[Mod] Ashleys Factories L + XL + XXL V2.5 *Updated 09/11/2007*
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Is that the Mod-compaktible Vers. ?
Greetings Diemetius
Edit : Ok , i found the compactible version in the archiv.
Many Thanks
Greetings Diemetius
Edit : Ok , i found the compactible version in the archiv.
Many Thanks
Shipstatistic for XTC v. 1.1b in english und Deutsch
X3:TC Schiffsstatistik 3.0a
Ship Stats X3:TC 3.0a
Alle Waffen,Schilde und Raketen
All Ships, weapons , shields ,their technical data
X3:TC Schiffsstatistik 3.0a
Ship Stats X3:TC 3.0a
Alle Waffen,Schilde und Raketen
All Ships, weapons , shields ,their technical data
Hey
I want to use this mod, but I not sure how to install this correctly so it will work with XTM and several other scripts using plugin manager/installer.
I have this file (AshleysFactories&ExtendedComplexHubsXTM-V2.5-15.11.2007.spk) that I can install with plugin manager.
First, do I need to load this mod from the "select mod package" on X3 startup screen, or do I need to install it as a "fake patch"?
If i need to use it as a "fake patch", what must I do?
Second, when I install it with plugin manager it asks if I want to use it with a profile (saved games). What does this mean? Don’t I need to start a new game for this mod to work?
Thanks for any help
Tore
I want to use this mod, but I not sure how to install this correctly so it will work with XTM and several other scripts using plugin manager/installer.
I have this file (AshleysFactories&ExtendedComplexHubsXTM-V2.5-15.11.2007.spk) that I can install with plugin manager.
First, do I need to load this mod from the "select mod package" on X3 startup screen, or do I need to install it as a "fake patch"?
If i need to use it as a "fake patch", what must I do?
Second, when I install it with plugin manager it asks if I want to use it with a profile (saved games). What does this mean? Don’t I need to start a new game for this mod to work?
Thanks for any help
Tore
Yes, it's correct file, with XTM compatible version. You can use it both as mod, and as fake patch. If you are planning to use some another mod, which is need to be loaded as separate mod and will not work as fake patch - then use Fabs as fake patch.
Profile - it's an internal mod profiles organizer from the installer. I've never used it
Profile - it's an internal mod profiles organizer from the installer. I've never used it
http://forum.egosoft.com/viewtopic.php? ... 42#2839242
Link is still alive.
Link is still alive.
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She actually reposted back on April 5, here ya go.
http://after-domination.net/phpbb3/view ... ?f=23&t=93
http://after-domination.net/phpbb3/view ... ?f=23&t=93
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For those not shy on scripting, here's the code to fix the Teladianium XL & XXL Factories not producing anything.
In the editor, find the script called 'lib.T.Ash.Fabs.setup'. Scroll down to line 361 and add the following code. Note: Be absolutely sure it is line 361! Just copy/paste line 359 twice and modify it so it looks like this,
Note: This will have no effect if your factories are already in a complex!
In the editor, find the script called 'lib.T.Ash.Fabs.setup'. Scroll down to line 361 and add the following code. Note: Be absolutely sure it is line 361! Just copy/paste line 359 twice and modify it so it looks like this,
Code: Select all
@ = [THIS] -> call script 'lib.Custom.Factory.List' : Factory Type=$T.Teladianium.XL Product Array=Teladianium Resource Array=$resources
@ = [THIS] -> call script 'lib.Custom.Factory.List' : Factory Type=$T.Teladianium.XXL Product Array=Teladianium Resource Array=$resources
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How do you find cost of goods sold on a balance sheet? My Accounting professor told us to determine the Inventory turnovers from the balance sheet, but I can't find how to figure out the cost of goods sold there.
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keyword research ~ keyword tool ~ keyword tracking ~ affiliate elite
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keyword research ~ keyword tool ~ keyword tracking ~ affiliate elite
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Question on Ashely's Factory
if I use the Ashely Factory script and I bought the Complex Buzzard (I think that what its called, the kit that you could connect 14 factories at once), do i need a complex kit or something like that to connect each factory to the Buzzard?
{Forum Rule No 12. Merge. jlehtone}
{Forum Rule No 12. Merge. jlehtone}
http://rapidshare.com/files/273791792/AshleysFabs.rar
Rapidshare link, ive gota premium account so it should stay alive indefinitely
Rapidshare link, ive gota premium account so it should stay alive indefinitely
Destroy the mothership and the cards will fall like a stack of dominoes. Checkmate
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For the record,
Ashley's Factories, and that cool Extended Hub Complex, looks to be compatible with Gazz's Complex Cleaner mod+script and XTM 7a.
Its can be tricky to set up, but using Cycrow's Plugin Manager properly is the key. Once set up right, you have / retain all the benefits of Plugin Manager for your games (i.e. Mod Profiles, multiple Mods, etc.).
PM me if you are following in my footsteps...
Ashley's Factories, and that cool Extended Hub Complex, looks to be compatible with Gazz's Complex Cleaner mod+script and XTM 7a.
Its can be tricky to set up, but using Cycrow's Plugin Manager properly is the key. Once set up right, you have / retain all the benefits of Plugin Manager for your games (i.e. Mod Profiles, multiple Mods, etc.).
PM me if you are following in my footsteps...
Having a couple problems with this mod.
As you're aware, there's two types - the Extended mod pack (XTM) and the regular.
With the extended mod pack, the bazaar and complex hub show up on the shipyard list, but no new station types show up - even when force restarted via script editor. In addition, the shipyards themselves quite literally turn into small nothings - disappearing entirely. This makes them undockable, and thus useless. It is worth noting I -do- have the extended mod pack mod.
With the regular, I encounter problems as well. Again, no new stations appear on the station list. The shipyards actually exist, which is positive compared to the XTM, but the complex bazaar and hub shows up as 'readtext17...'
It is worth noting that with LV's cheater, it is possible to -create- XL/XXL stations. Thus, they seem to exist, but simply are not showing up as buyable.
Any help?
As you're aware, there's two types - the Extended mod pack (XTM) and the regular.
With the extended mod pack, the bazaar and complex hub show up on the shipyard list, but no new station types show up - even when force restarted via script editor. In addition, the shipyards themselves quite literally turn into small nothings - disappearing entirely. This makes them undockable, and thus useless. It is worth noting I -do- have the extended mod pack mod.
With the regular, I encounter problems as well. Again, no new stations appear on the station list. The shipyards actually exist, which is positive compared to the XTM, but the complex bazaar and hub shows up as 'readtext17...'
It is worth noting that with LV's cheater, it is possible to -create- XL/XXL stations. Thus, they seem to exist, but simply are not showing up as buyable.
Any help?
This could have something to do with the order in which you installed the scripts/mods if you're an XTM user so the first thing I suggest is looking up their directions on how to do that in case you accidentally crossed some wires in your install.
When you say no new stations appear in the station list, do you refer to the station wares (the actual items you buy) or an actual station in space? All of the new stations (except for the bazaar and extended complex) are put on separate shipyards, one for each race, in a predetermined system specified in the readme that comes with it.
As far as your readtext error goes, did you apply any other scripts after this one? I tried to add another factory altering script and got a similar error which I actually just wound up correcting personally but for most people that's annoying and tedious
When you say no new stations appear in the station list, do you refer to the station wares (the actual items you buy) or an actual station in space? All of the new stations (except for the bazaar and extended complex) are put on separate shipyards, one for each race, in a predetermined system specified in the readme that comes with it.
As far as your readtext error goes, did you apply any other scripts after this one? I tried to add another factory altering script and got a similar error which I actually just wound up correcting personally but for most people that's annoying and tedious
I'll look at the XTM readme. Ashley's didn't mention anything about order.digdug83 wrote:This could have something to do with the order in which you installed the scripts/mods if you're an XTM user so the first thing I suggest is looking up their directions on how to do that in case you accidentally crossed some wires in your install.
When you say no new stations appear in the station list, do you refer to the station wares (the actual items you buy) or an actual station in space? All of the new stations (except for the bazaar and extended complex) are put on separate shipyards, one for each race, in a predetermined system specified in the readme that comes with it.
As far as your readtext error goes, did you apply any other scripts after this one? I tried to add another factory altering script and got a similar error which I actually just wound up correcting personally but for most people that's annoying and tedious
I guess I missed the part about 'separate stations' in the readme, though. THanks - that rather fixes that.
To the third, I don't think I added in any newer scripts? I think I have the Nividium mines as well, and I have at least a dozen other scripts, but none of them really concern stations much.