X Plugin Manager V2.12 : Updated 23/01/2010 *LINUX VERSION AVAILABLE*
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 622
- Joined: Mon, 7. Apr 03, 16:29
ok...let me get my head around this.
To make a package from a decompressed script... so I can install it through this program I need to do the following ...
Scripts... attach and select all script files from the SCRIPT DIRECTORY (is there a way to select ALL in one key press?)
Then do I select all text files from the T directory ???
Then make the package ???
To make a package from a decompressed script... so I can install it through this program I need to do the following ...
Scripts... attach and select all script files from the SCRIPT DIRECTORY (is there a way to select ALL in one key press?)
Then do I select all text files from the T directory ???
Then make the package ???
System Spec :-
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
thats one way to do it yeah
and yes you can select the files, u either hold down ctrl and select each individual script
or ucan use shift, u select the first script, hold shift and select the last script, and it selects all the files between them, u can also use a combination of both
but basically what you do, is add the script files, then add the text files, then the readme
in the newest version, u can also write a simple script to do it for u, basically using wildcards to set the files, u just load that script and it creates the package for u
if using wildcards in the script, then u only have to edit the script once, and u can load it to create the package for each new version
and yes you can select the files, u either hold down ctrl and select each individual script
or ucan use shift, u select the first script, hold shift and select the last script, and it selects all the files between them, u can also use a combination of both
but basically what you do, is add the script files, then add the text files, then the readme
in the newest version, u can also write a simple script to do it for u, basically using wildcards to set the files, u just load that script and it creates the package for u
if using wildcards in the script, then u only have to edit the script once, and u can load it to create the package for each new version
Update 0.93
Another update
V0.93
* (Installer) Added library file tracking
* (Installer) Records versions numbers of each script file
* (Installer) Added View Scripts Files
* (Installer) Added View Shared Files
Getting close to the release version, so i would like to know if anyone found any bugs so i can fix them b4 the release version
V0.93
* (Installer) Added library file tracking
* (Installer) Records versions numbers of each script file
* (Installer) Added View Scripts Files
* (Installer) Added View Shared Files
Getting close to the release version, so i would like to know if anyone found any bugs so i can fix them b4 the release version
I am not sure if it could be called a bug, but i noticed that an uncompressed version of the script archive is created in the directory where the compressed archive is.
I think it could be deleted after extracting the script contents.
It happened when i retested installing a script from a different directory than the x3 directory.
I used the following scenario:
Compressed script package: D:\temp\StationTrader-V1.22-16.01.2006.spk
X3 directory: D:\games\x3
After installing the scripts there was a file d:\\temp\StationTrader-V1.22-16.01.2006
I think it could be deleted after extracting the script contents.
It happened when i retested installing a script from a different directory than the x3 directory.
I used the following scenario:
Compressed script package: D:\temp\StationTrader-V1.22-16.01.2006.spk
X3 directory: D:\games\x3
After installing the scripts there was a file d:\\temp\StationTrader-V1.22-16.01.2006
As far as i can tell everything works fine.
I am yet undecisive if it is good or bad that the file creation timestamp of the installed script files is set to the current time (when installing the package).
Maybe it would be better to keep the original time, so you can tell by timestamp what version someone has installed...but i think it is better if a scripter uses the version numbering in his scripts than to rely on file dates.
So in my opinion this one is ready for release.
I am yet undecisive if it is good or bad that the file creation timestamp of the installed script files is set to the current time (when installing the package).
Maybe it would be better to keep the original time, so you can tell by timestamp what version someone has installed...but i think it is better if a scripter uses the version numbering in his scripts than to rely on file dates.
So in my opinion this one is ready for release.
First Proper Release
Ok, the first Non BETA release with a few updates
V1.00
* (Installer) Added "Delete all unused shared files"
* (Packager) Fixed loading package scripts
* (Packager) Added "Auto Save from Package Script"
* (Installer) Added delete shared files when uninstalling
* (Installer) Added Enable/Disable button
Now has its own installer that can also register the file extension ".spk" to open in the Script Installer
V1.00
* (Installer) Added "Delete all unused shared files"
* (Packager) Fixed loading package scripts
* (Packager) Added "Auto Save from Package Script"
* (Installer) Added delete shared files when uninstalling
* (Installer) Added Enable/Disable button
Now has its own installer that can also register the file extension ".spk" to open in the Script Installer
- Dgn Master
- Posts: 1311
- Joined: Fri, 27. Feb 04, 10:36
Thanks for this, i'm not a newbie to installing/uninstaling scripts/mods, but i can see this making my life alot easier. I really hope this will be officially adopted as standard practice amoungst the community.
Keep up the good work!
Keep up the good work!
Could the parents of the little Argon girl, Suzie, please claim her sealed jar of remains?
She didn't mind the gap and ended up vapourized!
She didn't mind the gap and ended up vapourized!
Wondering how many scripters are supporting this? So far only u Cycrow are supporting urself
I think this tool is probably the best thing to happen to the scripting community! Reminded me of Morrowind's plugin tool.
EDIT1: Cycrow, one small tweak, could u allow users to change the "Current Directory"?? It's set to "C:\Documents and Settings", while I have all my X resources in E:\, or at least remember the last directory it checked when one clicked "Install Script".
EDIT2: Hmmm one more thing... it's nice to keep all the XScriptInstaller files in the dir I specified as the install dir. It's kinda "unfriendly" that xscript.dat and scriptinstall.dat are in the D&S folder.
Thanks for everything!
I think this tool is probably the best thing to happen to the scripting community! Reminded me of Morrowind's plugin tool.
EDIT1: Cycrow, one small tweak, could u allow users to change the "Current Directory"?? It's set to "C:\Documents and Settings", while I have all my X resources in E:\, or at least remember the last directory it checked when one clicked "Install Script".
EDIT2: Hmmm one more thing... it's nice to keep all the XScriptInstaller files in the dir I specified as the install dir. It's kinda "unfriendly" that xscript.dat and scriptinstall.dat are in the D&S folder.
Thanks for everything!
Last edited by arcana75 on Tue, 17. Jan 06, 15:09, edited 2 times in total.
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- Posts: 622
- Joined: Mon, 7. Apr 03, 16:29
Hope to see this as sticky, if supported by the masses as it looks to be, it should be used as the norm for script installation....
This in turn could further encourage those in the other forums to wet there feet in script play where normally they would not due to fears of breaking there game.
This in turn could further encourage those in the other forums to wet there feet in script play where normally they would not due to fears of breaking there game.
System Spec :-
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
arcana75 wrote:Wondering how many scripters are supporting this? So far only u Cycrow are supporting urself
I guess you missed my post.
Found a BUG: if script is disabled and then removed, it removes files from the wrong dirs (copied them back after disabling). It should remove them from Disabled Dirs. Or am I missing something?
u can change the current directoy to the X3 directory, and then thats where the scripts will be installedarcana75 wrote:Wondering how many scripters are supporting this? So far only u Cycrow are supporting urself
I think this tool is probably the best thing to happen to the scripting community! Reminded me of Morrowind's plugin tool.
EDIT1: Cycrow, one small tweak, could u allow users to change the "Current Directory"?? It's set to "C:\Documents and Settings", while I have all my X resources in E:\, or at least remember the last directory it checked when one clicked "Install Script".
EDIT2: Hmmm one more thing... it's nice to keep all the XScriptInstaller files in the dir I specified as the install dir. It's kinda "unfriendly" that xscript.dat and scriptinstall.dat are in the D&S folder.
Thanks for everything!
goto file->change directory
then select the x3 directory, this should be saved when ever u load, if its defaulting to documents and settings, then the current directory you set might be invalid
the script install.dat sohuld be in ur x3 directory, which is set by the current directory
if u have any problems, then let me know
well, a few scripters are using this atm, i know aDj is as well as Naffarin
just take abit of time for everyone to start using it
seems i forgot about that, i will fix it in the next versionA dJ wrote:arcana75 wrote:Wondering how many scripters are supporting this? So far only u Cycrow are supporting urself
I guess you missed my post.
Found a BUG: if script is disabled and then removed, it removes files from the wrong dirs (copied them back after disabling). It should remove them from Disabled Dirs. Or am I missing something?