[AL Plugin] Stevio Weapons Dealer :: V2.10 :: 08/11/2006

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eskeemer
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Post by eskeemer » Thu, 16. Feb 06, 17:12

I`m obviously no good at script editing managed to get to line oo1 tried to edit but no luck help me out please also how do I destroy old dock?
sorry to be a pain

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Stevio
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Re: [SCRIPT] Stevio Weapons Dealer V1.20 *UPDATED* 11/02/2006

Post by Stevio » Thu, 16. Feb 06, 17:16

to blow it up use LV's cheat scripts


i am releasing a cheater version tomorrow :wink: that makes it owned by Freindly race

cause quite a few ppl ain't got 'nough rep with the argon :P

Puruco
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Re: [SCRIPT] Stevio Weapons Dealer V1.20 *UPDATED* 11/02/2006

Post by Puruco » Thu, 16. Feb 06, 21:39

stevio wrote:[size=18)
• Now is a Setup script so spawns automatically when you load (First load only)

stevio
This means that I don't have to re-run the init?

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Stevio
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Post by Stevio » Fri, 17. Feb 06, 09:43

A Setup.blah or Init.blah named scripts will run the script once upon loading.

once you have saved with the changes it will not run again. stops you getting a messed up game really :wink:

Puruco
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Post by Puruco » Fri, 17. Feb 06, 14:25

stevio wrote:A Setup.blah or Init.blah named scripts will run the script once upon loading.

once you have saved with the changes it will not run again. stops you getting a messed up game really :wink:
Yap especially me :D . Thanks stevio.

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Stevio
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Post by Stevio » Wed, 22. Feb 06, 18:01

Weapons Dealer
Thread
V1.21
*22/02/2006*
[SCRIPT] Adds an EQ Dock with all the Weapons, Shields, Missiles, And Tech Equipment in the game to CBSW behind the South Gate. and included the Destruct hotkey script for blowing up old docks and stuff.


cheers

stevio
Last edited by Stevio on Thu, 23. Feb 06, 19:34, edited 1 time in total.

acrox
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Post by acrox » Thu, 23. Feb 06, 19:03

to move the dock and make it owned by paranid do I

1) blow up CBSW installation (is this necessary?)
2) change 001 to

001 $station = create station: type=Paranid Equipment Dock owner=Paranid addto=Paranid Prime x=-2000 y=0 z=-22400

3) how do i reinitialise so that the script checks to see that this station does not exist and so create it

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Stevio
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Post by Stevio » Thu, 23. Feb 06, 19:25

1. you only really need to blow it up if you are planning to place the new one in the same location.

2. all you need to change is the owner race, sector and coordinates:

Code: Select all

001 $station = create station: type=Argon Equipment Dock owner= <whatever race> addto=<whatever sector> x= <coord> y= <coord> z <coord>
all the EQ docks templates are the same the same with shipyards.

3. the setup.addstation does that for you (you won't need to change anythin other than line 001 previously mentioned in stevio.weaponsdealer)

cheers

stevio

:edit:

No prob :wink:
Last edited by Stevio on Thu, 23. Feb 06, 19:32, edited 1 time in total.

acrox
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Post by acrox » Thu, 23. Feb 06, 19:30

thanks alot

zuchla
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Post by zuchla » Fri, 24. Feb 06, 04:53

Thanks Stevio,
I was ready to ask you how to restore the station, because I hit it with my Ray (to steer the damn thing is really hard) and all went to hell. I hope this one will survive my "superior" piloting longer.
Cheers Jan :oops:

zuchla
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Post by zuchla » Fri, 24. Feb 06, 08:55

Still need help. The station is gone but not the debris. I did try to manually run script "Destroy Station Debris by aalaardb" without any success. I can't even target the debris, but if I run to it, it will kill me. Any ideas, help, scripts etc.?
TIA,
Jan

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Stevio
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Post by Stevio » Fri, 24. Feb 06, 10:05

what you can try is leave the sector and come back again, a previous save before you ran into it or before you even ran the script the first time round.

if it does not run itself and place the station manually execute the script "stevio.weaponsdealer"

As for steering use cycrows overtuning script or the cheat scripts :wink:

my Mammoth flys by at 204m/s and turns at 12m/s :P

zuchla
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Post by zuchla » Fri, 24. Feb 06, 19:38

I already "update" the ship, I will try again to remove the debris or move your station to different position. How do you get the new coordinates? If I fly to new position, what to do to read x, y and z.
TIA
Jan

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Stevio
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Post by Stevio » Fri, 24. Feb 06, 20:21

»» is it classed as station debris (wit a dot on sector map) or is it just you can see it still???

i have tried it several times and each time i went out through the south gate and came back about 5 mins (game time) later and the debris is gone :?

zuchla
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Post by zuchla » Sat, 25. Feb 06, 00:39

Finally is gone and new one is at the same place. I did use again the remove debris script and even the station was still visible I run your script manually and voilà, new Stevio Weapon dealer! Why did work this time I have no idea. Maybe like you set, wait or leave the sector, I didn't leave, but some time passed and I was able to place the station again. Thanks for the help.
Jan

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SirMathew
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Post by SirMathew » Thu, 23. Mar 06, 21:57

ehmmm... hi!! :)

I tried your shipyard script and it is awesome
:wink:

So i installed the weapons dealer also..

But i see only Stevios Shipyard in Cloudbase Southwest...

is it because they use the same coordinates?

And if so what can we do to have them both ? :P
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Current trading rank : Master Industrialist
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Wandering Panther
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Engine tunings no longer available

Post by Wandering Panther » Sat, 1. Apr 06, 21:53

Hi All

I am hoping that Stevio or someone can advise me - I have installed the Stevio shipyard and weapons dealer scripts (very cool!).

However all the trading stations, EQ's (Stevio's included) - even terracorp now sell engine tunings at -5 for 3000credits. Even I am not daft enough to pay for someone to make my ship slower, can anyone help?

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Stevio
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Post by Stevio » Sun, 2. Apr 06, 08:55

X303> sounds like you have overtuned your ship???

when you upgrade your ship faster than the Maximum (with cycrows overtune script or LV's supertune Cheat script)

when you go to buy tunings at Trading stations or Eq docks they display as Minus tunings (-5 or whatever)

this is so you can remove the excess tunings, it is not a bug with my script it is those overtune scripts :P unless your not using any of those :(


cheers stevio

Wandering Panther
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Post by Wandering Panther » Sun, 2. Apr 06, 09:23

I am am running that script - just never noticed it being -5 till I loaded yours, Sorry :oops:

At the moment I've blown my bundle on a complex and can't buy another ship, but assume that I can still upgrade new ships?

And I'll try and pay more attention in future :P

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Stevio
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Post by Stevio » Sun, 2. Apr 06, 09:39

yes you can upgrade new ships :wink:


cheers stevio

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