[AL Plugin] Stevio Shipyard :: V2.00 :: 23/08/2006

The place to discuss scripting and game modifications for X³: Reunion.

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What Do You Think?

Excellent
50
66%
Good
14
18%
OK
3
4%
poor
2
3%
Not Really My Thing
7
9%
 
Total votes: 76

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Stevio
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Post by Stevio » Sat, 1. Apr 06, 13:12

Hieronymos wrote:It would seem realistic for the Pirates/Yaki to have access to a somewhat wider range of both ship-types and ship components--black market and all. Maybe not the whole shop, but a wider selection than available to a House Military.
i have a plan to make this better :wink:
Hieronymos wrote:Is it possible to combine the Ship 'yard with the Fabs 'yard, like a regular race 'yard (that sells both)? Or even have Pirates/Yaki yards able to sell a limited amount of basic, mostly Teladi, Factories/Fabs, like BlissPalace, SQUASH mines, etc.?
Good idea, on the yaki / pirates selling illegal goods :wink:

if you joined the fabs from the fabs script into the same shipyard you would have a F****ing long list which will be very annoying for the user :P
Hieronymos wrote:Also, would it be possible to have a pirate (and or maybe a Teladi--they'll sell anything if the price is right) 'yard like the player-ownable shipyard in the DDRS mod--that can "digest" any ship "fed" into it to produce: a) Ship Blueprints for that ship, and b) "Ship Ingredients" equal to build a ship of same class...???? This is one of the absolute coooolllest concepts in that mod--your own shipbuilding facility capable of building any ship in the game, assuming you've got blueprints and sufficient time + materials for it.
don't know how to do it :( , and i am sure DD + RS will be very annoyed if i copied or stenciled there scripts :wink: seeing as it is the key most important part of that mod :P


shipyard script should be ready soon (tomorrow - ish!), but won't be complete i have a plan that needs investigating on how to sell Xenon + Kha'ak ships to the Player :wink:


cheers

stevio

Yellowman
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Post by Yellowman » Wed, 19. Apr 06, 15:37

mmmmmm i like the script but one question. When i buy a Khaak destroyer.... How do i get the Kyon Emmiters????

fud
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Post by fud » Wed, 19. Apr 06, 15:52

Grab his Weapons Dealer script. :D It's the same principle of the SY, only with weapons.

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Stevio
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Post by Stevio » Wed, 19. Apr 06, 16:12

heres the links :wink:

Stevio Combat Fabs
Stevio Weapons Dealer

----

also the Shipyard 2.00 Beta is near ready testers sign up Here


cheers stevio

Yellowman
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Post by Yellowman » Wed, 19. Apr 06, 18:34

I love u all... :P :thumb_up: :thumb_up:

Yellowman
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Post by Yellowman » Wed, 19. Apr 06, 19:01

Uhm and about the khaak m3 why is it sooo... sooo... ssoooo... not a m3 but a front of a cluster ship. :?: :)

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Stevio
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Post by Stevio » Wed, 19. Apr 06, 21:11

because a cluster is made up of 1 K' M3 and several smaller K' M5's.

Yellowman
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Post by Yellowman » Thu, 20. Apr 06, 16:53

Is there a way u can put the good khaak m3 in the shipyard or is that impossible?

fud
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Post by fud » Thu, 20. Apr 06, 17:40

It should already be in there "Fighter". Or "Interceptor", I can't remember which is the M3 which is the M4.


Adding them in is easy enough too. :)

Yellowman
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Post by Yellowman » Thu, 20. Apr 06, 18:02

yeah but fud have u already seen the Fighter and the Interseptor they are nothing but a round ball they dont even look like khaak fighters. :?

fud
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Post by fud » Thu, 20. Apr 06, 18:05

I only saw them in the listing in the shipyard. I eventually edited them out, because I had no interest in ever owning one.

Odd.

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Stevio
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Post by Stevio » Thu, 20. Apr 06, 18:08

a round ball :?

are you sure you bought the Fighter and not a cluster or something,
can you get a screenshot of it?

it shouldn't have anything to do with the script :gruebel:


cheers stevio

Yellowman
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Post by Yellowman » Thu, 20. Apr 06, 18:18

hahahaha i'm dutch so i dont know how too say this but aaaa.. wait i make a screenie :P

http://www.desertrabbits.com/yellowman/ ... n00090.jpg

fud
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Post by fud » Thu, 20. Apr 06, 18:26

That looks like a fighter to me. :)

All the "Kark" ships are diamond shaped (except the big boys of course).

The fighter is the center of a cluster, with all the scouts locked onto it.
Last edited by fud on Thu, 20. Apr 06, 18:27, edited 1 time in total.

Yellowman
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Post by Yellowman » Thu, 20. Apr 06, 18:27

well i think ur a bit wrong i'm gonna search now for a real fighter... wait a sec :P

fud
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Post by fud » Thu, 20. Apr 06, 18:28

Well, it's defintely ONE of the three. :D

Fighter
Interceptor
Scout

Yellowman
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Post by Yellowman » Thu, 20. Apr 06, 18:34


fud
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Post by fud » Thu, 20. Apr 06, 18:38

Yep. First pic is a scout then. :D

Weird.

Yellowman
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Post by Yellowman » Thu, 20. Apr 06, 18:40

And u are wrong again the first pic a the front of a khaak cluster :wink: :wink:

But if u buy the interseptor an the scout the look the same as pic one :? :P

fud
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Post by fud » Thu, 20. Apr 06, 18:52

Well, that's what's odd then. Because a single scout, looks just like the first pic. A cluster is slightly bigger. :D

Must be the way it works, since you're not normally "allowed" to buy them. Maybe it doesn't know how to handle it. :)

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