.buyupgrades.pck and scripts.backup/plugin.autotrade.buyupgrades.pck differ
Files scripts/plugin.autotrade.exceptions.pck and scripts.backup/plugin.autotrade.exceptions.pck differ
Files scripts/plugin.autotrade.fuel.pck and scripts.backup/plugin.autotrade.fuel.pck differ
Files scripts/plugin.autotrade.galaxy.pck and scripts.backup/plugin.autotrade.galaxy.pck differ
Files scripts/plugin.autotrade.sector.pck and scripts.backup/plugin.autotrade.sector.pck differ
Files scripts/setup.plugin.autotrade.pck and scripts.backup/setup.plugin.autotrade.pck differ
Code: Select all
3962 Jan 27 2006 scripts.backup/setup.plugin.autotrade.pck
3967 Aug 23 19:59 scripts/setup.plugin.autotrade.pck
5223 Oct 11 2005 scripts.backup/plugin.autotrade.buyupgrades.pck
5591 Aug 23 20:01 scripts/plugin.autotrade.buyupgrades.pck
5343 Oct 11 2005 scripts.backup/plugin.autotrade.exceptions.pck
5514 Aug 23 20:01 scripts/plugin.autotrade.exceptions.pck
4484 Jan 11 2006 scripts.backup/plugin.autotrade.fuel.pck
5505 Aug 23 20:01 scripts/plugin.autotrade.fuel.pck
20099 Jan 11 2006 scripts.backup/plugin.autotrade.galaxy.pck
22766 Aug 23 20:01 scripts/plugin.autotrade.galaxy.pck
15148 Jan 11 2006 scripts.backup/plugin.autotrade.sector.pck
17597 Aug 23 20:01 scripts/plugin.autotrade.sector.pck
Anyone else crashing irreqularry after Bonuspack update?
I have now crashed 2 times within 1 hour and this started after I updated the bonuspack, I had 0 crashes in last couple months and 0 crashes with the original bonus pack.
or is there some procedure I have to do when updating scripts like the bonuspack does?
neighter CTD occured while doing anything but flying around, the last one actually crashed just as I pressed "." to access sector map.
And btw have the OOS calculations been tampered with lately? My patrols are suddenly having serious trouble against even simple pirate wings and Elephants are going near death against normal P patrol. (could be just a fluke tho)
I have now crashed 2 times within 1 hour and this started after I updated the bonuspack, I had 0 crashes in last couple months and 0 crashes with the original bonus pack.
or is there some procedure I have to do when updating scripts like the bonuspack does?
neighter CTD occured while doing anything but flying around, the last one actually crashed just as I pressed "." to access sector map.
And btw have the OOS calculations been tampered with lately? My patrols are suddenly having serious trouble against even simple pirate wings and Elephants are going near death against normal P patrol. (could be just a fluke tho)