AL Plugin : Medusa Rapid Fire Missile Interface Redux 1.1 (6.8.07)
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if i have not posted a fix by this time tommoz pls PM me, you may need a stick to poke me with, nearly fixed, scripting in the conditions to sort the tornado's is a pita..... 1/2 way there
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Posts: 173
- Joined: Mon, 13. Nov 06, 17:41
look here:cloppy007 wrote:I have a problem with XTM and this script, the ware is listed as "ReadText17-10583" (I'm running X3 Spanish). I don't have any problem running other scripts that use EMP.jj
There's only a language file for the english version 44xxxx.xml, so it#s quite clear that you get a readtext(language files)
448815.xml
COMMAND_Fight_346
COMMAND_Fight_347
EMP Mod Pack Ware
134;10583 600,000 cr
Just make a copy of the 448815.xml rename it to the spanish praefix xx(don't no the right number atm) open the new xx8815.xml and alter the language id from 44 to spanish xx, save file and put into your /t folder. (If you want, you can translate the english text inside the file to spanish, if you want
proud to be ***modified***
it shouldn't do
edit
i just checked and there appears to be no code to do this in the Redux version so It won't **** up typoon fabs anymore that was an older build
edit
i just checked and there appears to be no code to do this in the Redux version so It won't **** up typoon fabs anymore that was an older build
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Winner X3 Sektorquest
- Posts: 2127
- Joined: Thu, 4. May 06, 12:07
Quite interessting script at frist, make me using missiles again in the game. Good work so far, but in despite you said that the Typhoons should not disappear while using this srcipt they are all erased from all Swarm Missile Complexes.
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(Wespe means Wasp in English, the other ressources are not that relavant in my opinion)
And I run 1.1, too. No idea what cause this. Anyway, I asked UniTrader to write a small script for me which makes the Typhoons available again at the Complexes.
AV
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(Wespe means Wasp in English, the other ressources are not that relavant in my opinion)
And I run 1.1, too. No idea what cause this. Anyway, I asked UniTrader to write a small script for me which makes the Typhoons available again at the Complexes.
AV
Turns out there is something, but I don't know what it does.
File setup.medusa.xml
File setup.medusa.xml
Code: Select all
<line linenr="001" indent=""><text>load text: id=</text><var>8815</var></line>
<line linenr="002" indent=""><var>$anull = </var><var>null</var></line>
<line linenr="003" indent=""><var>$medi = </var><var>Medusa RFM Interface</var></line>
<line linenr="004" indent=""><var>$psec = </var><var>[PLAYERSHIP] -></var><text> get sector</text></line>
<line linenr="005" indent=""><var>$medus.uninstall = </var><text>get global variable: name=</text><var>'medusa.uninstall'</var></line>
<line linenr="006" indent=""><var>if </var><var>$medus.uninstall</var><text> </text><var>==</var><text> </text><var>null</var></line>
<line linenr="007" indent=" "><var>$missile = </var><var>Typhoon Missile</var></line>
<line linenr="008" indent=" "><var>$missile2 = </var><var>Tornado Missile</var></line>
crap i can't believe I looked right at that code and missed it talk about not seeing the wood for the trees
I'll fix tomorrow.
Which fabs have which missile (tornado/typhoon) i can't remember.
LV punches himself in the helmet
I'll fix tomorrow.
Which fabs have which missile (tornado/typhoon) i can't remember.
LV punches himself in the helmet
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Winner X3 Sektorquest
- Posts: 2127
- Joined: Thu, 4. May 06, 12:07
Paranid Swarm Missile Production Complex ar the stations which contains both missiles.
Btw, could you make it possible that both missiles, tornado and typhoon, are available to buy. Indeed, Tornados are not target following like Tempest or Thunderbolt but they are faster and more powerfull because 5 of them with a demage of 50k attack the target and therefore I like them quite much
Would be nice if you can realise this.
AV
Btw, could you make it possible that both missiles, tornado and typhoon, are available to buy. Indeed, Tornados are not target following like Tempest or Thunderbolt but they are faster and more powerfull because 5 of them with a demage of 50k attack the target and therefore I like them quite much
Would be nice if you can realise this.
AV
as long as the other ship has medusa installed it will be in the ships combat menu
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
It does display the command in the combat menu, unfortunately when I send the ship the command it stops and does nothing.
I've checked to make sure the ship has 1) Missiles in its Cargo Bay and that 2) The Missiles are set as the missiles it should be firing. Unfortunately, despite whatever missiles I have equipped on the ship, because I'm not actually physically in the ship, it doesn't seem to want to fire the missiles through RFM. I don't think I'm doing it wrong, but I could easily have made a mistake. I do remember encountering the issue before, and I had to change a few variables in the script itself to enable other ships that I wasn't in to use the Medusa to fire.
I've checked to make sure the ship has 1) Missiles in its Cargo Bay and that 2) The Missiles are set as the missiles it should be firing. Unfortunately, despite whatever missiles I have equipped on the ship, because I'm not actually physically in the ship, it doesn't seem to want to fire the missiles through RFM. I don't think I'm doing it wrong, but I could easily have made a mistake. I do remember encountering the issue before, and I had to change a few variables in the script itself to enable other ships that I wasn't in to use the Medusa to fire.
- Charlie Whiskey
- Posts: 1728
- Joined: Thu, 11. Mar 04, 10:37
Given the following:
1) Medusa AL plugin is set to ENABLE
2) there is a Medusa RFM Interface ware on the ship
3) the ship (hyperion) is equipped with typhoon missiles and there are 20 units on board.
Question:
When I select Fire medusa single target in the combat menu, pick a target, type in 20 and press enter, I always get "command rejected... autopilot activated"?
1) Medusa AL plugin is set to ENABLE
2) there is a Medusa RFM Interface ware on the ship
3) the ship (hyperion) is equipped with typhoon missiles and there are 20 units on board.
Question:
When I select Fire medusa single target in the combat menu, pick a target, type in 20 and press enter, I always get "command rejected... autopilot activated"?
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