i have a plan to make this betterHieronymos wrote:It would seem realistic for the Pirates/Yaki to have access to a somewhat wider range of both ship-types and ship components--black market and all. Maybe not the whole shop, but a wider selection than available to a House Military.
Good idea, on the yaki / pirates selling illegal goodsHieronymos wrote:Is it possible to combine the Ship 'yard with the Fabs 'yard, like a regular race 'yard (that sells both)? Or even have Pirates/Yaki yards able to sell a limited amount of basic, mostly Teladi, Factories/Fabs, like BlissPalace, SQUASH mines, etc.?
if you joined the fabs from the fabs script into the same shipyard you would have a F****ing long list which will be very annoying for the user
don't know how to do it , and i am sure DD + RS will be very annoyed if i copied or stenciled there scripts seeing as it is the key most important part of that modHieronymos wrote:Also, would it be possible to have a pirate (and or maybe a Teladi--they'll sell anything if the price is right) 'yard like the player-ownable shipyard in the DDRS mod--that can "digest" any ship "fed" into it to produce: a) Ship Blueprints for that ship, and b) "Ship Ingredients" equal to build a ship of same class...???? This is one of the absolute coooolllest concepts in that mod--your own shipbuilding facility capable of building any ship in the game, assuming you've got blueprints and sufficient time + materials for it.
shipyard script should be ready soon (tomorrow - ish!), but won't be complete i have a plan that needs investigating on how to sell Xenon + Kha'ak ships to the Player
cheers
stevio