[HACK] Bonus Start Unlocker :: 14.01.06

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Iron Giant
Posts: 166
Joined: Wed, 3. Sep 03, 18:24
x3

Post by Iron Giant »

Good work.

But, could someone explain to me what the real differences are? The early game might be a little different, but isnt' it possible to get back in good graces with everyone anyway? And being dirt poor just means a little more time trading energy, right?
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

you are technically not kha'ak and race rep is enabled so your rep can go up and down

i suppose you just have a long pirate bashing session may take all day though
User avatar
Whismerhill
Posts: 579
Joined: Wed, 20. Oct 04, 21:16
x3ap

Post by Whismerhill »

as a khaak are you friend with other khaak ?
in that case couldn't you teleport to khaak stations ? (if it ever exist, I don't know)

no xenon starting position ? that's a shame

[mode xenon=on] you are the xenon central AI. As such you have to manage all xenon fleets and take over the universe :p
[mode xenon=off]
x2newbie1
Posts: 520
Joined: Mon, 22. Mar 04, 06:25
x3

Post by x2newbie1 »

stevio wrote:Kha'ak invader is alright. a Fighter and 5 Scouts

the only hard bit is saving, you can't dock, no salvage insurance.
Well yeah, that's why it's considered hard. On a scale from 1 (easy) to 10 (hard), I'd say all the others are 1 and the Khhak one is 10. Playing a game without saving means perma-death when you die!
karne
Posts: 36
Joined: Wed, 6. Nov 02, 20:31
x3

Post by karne »

You can dock and save in Pirate bases from the Khaark starting game. I've now reached Boron Accepted Friend by dint of some determined Split basing in Atrius Clouds. I also have a small fleet of captured frieghters and enough money to buy a factory in a few more games hours. Then I have to work on getting a jump drive, no luck capturing one, though I've got a Transporter now and lots of weaponry. Hard work when everyone hates you :D

I'm considering setting up a Khaark colony in the pirate sectors :twisted:
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

karne wrote:You can dock and save in Pirate bases from the Khaark starting game. I've now reached Boron Accepted Friend by dint of some determined Split basing in Atrius Clouds. I also have a small fleet of captured frieghters and enough money to buy a factory in a few more games hours. Then I have to work on getting a jump drive, no luck capturing one, though I've got a Transporter now and lots of weaponry. Hard work when everyone hates you :D

I'm considering setting up a Khaark colony in the pirate sectors :twisted:
good point never thought of that :oops:
karne
Posts: 36
Joined: Wed, 6. Nov 02, 20:31
x3

Post by karne »

The Boron/Kha'ak peace accord has been signed in Kingdom's End!

http://www.gtc.ch.ic.ac.uk/temp/x3screen00006.jpg (210k)

Now how am I going to get a jump drive? :? Anyone got any good ideas? :P
VincentTH
Posts: 6636
Joined: Wed, 6. Nov 02, 20:31
x4

Post by VincentTH »

karne wrote:The Boron/Kha'ak peace accord has been signed in Kingdom's End!

http://www.gtc.ch.ic.ac.uk/temp/x3screen00006.jpg (210k)

Now how am I going to get a jump drive? :? Anyone got any good ideas? :P
Samething you did earlier, kill Paranid ships in Argon sectors, then buy a jump drive from TerraCorp HQ
karne
Posts: 36
Joined: Wed, 6. Nov 02, 20:31
x3

Post by karne »

Yeah that's the obvious option but it's very tedious, I'm considering putting a cheap base/saving point in Eighteen Billion and shooting Xenon on the Teladi and Argon borders. Combined with the cross-race bonuses you get from assassination missions this may be enough. The alternative would be a carefully placed factory with prices low enough the Argon will buy :)
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

putting a station with strategically low prices in their sectors is a good idea

*Depending on Rep*

but i can't escape the feeling that the station will end up Destroyed :cry:

if your rep is really bad it is probably worth waitng until you are Argon suspected foe and Teladi profit liability

i think these are the reps with argon and teladi when you are no longer classed as foe [not sure i have never gone this low with these races]
"then your stations should be safe"
banghead
Posts: 148
Joined: Mon, 26. Jul 04, 18:00
x3

Post by banghead »

download link dont work?
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

F***ING hell "Yahoo breif case" is SH**

*hang on while i sort it out*
Last edited by Stevio on Wed, 18. Jan 06, 15:05, edited 1 time in total.
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

link should work now

Anyone no any decent file hosting sites
User avatar
BugMeister
Posts: 13647
Joined: Thu, 15. Jul 04, 04:41
x4

Post by BugMeister »

Still no link Stevio - looks good, though - nice pics... :D
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
banghead
Posts: 148
Joined: Mon, 26. Jul 04, 18:00
x3

Post by banghead »

hum it does not work for now :( i dont know a good hosting site without a MB LIMIT...
banghead
Posts: 148
Joined: Mon, 26. Jul 04, 18:00
x3

Post by banghead »

South of heaven still no link :P

slayer ;) greetings
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

i will try PM you the link check your messages
banghead
Posts: 148
Joined: Mon, 26. Jul 04, 18:00
x3

Post by banghead »

i answered you :P
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

link works now thanks to savefile.com

should no longer be a problem
balogt
Posts: 773
Joined: Thu, 18. Dec 03, 09:00
x3

pirate face ref number

Post by balogt »

the first pirate face on your list up there, i need the ref numbers for pirate faces to finish my real pilots v2 scripts so players can hire pirates. where did you pull that face from as that ref will help me locate all the pirate faces.

thanks
balog

Return to “X³: Reunion - Scripts and Modding”