[SCRIPT] Xai Corporation Station Command Suite
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I can't get this to work. I got the messages telling me that the Xai script was installed. I've installed both the framework and the Station Command Suite but there is no extra option in the station commands, I've looked through all the menus. I tried reinit scripts but that did not work. I really want to see inbound ships, it will really help to see if the AI is bothered with my stations.
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Are you sure that the script editor is enabled ?JTWibble wrote:I can't get this to work. I got the messages telling me that the Xai script was installed. I've installed both the framework and the Station Command Suite but there is no extra option in the station commands, I've looked through all the menus. I tried reinit scripts but that did not work. I really want to see inbound ships, it will really help to see if the AI is bothered with my stations.
"For the love of the Fish-Queen!"
There should be one command, Install new SoftwareJTWibble wrote:I can't get this to work. I got the messages telling me that the Xai script was installed. I've installed both the framework and the Station Command Suite but there is no extra option in the station commands, I've looked through all the menus. I tried reinit scripts but that did not work. I really want to see inbound ships, it will really help to see if the AI is bothered with my stations.
My tests show it all working properly.
It sound's like it's all installed properly. If you still can't see that command I'll have another look.
I got an idea:
How about logging stats to a log file in XML format, then have seperate program you can run in windows that will parse the file into html/javascript and display nice graphs and whatnot in a web browser.
I don't think it would be that difficult to implement, and would be unbelievably useful (for me anyway).... especially if you have a second computer hooked up to local network displaying stats realtime.
How about logging stats to a log file in XML format, then have seperate program you can run in windows that will parse the file into html/javascript and display nice graphs and whatnot in a web browser.
I don't think it would be that difficult to implement, and would be unbelievably useful (for me anyway).... especially if you have a second computer hooked up to local network displaying stats realtime.
there's always XUStats. I don't know exactly what it's capable of.
I did think about something similar for station logging, etc. But, although it's relatively 'simple', it does involve a lot of work. I don't have time to do it all myself, but if someone else wants to work on it I'll halp where I can.
I did think about something similar for station logging, etc. But, although it's relatively 'simple', it does involve a lot of work. I don't have time to do it all myself, but if someone else wants to work on it I'll halp where I can.
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The cheat scripts are causeing a conflict with the following cmd slot :JTWibble wrote:I've got LV Cheats scripts...
Code: Select all
<t id="1163">COMMAND_TYPE_STATION_63</t>
You need to use the cmd to install the software. moggy may be able to tell you "what" to run to install the software manually, but it would require pokeing in the script editor to run one.
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I think there is a conflict between this and the Xtended Mod.
When I run the Report Incoming Ships, I also get the ReadText stuff.
But when I installed the other commands, rather than one of the Price Commands, I got a command for Build Ships, which when chosen, asked me if I wanted to build E-Cells or Crystals...
When I run the Report Incoming Ships, I also get the ReadText stuff.
But when I installed the other commands, rather than one of the Price Commands, I got a command for Build Ships, which when chosen, asked me if I wanted to build E-Cells or Crystals...
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Dunno about readtext but this script uses command slot STATION_37 and that is also used by the Xtended Mod, there's also a conflict with LV's cheats but moggy has already stated that compatibility with cheat scripts is obviously not maintained.Mad Hatter wrote:I think there is a conflict between this and the Xtended Mod.
When I run the Report Incoming Ships, I also get the ReadText stuff.
But when I installed the other commands, rather than one of the Price Commands, I got a command for Build Ships, which when chosen, asked me if I wanted to build E-Cells or Crystals...
"For the love of the Fish-Queen!"
I think I've fixed the readtext error.
I don't know about any conflict. According to the resource list nobody else is using the command slot. I can't really change it to another one if they're haven't got all the commands listed. I may just end up clashing with another of theirs which would be a waste of my time.
If there really is a clash you'll have to petition then to change it, or do it yourself.
I don't know about any conflict. According to the resource list nobody else is using the command slot. I can't really change it to another one if they're haven't got all the commands listed. I may just end up clashing with another of theirs which would be a waste of my time.
If there really is a clash you'll have to petition then to change it, or do it yourself.
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I'm not saying the error is yours but the conflict is there: http://img93.imageshack.us/my.php?image=conflictwf8.jpgmoggy2 wrote:I think I've fixed the readtext error.
I don't know about any conflict. According to the resource list nobody else is using the command slot. I can't really change it to another one if they're haven't got all the commands listed. I may just end up clashing with another of theirs which would be a waste of my time.
If there really is a clash you'll have to petition then to change it, or do it yourself.
Apparently the Xtended Mod Team has used command slots that were already used by other scripters (or maybe they were already using that slot when you relesead your script and they didn't notice the problem). They also didn't register in the community scripts sticky all the command slots they're using, for example they are using slots COMMAND_TYPE_CUSTOM_55 and COMMAND_TYPE_CUSTOM_56 but those are considered free and ready to be used in the sticky.
EDIT: just checked and they also haven't registered slot COMMAND_TYPE_TURRET_17.
"For the love of the Fish-Queen!"
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Its just abit of old text left in the back end of one of the text files.BlackRazor wrote:Apparently the Xtended Mod Team has used command slots that were already used by other scripters (or maybe they were already using that slot when you relesead your script and they didn't notice the problem). They also didn't register in the community scripts sticky all the command slots they're using, for example they are using slots COMMAND_TYPE_CUSTOM_55 and COMMAND_TYPE_CUSTOM_56 but those are considered free and ready to be used in the sticky.
EDIT: just checked and they also haven't registered slot COMMAND_TYPE_TURRET_17.
There shouldnt be any actual problem other than the command getting renamed.
Have removed the text in the upcoming patch.
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