[AL Plugin] Stevio Weapons Dealer :: V2.10 :: 08/11/2006

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What do you think?

Excellent
36
59%
Good
11
18%
OK
3
5%
Poor
3
5%
Not really my thing
8
13%
 
Total votes: 61

Dracklor
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Post by Dracklor » Sat, 11. Feb 06, 11:46

Well you have to use mods, but the Military transport can mount it if you give it front mounted guns, I have also modded the Xperimental to mount it as well as the P.

Mainly just like the look of the beam, it seems bigger than the Kyons (though that may just be my imagination).

I'm more comfortable playing with doubleshadow's editor than scripting though, never got into it back in X2 (had to learn how to merge mods because of all the ship mods I wanted).

Thanks for the reply :D

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Stevio
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Re: [SCRIPT] Stevio Weapons Dealer V1.20 *UPDATED* 11/02/2006

Post by Stevio » Sat, 11. Feb 06, 12:04

V1.20 - 11/02/2006
- added AEGIS Weapon System
- added Laser Tower Weapon
- added System Overide Software Mk1 (not Cycrows Mk2)


cheers

stevio

Dracklor
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Post by Dracklor » Sat, 11. Feb 06, 12:26

Wow that was fast :o, thanks! :)

eskeemer
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stevios weapons dock

Post by eskeemer » Mon, 13. Feb 06, 10:56

I`ve got stevios weapons dock installed I think how do I now activate it ,
is it by the "r" key then what

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Stevio
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Post by Stevio » Mon, 13. Feb 06, 11:04

Are you asking because you can't find the station or just asking in general how to activate it

Well, now i have added a Setup script to Call the Stevio.weaponsdealer.xml

it should place the factory upon loading.

HOWEVER if you cannot find the station (behind south gate) scroll down to the script "Stevio.weaponsdealer" in the script editor

Press 'r' on it,
then select null Pressing 'Enter key' on it
and then press enter again until you get back to the Script editor.

if you have any more problems please post again :wink:

eskeemer
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Post by eskeemer » Mon, 13. Feb 06, 14:57

I`ve found the weapons dealer but it says my notoriety is too low so trading is restricted. what does this mean? anyway thanks for your help

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Stevio
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Post by Stevio » Mon, 13. Feb 06, 16:06

The Weapons dealer factory is owned by the Argon therefore rep applies.

when betty says "Your notoriety is too low, Trade restrictions are in affect" (in her sexy voice) you cannot trade in that item as the race forbids to sell it to you.


i tried such races as Race 1 Race 2 and Race 3 but your rep with them is low and hard to gain notoriety with them.

i was going to try something a little later that may enhance this script a bit :wink:

Cycrow
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Post by Cycrow » Mon, 13. Feb 06, 23:07

unless you set it as race 1, and then set the notority as high as yu can in a script ;)

eskeemer
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Post by eskeemer » Tue, 14. Feb 06, 16:31

thanks but how do you do that?

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Stevio
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Post by Stevio » Tue, 14. Feb 06, 16:46

any easy way to get access to all wares rep free is too set the owner to Freindly race as below :wink:

Code: Select all

001   $station =  create station: type=Argon Equipment Dock owner=Friendly Race addto=Cloudbase South West x=-2000 y=0 z=-22400
002   $station -> start task $task with script 'Stevio.addware' and prio 1: arg1=null arg2=null arg3=null arg4=null arg5=null
003   ........

eskeemer
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Post by eskeemer » Wed, 15. Feb 06, 13:56

what route do I take to get to this code to edit it please

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Stevio
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Post by Stevio » Wed, 15. Feb 06, 14:06

go into the script editor (assuming you have activated it)

to get there (short-cut):

press 'SHIFT - C',
press 'S'
press 'enter'

then scroll down to the script "stevio.weaponsdealer" (should be right at the bottom)
press 'enter' to open script and change the bit on the first line to:

Code: Select all

001   $station =  create station: type=Argon Equipment Dock owner=Friendly Race addto=Cloudbase South West x=-2000 y=0 z=-22400
press 'Esc'

select 'yes' i want to save and Voila :wink:


don't for get to destroy the original dock. unless you decide to change the coordinates :P


cheers

stevio

Puruco
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Post by Puruco » Wed, 15. Feb 06, 16:07

Hi Stevio: The hull repair from LV and the camuflage device can be added to the Weapon Dealer Station?

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Stevio
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Post by Stevio » Wed, 15. Feb 06, 18:14

i was thinking of putting scripted Ship upgrades in this script but i would need the permission of the Authors and also i would need to Multi-package all the scripts in with this Script.

i will have to PM each person as they might not read here :wink:

if any scripters would like to nominate their upgrades for putting in this script that i have forgotten please post your Consent. :)


cheers

stevio

Puruco
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Post by Puruco » Wed, 15. Feb 06, 21:25

stevio wrote:i was thinking of putting scripted Ship upgrades in this script but i would need the permission of the Authors and also i would need to Multi-package all the scripts in with this Script.

i will have to PM each person as they might not read here :wink:

if any scripters would like to nominate their upgrades for putting in this script that i have forgotten please post your Consent. :)


cheers

stevio
As a sugestion, better if you pm them. Faster the response and faster that we have those items added to the weapon dealer. :wink:

eskeemer
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Post by eskeemer » Thu, 16. Feb 06, 17:12

I`m obviously no good at script editing managed to get to line oo1 tried to edit but no luck help me out please also how do I destroy old dock?
sorry to be a pain

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Stevio
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Re: [SCRIPT] Stevio Weapons Dealer V1.20 *UPDATED* 11/02/2006

Post by Stevio » Thu, 16. Feb 06, 17:16

to blow it up use LV's cheat scripts


i am releasing a cheater version tomorrow :wink: that makes it owned by Freindly race

cause quite a few ppl ain't got 'nough rep with the argon :P

Puruco
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Re: [SCRIPT] Stevio Weapons Dealer V1.20 *UPDATED* 11/02/2006

Post by Puruco » Thu, 16. Feb 06, 21:39

stevio wrote:[size=18)
• Now is a Setup script so spawns automatically when you load (First load only)

stevio
This means that I don't have to re-run the init?

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Stevio
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Post by Stevio » Fri, 17. Feb 06, 09:43

A Setup.blah or Init.blah named scripts will run the script once upon loading.

once you have saved with the changes it will not run again. stops you getting a messed up game really :wink:

Puruco
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Post by Puruco » Fri, 17. Feb 06, 14:25

stevio wrote:A Setup.blah or Init.blah named scripts will run the script once upon loading.

once you have saved with the changes it will not run again. stops you getting a messed up game really :wink:
Yap especially me :D . Thanks stevio.

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