[ALPLUGIN] Xenon Migration V1.40 : Update 09/01/2007
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I don't know if it was the script or X3 itself but omicron lyr and nyana hideout have been completely wiped offf the map. I hit extreme one night and have since disabled it. suffice to say the group consisted of a carrier and 20+ other ships. I don't mind now, cause now i have two empty sectors to build in.
I just wanted to thank you again for making this script, I modified it so the invasions happen every 60 seconds on extreme mode and the entire right quadrant of the universe is almost completely Xenon, LOL. Also with a few other scripts that I have moded for more invasions the core sectors and original universe is under constant attack from Kha'ak and Xenon. Im fighting for my life, and the universe is slowly being conquered. It’s perfect.
Just one question, when are you going to release your Kha'ak script so I can add that for ultimate destruction and a real challenge?
Just one question, when are you going to release your Kha'ak script so I can add that for ultimate destruction and a real challenge?
Hi Cycrow. Yeah, I edited my last post: I've set the script to medium, and found some baddies in Black Hole Sun. Thanks...cool script!Cycrow wrote:what level did u set the scirpt too ?
also, how long did u wait, it will take awhile before ships start to appear. and when they do, it will take them time to fly out of the xenon sectors. So u might just need to give it more time
OMG...I don't know what parameters your script uses (fighter rank, etc), but when these Xenon come and play, they stay!! They don't just simply move from one sector to another. Them seem to circle around an entire sector before leaving...assuming they even leave.
One example was in Treasure Chest. I bought 5 Mercuries at Omicron, and sent them to get their jumpdrives. They got destroyed at Treasure Chest. I didn't have a sat there, so after about 10 or 15 minutes, I finally flew over there to see if there were any pirates. To my surprise, there was a K, LXs, Ls, Ms, a few Ps...I was like WOW. They were hovering (not dead just simply moving around that area) between the West and North gate. I was very surprised because it had been such a long time since my Mercuries were destroyed, I would have expected the area to be clean.
Well....my Ody made sure the area became clean
One example was in Treasure Chest. I bought 5 Mercuries at Omicron, and sent them to get their jumpdrives. They got destroyed at Treasure Chest. I didn't have a sat there, so after about 10 or 15 minutes, I finally flew over there to see if there were any pirates. To my surprise, there was a K, LXs, Ls, Ms, a few Ps...I was like WOW. They were hovering (not dead just simply moving around that area) between the West and North gate. I was very surprised because it had been such a long time since my Mercuries were destroyed, I would have expected the area to be clean.
Well....my Ody made sure the area became clean
Alright. I think I've found the best way to categorize this.
Easy: Better make sure your M3 is fully stacked to finish the job.
Medium: Your M7 will last.... a few minutes. But at least you'll take down about 20 of them before it's time to use your jumpdrive.
Hard: It's time to call in the big guns.
X-Treme: Make an alliance with the Kha'ak.
Easy: Better make sure your M3 is fully stacked to finish the job.
Medium: Your M7 will last.... a few minutes. But at least you'll take down about 20 of them before it's time to use your jumpdrive.
Hard: It's time to call in the big guns.
X-Treme: Make an alliance with the Kha'ak.
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- Joined: Thu, 23. Dec 04, 03:02
Invincible ships-again
Cycrow,
Any update on a fix for this problem? Someone has given me a tip for a workaround but obviously it would be nice if we could get rid of the little bu**ers permanently
As an aside, thanks for all the scripts. I'm using quite a few of yours (Guild Pack, Xenon Migration, Advanced Jumpdrive, etc.) and they do make a real difference to the game. It's almost impossible not to find something to do on the BBS's, whereas before it was often the other way round!
Jon
Any update on a fix for this problem? Someone has given me a tip for a workaround but obviously it would be nice if we could get rid of the little bu**ers permanently
As an aside, thanks for all the scripts. I'm using quite a few of yours (Guild Pack, Xenon Migration, Advanced Jumpdrive, etc.) and they do make a real difference to the game. It's almost impossible not to find something to do on the BBS's, whereas before it was often the other way round!
Jon
Re: Invincible ships-again
You should have probably specified what exactly is this problemjonzrx wrote:Cycrow,
Any update on a fix for this problem?
as i've mentioned previously, the latest version should be fixed.
but u just have to make sure u turn of the plugin so it can remove any of the ships that already exists.
the only problem is that some of the ships might not be removed, because basically the game wont let them be removed. The script does have a work around when trying to removing them, but it might not work on all of them
but u just have to make sure u turn of the plugin so it can remove any of the ships that already exists.
the only problem is that some of the ships might not be removed, because basically the game wont let them be removed. The script does have a work around when trying to removing them, but it might not work on all of them
Xenon Invasion
Hi Cycrow,
Any news yet on your possible "Xenon Invasion" script? You mentioned it quite a number of months ago now, not sure if you ever got it off the ground?
AG.
Any news yet on your possible "Xenon Invasion" script? You mentioned it quite a number of months ago now, not sure if you ever got it off the ground?
AG.