[Mod] Ashleys Factories L + XL + XXL V2.5 *Updated 09/11/2007*

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Should XL food and XL Mines be inported to X3?

XL Food Yes
37
5%
XL Mines Yes
65
9%
XL Food No
3
0%
XL Mines No
11
2%
Yes for XL Plants!
575
80%
No! XL Plants
24
3%
 
Total votes: 715

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Diemetius
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Post by Diemetius » Sat, 11. Apr 09, 10:01

Is that the Mod-compaktible Vers. ?


Greetings Diemetius

Edit : Ok , i found the compactible version in the archiv.
Many Thanks
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xxx73
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Post by xxx73 » Sun, 26. Apr 09, 15:59

Hey

I want to use this mod, but I not sure how to install this correctly so it will work with XTM and several other scripts using plugin manager/installer.

I have this file (AshleysFactories&ExtendedComplexHubsXTM-V2.5-15.11.2007.spk) that I can install with plugin manager.

First, do I need to load this mod from the "select mod package" on X3 startup screen, or do I need to install it as a "fake patch"?
If i need to use it as a "fake patch", what must I do?

Second, when I install it with plugin manager it asks if I want to use it with a profile (saved games). What does this mean? Don’t I need to start a new game for this mod to work?

Thanks for any help

Tore

Snike7603
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Post by Snike7603 » Mon, 27. Apr 09, 07:51

Yes, it's correct file, with XTM compatible version. You can use it both as mod, and as fake patch. If you are planning to use some another mod, which is need to be loaded as separate mod and will not work as fake patch - then use Fabs as fake patch.
Profile - it's an internal mod profiles organizer from the installer. I've never used it :)

xxx73
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Post by xxx73 » Mon, 27. Apr 09, 14:24

Thanks Snike7603, thats cleared things up for me.

Now I have to learn how to turn mods into fake patches. :)

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dralk
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Post by dralk » Thu, 7. May 09, 02:11

any chance to get a new link to this i cant find it :(
I cook with wine, sometimes I even add it to the food.
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Snike7603
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Post by Snike7603 » Thu, 7. May 09, 07:51


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dralk
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Post by dralk » Thu, 7. May 09, 17:08

thanks for the thread page for the link
I cook with wine, sometimes I even add it to the food.
W. C. Fields.

Varek Raith
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Post by Varek Raith » Thu, 7. May 09, 22:30

She actually reposted back on April 5, here ya go.

http://after-domination.net/phpbb3/view ... ?f=23&t=93

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dralk
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Post by dralk » Thu, 7. May 09, 23:27

thanks i was looking for that link but couldn't find it thanks again
I cook with wine, sometimes I even add it to the food.
W. C. Fields.

Varek Raith
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Post by Varek Raith » Fri, 8. May 09, 21:28

For those not shy on scripting, here's the code to fix the Teladianium XL & XXL Factories not producing anything.

In the editor, find the script called 'lib.T.Ash.Fabs.setup'. Scroll down to line 361 and add the following code. Note: Be absolutely sure it is line 361! Just copy/paste line 359 twice and modify it so it looks like this,

Code: Select all

@ = [THIS] -> call script 'lib.Custom.Factory.List' :  Factory Type=$T.Teladianium.XL  Product Array=Teladianium  Resource Array=$resources
@ = [THIS] -> call script 'lib.Custom.Factory.List' :  Factory Type=$T.Teladianium.XXL  Product Array=Teladianium  Resource Array=$resources
Note: This will have no effect if your factories are already in a complex!

anastasiax
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Post by anastasiax » Sun, 24. May 09, 08:55

How do you find cost of goods sold on a balance sheet? My Accounting professor told us to determine the Inventory turnovers from the balance sheet, but I can't find how to figure out the cost of goods sold there.
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rottenmilk
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Question on Ashely's Factory

Post by rottenmilk » Fri, 12. Jun 09, 02:15

if I use the Ashely Factory script and I bought the Complex Buzzard (I think that what its called, the kit that you could connect 14 factories at once), do i need a complex kit or something like that to connect each factory to the Buzzard?


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jazzdd
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Post by jazzdd » Tue, 16. Jun 09, 09:15

Hey,
a question abot the xxl fabs. What is the factor for the production? For M factories it is 2 for L 5 for XL 10. I cant find anything about this. Is it the same for mines?

Jazz

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ajw2255
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Post by ajw2255 » Mon, 31. Aug 09, 12:31

http://rapidshare.com/files/273791792/AshleysFabs.rar

Rapidshare link, ive gota premium account so it should stay alive indefinitely
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exogenesis
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Post by exogenesis » Tue, 1. Sep 09, 00:36

Is that the X3:R version, the Xtended (2.x) version or it is a TC version (is there one) ?

MarkusXL
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Post by MarkusXL » Fri, 22. Jan 10, 15:45

For the record,


Ashley's Factories, and that cool Extended Hub Complex, looks to be compatible with Gazz's Complex Cleaner mod+script and XTM 7a.

Its can be tricky to set up, but using Cycrow's Plugin Manager properly is the key. Once set up right, you have / retain all the benefits of Plugin Manager for your games (i.e. Mod Profiles, multiple Mods, etc.).

PM me if you are following in my footsteps...

Mindmaker
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Post by Mindmaker » Sat, 30. Jan 10, 11:51

Anyone can explain to me how to get this mod to work?

I installed it with the Plugin manager and even tried adding it at the starting menue on X3.
Still the other factories wont show up on the shipyards.

Edit: Nevermind, just figured it out.

BryanNeff
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Post by BryanNeff » Sat, 6. Feb 10, 19:32

Having a couple problems with this mod.

As you're aware, there's two types - the Extended mod pack (XTM) and the regular.

With the extended mod pack, the bazaar and complex hub show up on the shipyard list, but no new station types show up - even when force restarted via script editor. In addition, the shipyards themselves quite literally turn into small nothings - disappearing entirely. This makes them undockable, and thus useless. It is worth noting I -do- have the extended mod pack mod.

With the regular, I encounter problems as well. Again, no new stations appear on the station list. The shipyards actually exist, which is positive compared to the XTM, but the complex bazaar and hub shows up as 'readtext17...'

It is worth noting that with LV's cheater, it is possible to -create- XL/XXL stations. Thus, they seem to exist, but simply are not showing up as buyable.

Any help?

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digdug83
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Post by digdug83 » Sun, 7. Feb 10, 00:29

This could have something to do with the order in which you installed the scripts/mods if you're an XTM user so the first thing I suggest is looking up their directions on how to do that in case you accidentally crossed some wires in your install.

When you say no new stations appear in the station list, do you refer to the station wares (the actual items you buy) or an actual station in space? All of the new stations (except for the bazaar and extended complex) are put on separate shipyards, one for each race, in a predetermined system specified in the readme that comes with it.

As far as your readtext error goes, did you apply any other scripts after this one? I tried to add another factory altering script and got a similar error which I actually just wound up correcting personally but for most people that's annoying and tedious :D

BryanNeff
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Post by BryanNeff » Sun, 7. Feb 10, 00:36

digdug83 wrote:This could have something to do with the order in which you installed the scripts/mods if you're an XTM user so the first thing I suggest is looking up their directions on how to do that in case you accidentally crossed some wires in your install.

When you say no new stations appear in the station list, do you refer to the station wares (the actual items you buy) or an actual station in space? All of the new stations (except for the bazaar and extended complex) are put on separate shipyards, one for each race, in a predetermined system specified in the readme that comes with it.

As far as your readtext error goes, did you apply any other scripts after this one? I tried to add another factory altering script and got a similar error which I actually just wound up correcting personally but for most people that's annoying and tedious :D
I'll look at the XTM readme. Ashley's didn't mention anything about order.

I guess I missed the part about 'separate stations' in the readme, though. THanks - that rather fixes that.

To the third, I don't think I added in any newer scripts? I think I have the Nividium mines as well, and I have at least a dozen other scripts, but none of them really concern stations much.

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