X Plugin Manager V2.12 : Updated 23/01/2010 *LINUX VERSION AVAILABLE*

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Rate this program

5. Excelant
1986
71%
4. Good
459
16%
3. OK
161
6%
2. Bad
23
1%
1. Terrible
82
3%
- Not really my thing
84
3%
 
Total votes: 2795

Cycrow
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Post by Cycrow » Tue, 17. Jan 06, 21:13

yeah i've just noticed the error, unfortuatly not been able to find it yet

seems the error only occurs when i compile it in release mode, and works perfectly in debug mode, which is annoying, coz i need it in debug mode to try and fix it :(

ill keep trying, althou the Auto save from package script seems to work, which is also odd coz that uses the same function to save

Naffarin
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Post by Naffarin » Tue, 17. Jan 06, 21:19

Probably a nullpointer somewhere, i get the usual c0000005 exception.

Cycrow
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Post by Cycrow » Tue, 17. Jan 06, 21:23

well, managed to track it down and fix it
so it will be fixed in the next version :)

Cycrow
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Update 1.10

Post by Cycrow » Tue, 17. Jan 06, 21:54

I thought ill get the next version out to fix the bugs that have been found and a few requests

The installer will now associata the XScript Packager Script files, (sps) with the packager, so you can load them in to create a package file by simply double clicking.

Also added an emaple with the install for the script files and the varibles that you can use ;)
you can find it in the installed directory, called bountyhunt.sps

V1.10
* Added update checker, to check if there is an updated version
* (Installer) Fixed uninstalling of disabled scripts
* (Packager) Loading Package script files (SPS) into packager
* Added example packager script with the install
* (Installer) Added default scripts directory to install from
* (Packager) Fixed Packager script auto creation
* (Packager) Fixed Auto Save button when loading in a package script

Kakurate
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Post by Kakurate » Tue, 17. Jan 06, 21:59

Can you add an option to change autosave directory? I have the packager in a different folder than my X3 game dir

Cycrow
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Post by Cycrow » Tue, 17. Jan 06, 22:01

u mean when ur creating packages ?

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Crush
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Post by Crush » Tue, 17. Jan 06, 22:41

the packager window is too long (height) by default. i can't see the lower part in 1280x800 resolution...

it can be corrected by turning off the taskbar and resizing it tho. so it's not a biggie...

A dJ
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Post by A dJ » Tue, 17. Jan 06, 22:47

Another bug v1.10: When Loading a Package Script with Date & Version set to $ASK results in empty date and version = date ?

Cycrow
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Post by Cycrow » Tue, 17. Jan 06, 22:56

oh yeah, silly me :oops:
its fixed, redownload it

Crush: i've reduced the size abit aswell
i work in 1600x1200 so sometimes its hard to judge the right size for other ppl :P

you can also resize the window too ;)

A dJ
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Post by A dJ » Wed, 18. Jan 06, 00:07

Sorry, it seems I'm the only one running in to BUGs :P

My readme file does not get autosaved with my package script (paths are correct ofcourse) filename= "G:\..cut..\Advanced Mineral Scanner - Readme.txt". Looks like it can't have any spaces (tested).

Edit: Minor typo fix.

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Doomlein
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Post by Doomlein » Wed, 18. Jan 06, 00:46

Wonderfull Script Installer :)


Good Job gays :)
I am from Austria.....
[ external image ]

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Crush
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Post by Crush » Wed, 18. Jan 06, 00:50

A dJ wrote:Sorry, it seems I'm the only one running in to BUGs :P

My readme file does not get autosaved with my package script (paths are correct ofcourse) filename= "G:\..cut..\Advanced Mineral Scanner - Readme.txt". Looks like it can't have any spaces (tested).
hmm. i made a script package from your ams script myself without any errors. works in-game, too...

made packages for all the scripts i use so i can organise them better...

Cycrow
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Post by Cycrow » Wed, 18. Jan 06, 01:30

A dJ wrote:Sorry, it seems I'm the only one running in to BUGs :P

My readme file does not get autosaved with my package script (paths are correct ofcourse) filename= "G:\..cut..\Advanced Mineral Scanner - Readme.txt". Looks like it can't have any spaces (tested).

Edit: Minor typo fix.
i've not actaully tryed it with spaces, ill have to have alook at that, no reason y it shouldn't work

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arcana75
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Post by arcana75 » Wed, 18. Jan 06, 11:27

What we need now from this is a script repository somewhere on egosoft or some nice guy's website, so that scripts are uploaded and your app could check for updated scripts and download new ones if necessary.

Exactly like Mozilla Firefox's extensions page and interface.

:D

Naffarin
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Post by Naffarin » Wed, 18. Jan 06, 11:43

Well, if it would be possible to enter a download url into a package description file, every scripter could keep hosting his files whereever he wants and the script installer could check with a http head command...should work

But it would implicate to separate the package description file from the actual package and letting the user download only the package description files.

Cycrow
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Post by Cycrow » Wed, 18. Jan 06, 13:47

im actaully already planing to do that ;)

once i get tthe auto update working for the program, ill make it work for the scripts themselves too

how i was thinking of doing it, was to just put another file with the package file, that can be placed on the webserver, this file contains the version and name of the script which the program can read to check for an update

allowing the program to auto update all the script currently installed

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Crush
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Post by Crush » Wed, 18. Jan 06, 14:03

Cycrow wrote:allowing the program to auto update all the script currently installed
this would be simply wonderful. no more checking the thread of each script for updates... :D

Cycrow
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Beta Test

Post by Cycrow » Wed, 18. Jan 06, 19:14

ok, anyone who host scripts, i have a beta version for ppl to test, it has an package update checker, so it can check if theres a new version of the packages avaialble.

In the Packager, you need to set the webaddress where the package can be downloaded from, this is without the file name, that gets added later by the program, just the directory its in on the webserver.

The packager will create the package file, as well as an update file SCRIPTNAME.dat
the update file goes on the webserver along with the package file

Then theres an option in the installer to check package updates, it will only display those packages that are installed and have the webaddress set, check the ones you want and click "Check Now!" for the program to check for updates

can get it here http://ircwhore.co.uk/x3/scripts/XScriptBeta.rar

it doesn't install the updates yet, just checks for avaialble ones ;)
let me know if you find any bugs or anything

Cheers

Naffarin
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Post by Naffarin » Wed, 18. Jan 06, 19:54

it hangs on requesting the update information for me.

StationTrader.dat (old version) contains this:

Script: Station Trader
Version: 1.24
File: StationTrader-V1.24-18.01.2006.spk

StationTrader.dat (new version) contains this:

Script: Station Trader
Version: 1.24a
File: StationTrader-V1.24a-18.01.2006.spk

The check dialog shows this image:

[ external image ]

Cycrow
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Post by Cycrow » Wed, 18. Jan 06, 20:01

ok, i think i know where it might be holding
try the newer version http://ircwhore.co.uk/x3/scripts/XScript.rar

if its still doing it, ill make it log to a file so u can send it me

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