[AL PLUGIN] Pirate Guild: Intelligent Pirate Behaviours | v0.96 (final update)

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Uyresoul
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Post by Uyresoul » Wed, 13. Sep 06, 15:30

The issue is not with the pirate bases as far as I am aware, but more likely the laser towers that are shipped with the pirate base. When I removed all data linking to the new laser towers this seemed to fix the problem, but then created another problem. The next problem, as stated above, changed pirate bases in such a way that only two wares were being sold or purchased. Everything else seem's to work though. :(
Your imperfection is the ability to not see it.

Stone-D
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Post by Stone-D » Thu, 14. Sep 06, 05:31

Guys, when making the patch I found that menu bug. Its caused by an invalid product, a NULL value if I remember correctly. In my case it was generated during a WHILE loop - one too many loops and an invalid entry was submitted. When the game encountered it, it ignored all subsequent products and didn't show them in the trade menu, but in the info menu they all showed up.
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Morai
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Post by Morai » Fri, 15. Sep 06, 19:21

Is there any way to fix it? Hmmm it is sad to have the economy Gimped

ewokshaman1
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Post by ewokshaman1 » Fri, 15. Sep 06, 21:39

i can't wait for this mod to work, i've got Yaki armada and if this is even close to as well designed as it is... this one will be great. hope everything sorts out soon Serial kicked

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Dark_Knight
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Post by Dark_Knight » Wed, 27. Sep 06, 23:28

I'm looking forward to this scripts rerelease.
[ external image ]Lets agree to disagree!

Uyresoul
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Post by Uyresoul » Thu, 28. Sep 06, 10:02

Time is going bye. :evil:
Your imperfection is the ability to not see it.

Trokhon
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Post by Trokhon » Tue, 3. Oct 06, 22:34

no news on this one?

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jackleonfraust
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Post by jackleonfraust » Tue, 3. Oct 06, 22:38

its broke (and there are some bugs on the others aswell)

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Serial Kicked
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Post by Serial Kicked » Wed, 4. Oct 06, 10:17

Uyresoul wrote:Time is going bye. :evil:
Ya right :roll:

--

Anyway,

I'm finishing to playtest 0.50. It should be available later today or tonight. Not a single crash after 12h Seta x10 when jumping near pirate bases (or anywhere else).

This version will correct the 2 major bugs
- Broken wares in the PB's
- CDT caused by lasertowers.

About the new features:

- Sometimes pirates bases will buy ships (under cover) directly from the nearest shipyard, including custom ships from mods or XSP files.

- Global AI from X2 should be included. Meaning that sometimes pirates will concentrate their assaults on a particular race or sector for a given amount of time.

- Some tunings of the agressiveness of the PB's.

- Minor tunings of the radio communication with the pirate ships.


No mission, no guild for the player until 1.0. Not ETA for 1.0 either.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station

fud
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Post by fud » Wed, 4. Oct 06, 14:50

Glad to see you're back SK. :)

Trokhon
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Post by Trokhon » Wed, 4. Oct 06, 16:36

SK wow wonderfull to hear this :)

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Serial Kicked
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Post by Serial Kicked » Wed, 4. Oct 06, 17:47

Thanks :)

Here's the version 0.50.

It won't fix any broken savegame. You can fix the CTD by enabling and disabling the plugin. But it won't fix the missing wares when docked in pirate bases. Sorry. Anyway it's better to install it on a clean savegame without any trace of the buggy 0.40.

This v0.50 has been playtested during several SETAx10 hours without issue, but just in case, make a backup savegame. The changes have be listed a few posts ago. I've not included the Global AI thingy yet as it still need some tuning and playtesting.

Enjoy :)
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station

Uyresoul
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Post by Uyresoul » Thu, 5. Oct 06, 14:38

WOOHOO... Thanks alot Serial - I have always been a pirate at heart and this is heading down the path of the perfect script for my play style.

Just one thing, I believe I may have missed out on something but does your reputation increase with the pirates if you help them out? Or would that be a job for the friendly pirates script?
Your imperfection is the ability to not see it.

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Serial Kicked
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Post by Serial Kicked » Thu, 5. Oct 06, 21:39

The relationships with the player are not yet handled very well. Even if you'll gain some minor reputation by helping them and you'll loose some by attacking ships owned by the guild, you still can't have all pirates "blue" (like in Yaki Armada).

Using Pirate Guild with Friendly Pirate isn't advised. This version is still compatible, but future versions won't be (won't cause a crash, but strange pirate behaviours) as they will fully replace this given script.

Cheers.
Last edited by Serial Kicked on Thu, 5. Oct 06, 23:42, edited 2 times in total.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station

A Team
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Post by A Team » Thu, 5. Oct 06, 21:51

Good to hear from u again Serial Kicked, i am glad that this script is coming along nicely

Politically Incorrect
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Post by Politically Incorrect » Tue, 10. Oct 06, 05:53

hey so im having issues with the spk file it wont install :evil: gets to 94.7% then it stops and freezes :( i really want this mod too so a little help would be sweet

thanks

Saint-Ashley
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Post by Saint-Ashley » Tue, 10. Oct 06, 06:01

Have you tried redownloading the .spk? Sometimes they can get corrupt upon downloading... :wink:

Politically Incorrect
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Post by Politically Incorrect » Tue, 10. Oct 06, 06:11

Have you tried redownloading the .spk? Sometimes they can get corrupt upon downloading...
yes... :roll:

Politically Incorrect
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Post by Politically Incorrect » Tue, 10. Oct 06, 06:16

:lol: just tried for the third time (third time's the charm?) and it worked :lol: gonna have fun with this :twisted: thanks for da help

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Serial Kicked
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Post by Serial Kicked » Thu, 19. Oct 06, 07:25

Version 0.60 is out !

This new version features the Guild HQ:

A PB is randomly chosen as a HQ that will give orders to the other bases (targeting specific race or sector). This HQ will also target a sector of the race that deals the most damages to the pirates, buy and cap ships until it reach a given amount and then launch a massive assault against this sector. After the assault a new HQ is chosen and it starts over. I'll include more info about the pirate AI in the documentation when it'll be finished :p

This version also fix a few minor issues from the previous releases. And heavy lasertowers are back with 125MJ shields, improved turning rates and no CDT ;)

Cheers.

EDIT // And by the way, the Pirate Guild can become more than a simple threat for the X-Universe after a few game days if you don't seek & destroy pirate bases, so it's advised to use Race Response Fleet from LV with my plugin.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station

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