[SCRIPT] ECM System V1.00 : Updated 10/05/2006
Posted: Wed, 10. May 06, 01:18
===========================================
Name: X3 ECM System
Version: V1.00
Author: Cycrow
Updated: 10/05/2006
===========================================
This script adds a new upgrade available to buy from teladi equipment docks, The ECM System
Its loosly based on milling_hordsmans X2 ECM script.
=========================================
Requires EMP - SPK Download
Download : Mirror 1 : Mirror 2
=========================================
This device allows you to destroy incomming missiles.
You require the ECM system to be installed on your ship as well as the ECM powercells.
Each time you use the ECM, it uses up one powercell.
there are 3 types of powercell available.
depending how effective the powercell is, it will cause the missile to either self destruct or loose control.
1. Basic ECM Powercell - Costs around 1500 credits each, about 20% effective in a range of 500m
2. Enhanced ECM Powercell - Costs around 2500 credits each, about 40% effective in a range of 500m
3. Advanced ECM Powercell - Costs around 6000 credits each, about 80% effective in a range of 1km
It uses a hotkey to active, once the hotkey is set, just press it to launch the ecm.
if you have multiple types of powercell, it will use the best ones first
Setting Hotkey: You need to set the hotkey, this is done in the controls menu under the interface tab. set the key for "Launch ECM"
Uninstalling:
When uninstalling from the Script Manager, you need to run the game after uninstalling so the unisntall scripts can run and remove everything
from the game. After running the game, use the option in the Script Manager to remove these unisntall scripts.
Futre:
* Adding new upgrade, automatic ecm deployment
* Adding ECM to AI ships
Name: X3 ECM System
Version: V1.00
Author: Cycrow
Updated: 10/05/2006
===========================================
This script adds a new upgrade available to buy from teladi equipment docks, The ECM System
Its loosly based on milling_hordsmans X2 ECM script.
=========================================
Requires EMP - SPK Download
Download : Mirror 1 : Mirror 2
=========================================
This device allows you to destroy incomming missiles.
You require the ECM system to be installed on your ship as well as the ECM powercells.
Each time you use the ECM, it uses up one powercell.
there are 3 types of powercell available.
depending how effective the powercell is, it will cause the missile to either self destruct or loose control.
1. Basic ECM Powercell - Costs around 1500 credits each, about 20% effective in a range of 500m
2. Enhanced ECM Powercell - Costs around 2500 credits each, about 40% effective in a range of 500m
3. Advanced ECM Powercell - Costs around 6000 credits each, about 80% effective in a range of 1km
It uses a hotkey to active, once the hotkey is set, just press it to launch the ecm.
if you have multiple types of powercell, it will use the best ones first
Setting Hotkey: You need to set the hotkey, this is done in the controls menu under the interface tab. set the key for "Launch ECM"
Uninstalling:
When uninstalling from the Script Manager, you need to run the game after uninstalling so the unisntall scripts can run and remove everything
from the game. After running the game, use the option in the Script Manager to remove these unisntall scripts.
Futre:
* Adding new upgrade, automatic ecm deployment
* Adding ECM to AI ships