[ALPLUGIN] Xenon Migration V1.40 : Update 09/01/2007

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

How do you find this script ?

5. Excelant
87
63%
4. Good
28
20%
3. Ok
13
9%
2. Poor
0
No votes
1. Terrible
2
1%
Not my thing
9
6%
 
Total votes: 139

jonzrx
Posts: 86
Joined: Tue, 17. Jan 06, 14:39
x3tc

Invincible ships-again

Post by jonzrx » Wed, 21. Mar 07, 16:12

Cycrow,

Any update on a fix for this problem? Someone has given me a tip for a workaround but obviously it would be nice if we could get rid of the little bu**ers permanently :lol:

As an aside, thanks for all the scripts. I'm using quite a few of yours (Guild Pack, Xenon Migration, Advanced Jumpdrive, etc.) and they do make a real difference to the game. It's almost impossible not to find something to do on the BBS's, whereas before it was often the other way round!

Jon

xalien
Posts: 2252
Joined: Fri, 12. Mar 04, 01:03
x4

Re: Invincible ships-again

Post by xalien » Wed, 21. Mar 07, 16:29

jonzrx wrote:Cycrow,

Any update on a fix for this problem?
You should have probably specified what exactly is this problem :roll:

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22227
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Wed, 21. Mar 07, 21:53

as i've mentioned previously, the latest version should be fixed.

but u just have to make sure u turn of the plugin so it can remove any of the ships that already exists.

the only problem is that some of the ships might not be removed, because basically the game wont let them be removed. The script does have a work around when trying to removing them, but it might not work on all of them

agleave
Posts: 183
Joined: Thu, 24. Nov 05, 10:28
x3tc

Xenon Invasion

Post by agleave » Sun, 8. Apr 07, 10:46

Hi Cycrow,

Any news yet on your possible "Xenon Invasion" script? You mentioned it quite a number of months ago now, not sure if you ever got it off the ground?

AG.

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22227
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Sun, 8. Apr 07, 15:51

i have started work on it, but its being fairly slow as i havn't had much time to do it

Schabernack
Posts: 216
Joined: Wed, 18. Apr 07, 19:32

Post by Schabernack » Sun, 22. Apr 07, 13:39

is this script compatible with the Sector takeover script?
http://forum.egosoft.com/viewtopic.php? ... te+service

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22227
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Sun, 22. Apr 07, 17:48

i dont c y it wouldn't be compatable

User avatar
Flybye
Posts: 1400
Joined: Fri, 9. Feb 07, 04:46
x3tc

Post by Flybye » Sun, 22. Apr 07, 18:44

I use both and have no problems with either one.

Just don't expect to take over a sector that sits next to a Xenon sector and be all peachy about it ;)

Schabernack
Posts: 216
Joined: Wed, 18. Apr 07, 19:32

Post by Schabernack » Wed, 25. Apr 07, 13:21

the point is i dont't know exactly if the xenon of the xenon migration script are spawing out of the shipyards and so are bound to it or
if they are spawning out of nowhere causing trouble in a sektor allready belonging to my empire ^^

That xenon of nearby sector would try to recapture in great numbers the sektor i would think of being normal.
learn from the past, live the moment, dream of the future
tc-ap minimax

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22227
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Wed, 25. Apr 07, 14:30

the xenon are always spawned from Xenon Stations, if you destroy all he xenon stations, u'll get no more ships migrating

Schabernack
Posts: 216
Joined: Wed, 18. Apr 07, 19:32

Post by Schabernack » Wed, 25. Apr 07, 16:48

very well , thx&hf
learn from the past, live the moment, dream of the future
tc-ap minimax

User avatar
Flybye
Posts: 1400
Joined: Fri, 9. Feb 07, 04:46
x3tc

Post by Flybye » Wed, 25. Apr 07, 16:56

Do the Xenon stations respawn in a different Xenon sector?

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22227
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Wed, 25. Apr 07, 20:27

i think they jsut respawn in the same sector like the equipment docks do, but im not certain

agleave
Posts: 183
Joined: Thu, 24. Nov 05, 10:28
x3tc

Post by agleave » Thu, 26. Apr 07, 06:55

Flybye wrote:Do the Xenon stations respawn in a different Xenon sector?
In my game, Xenon Stations only spawn in Sector 472, 597, and 596.

If you destroy them, they come back. You can destroy all 3, and they will still come back. It takes a little while, but they WILL be back.

AG

sylvimaus
Posts: 48
Joined: Sun, 8. Jul 07, 03:29

Post by sylvimaus » Sat, 14. Jul 07, 03:42

Haha, through this script the Xenon blew up some complete sectors...finally I deactivated it, because the Teladi didn't got a chance to rebuild the shipyard in Ianumas Zura. :lol:

Nightmariner
Posts: 95
Joined: Tue, 24. Feb 04, 06:38
x3

Post by Nightmariner » Wed, 1. Aug 07, 08:20

Cycrow,

Have a strange problem, not with the script but with the .spk package. I downloaded v. 1.40 dated 9/01/07, but when I tried to open it I got a message saying "Unable to open script package". Got the same message when I tried to use your Script Packager program to access it as well.

Any thoughts on this?
It's not that I don't trust you. I just don't trust you.

5i1
Posts: 171
Joined: Mon, 16. Jul 07, 01:11
x3tc

Post by 5i1 » Wed, 1. Aug 07, 09:30

Sounds like somthing to get once I have an proper Armda. :D

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22227
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Wed, 1. Aug 07, 12:40

have u made sure u've updated to the latest plugin manager, anything below v2.00 will not work

Nightmariner
Posts: 95
Joined: Tue, 24. Feb 04, 06:38
x3

Post by Nightmariner » Fri, 3. Aug 07, 06:15

Ah yes. That was the problem. I had version 1.80 running, which is radically different from 2.+. Thanks for your help! :thumb_up: :thumb_up: :thumb_up:
It's not that I don't trust you. I just don't trust you.

dark destroyer
Posts: 5
Joined: Tue, 14. Nov 06, 18:56

Post by dark destroyer » Sat, 25. Aug 07, 15:43

as soon as i find my uber x shuttle im going to mash them xenon out of the sky heheheh
:lol: :lol:
colinmeason

Post Reply

Return to “X³: Reunion - Scripts and Modding”