Community Extended Mod Pack {EMP} v1.4 & 2.01
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- Dioltas As Dia
- Posts: 584
- Joined: Fri, 9. Dec 05, 22:28
New Question [i know your sick of these ]
After fiddling around a long time trying to implement a new item as equipment rather than a good using the EMP, i cannot seem to find one.
Are all these new SS_Ware commands classed as goods (i.e. can hold more than one) as opposed to equipment (i.e. installed->uninstalled, limited one per ship)?
After fiddling around a long time trying to implement a new item as equipment rather than a good using the EMP, i cannot seem to find one.
Are all these new SS_Ware commands classed as goods (i.e. can hold more than one) as opposed to equipment (i.e. installed->uninstalled, limited one per ship)?
Not too sure how your doing this yet
Using 10123 Freight Transporter upgrade 38,000cr
Using 10123 Freight Transporter upgrade 38,000cr
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
You gave me the text id. I'd like the ware index (what I call it), the number immediately to the left of the text id.
Also, are you sure you want the ware with -100,000 notoriety? Just double checking because they don't seem logical to me, although I included them because there were other wares with -notoriety.
Also, are you sure you want the ware with -100,000 notoriety? Just double checking because they don't seem logical to me, although I included them because there were other wares with -notoriety.
Obviously this isnt a MAJOR problem, but is it possible to change the prices of the wares slightly, ie up or down a thousand or two each? As otherwise there'll eventually be lots of twenty wares with exactly the same price. My bulk transporter upgrade costs EXACTLY the same as Mk3 Trade, to the nearest credit. If there are twenty such items costing exactly the same and then nothing costing near it until 20 costing exactly the same at 600k it will look abit silly. If this isnt easy to do then i wouldnt worry about it but it would make the game more immersive and realistic if wares cost each afew credits different.
Oh, and also are any of the wares in the {emp} illegal?
AL
Oh, and also are any of the wares in the {emp} illegal?
AL
It's the 6th number. This is the index, it starts from 0 and counts up.
153 doesn't match 10723.
Is this what you want?
28;0;0;0;0;148;10723;0;1389;1;1;0;1389;0;0;0;SS_WARE_SW_CUSTOM8_4;
153 doesn't match 10723.
Is this what you want?
28;0;0;0;0;148;10723;0;1389;1;1;0;1389;0;0;0;SS_WARE_SW_CUSTOM8_4;
Last edited by AalaarDB on Mon, 6. Feb 06, 00:11, edited 1 time in total.
Erm, the 3 numbers in the first txt are definately the right ones.
EMP Mod Pack Ware 10553
EMP Mod Pack Ware 10573 <= these 3 numbers are right
EMP Mod Pack Ware 10723
Whichever corresponds to these.
My internet connection isnt on the computer i have X3 on btw incase your wondering why i dont just check. But i'll know for next time now.
Cheers
AL
EMP Mod Pack Ware 10553
EMP Mod Pack Ware 10573 <= these 3 numbers are right
EMP Mod Pack Ware 10723
Whichever corresponds to these.
My internet connection isnt on the computer i have X3 on btw incase your wondering why i dont just check. But i'll know for next time now.
Cheers
AL
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- Posts: 830
- Joined: Fri, 30. Dec 05, 22:14
Request for Detailed Installation Instructions
Would it be possible for someone to create extremely detailed install/uninstall instructions of the EMP for computer illiterates/semilterates like myself. As in "open this file, click on this, drag and drop into that, create this new folder like this" etc. ???
I tried 3 unsigned X2 scripts--some worked great--then others, probably incorrectly installed--corrupted all my save games. I wasn't sure which scripts were the problem, couldn't correctly uninstall...it was a mess. While I've tinkered myself with RTR (Rome Total Realism) mods, this X-game stuff is beyond me. So while I'd love to try some of the new X3 mod/script material, I'm very wary of another fubar due to my technical ignorance.
As a mere user, a non-programmer, I implore you all to make X3 Modding/Scripting gameplay as user-friendly and hassleproof as possible.
Does this make any sense? Something like Freelancer's FLMM (mod-manager) program perhaps?
I tried 3 unsigned X2 scripts--some worked great--then others, probably incorrectly installed--corrupted all my save games. I wasn't sure which scripts were the problem, couldn't correctly uninstall...it was a mess. While I've tinkered myself with RTR (Rome Total Realism) mods, this X-game stuff is beyond me. So while I'd love to try some of the new X3 mod/script material, I'm very wary of another fubar due to my technical ignorance.
As a mere user, a non-programmer, I implore you all to make X3 Modding/Scripting gameplay as user-friendly and hassleproof as possible.
Does this make any sense? Something like Freelancer's FLMM (mod-manager) program perhaps?